Search found 6 matches
- Wed Nov 30, 2011 5:37 am
- Forum: General Chatter
- Topic: Legend of Grimrock
- Replies: 0
- Views: 16669
Legend of Grimrock
http://www.tigsource.com/2011/11/28/legend-of-grimrock-beta-trailer/ http://www.grimrock.net/ For those who love the gridded POV games, this looks like something interesting coming out at the beginning of next year (according to their website). It is real-time (not my favorite), but still has the cl...
- Sun Feb 27, 2011 7:09 am
- Forum: Suggestions for the Devs
- Topic: Open Source Devil Whiskey?
- Replies: 57
- Views: 38818
And in some sense, it seems to relate to how we perceive the visuals, where even pseudo-3D can be sufficiently (perceptually) immersive to tweak our brain into perceiving 3D.. so, for the player, maybe it doesn't or shouldn't matter how the 3D effect is achieved, eh? Just depends on how you want to...
- Sat Feb 26, 2011 10:07 am
- Forum: Suggestions for the Devs
- Topic: Open Source Devil Whiskey?
- Replies: 57
- Views: 38818
Failure = nada option :wink: Failure just means one more way it didn't work. I don't really give up, I just either change gears (new project) or try again (5th version of the same thing). Hey, this is a stupid question, but I've heard multiple things regarding what is 2D vs 3D, so would Devil Whisk...
- Tue Feb 22, 2011 7:54 pm
- Forum: Suggestions for the Devs
- Topic: Open Source Devil Whiskey?
- Replies: 57
- Views: 38818
- Sun Feb 06, 2011 9:30 am
- Forum: Suggestions for the Devs
- Topic: Open Source Devil Whiskey?
- Replies: 57
- Views: 38818
Dmoonfire, Good suggestion.. I'm thinking of something along those lines for my (eventual) retro-style RPG. 8) Can you tell us more about the game(s) you've worked on..tried to write? -and what obstacles you encountered? Thanks! I found that that only two RPG genres I really like are: Zelda and Bar...
- Sat Feb 05, 2011 8:18 pm
- Forum: Suggestions for the Devs
- Topic: Open Source Devil Whiskey?
- Replies: 57
- Views: 38818
A possible approach is to find out how much it would take to make it open source and do a fund-raiser for it (like via Kickstarter or the like). I know I'd kick in money toward that. The same thing has happened for the Humble Indie Bundles games two years running. They got a hunk of money (though in...