Search found 699 matches
- Sun Nov 06, 2011 8:20 am
- Forum: Mods Discussion
- Topic: MODDING Step by Step Tutorial
- Replies: 56
- Views: 51408
Step 2: Walls, Cells and the Map configuration files For further reference you can view the Map Tutorial Since our new mod will be located in the Wilderness, we need to access renwildWalls.cfg I add in the following text to the bottom of the file and then saved. # NEW WALLS added with Shrine of the...
- Sat Nov 05, 2011 9:17 am
- Forum: Mods Discussion
- Topic: MODDING Step by Step Tutorial
- Replies: 56
- Views: 51408
MODDING Step by Step Tutorial
I will attempt to make a Step by Step Tutorial for making a mod for the Devil Whiskey from start to finish. Here we go... Step 1: Helpful tips, and Preparation (including basic Texmake use) Firstly, before anything else, make sure you have downloaded and applied the Megamod to your DW game files. (...
- Fri Nov 04, 2011 9:33 pm
- Forum: Mods Discussion
- Topic: Any new mods in the work
- Replies: 4
- Views: 4351
Hi Chaney, I will say that I am actively messing around with the Devil Whiskey and its modifiable options again after an extensive absence. I have some new ideas that I have planned but don't wait around for me as I promise nothing yet. I've been re-reading the various posts from RT and Origen and o...
- Fri Nov 04, 2011 7:12 am
- Forum: Mods Discussion
- Topic: monsters.txt file
- Replies: 41
- Views: 29193
I've been looking through and comparing the 3 different monsters.txt files that we seem to have. 1.) the one from Jykler (which seems to be the most detailed/complete/up to date version, with the exception of not having the (Dark Sidhe[not to be confused with the Dark Sidhe Lord]) or the (Ghost Drag...
- Thu Nov 03, 2011 12:50 pm
- Forum: Mods Discussion
- Topic: monsters.txt file
- Replies: 41
- Views: 29193
Monsters.txt file
Here is the official monsters.txt file I got from Jykler. I though I had posted this previously, but apparently not. I will need to compare it with what was used on the Megamod. # # UPDATED MONSTERS CONFIG - 09-28-2004 # # This is the source file for the Monster Type Compiler # Below are a couple ex...
- Thu Nov 03, 2011 7:52 am
- Forum: General Chatter
- Topic: New Olde-Skool, Turn-based RPG in the skunk-Works!
- Replies: 35
- Views: 32893
Yep, better to focus on making a dungeon crawler with good gameplay mechanics than to bog the game down with extensive storylines which could in turn either make the game too linear and/or reduce the replayability factor. Features that make a good dungeon crawler.... 1.) rolling dice for ability sco...
- Wed Nov 02, 2011 4:11 am
- Forum: General Chatter
- Topic: New Olde-Skool, Turn-based RPG in the skunk-Works!
- Replies: 35
- Views: 32893
Nah. No storylines were included in the spreadsheet. I checked. 8) It wasn't too hard to figure out what the plot was. All the great rpg's start out that way, or at least some variant of it. One only has to look at what you post on these boards to piece 2 + 2 together. See now based on only just a f...
- Tue Nov 01, 2011 4:21 am
- Forum: General Chatter
- Topic: New Olde-Skool, Turn-based RPG in the skunk-Works!
- Replies: 35
- Views: 32893
Scenario #1 The party wakes up from a horrific nightmare of angry squirrels with big fluffy tails pelting the party in the head with giant acorns only to realize that they were not dreaming. Deep in the underground, with no weapons, the party is virtually defenseless against the ultimately superior ...
- Sun Oct 30, 2011 5:13 pm
- Forum: General Chatter
- Topic: New Olde-Skool, Turn-based RPG in the skunk-Works!
- Replies: 35
- Views: 32893
Any hints on what will happen in the opening scenario? + regarding Ents/tree-men, that's a super idea. IIRC, the Devil Whiskey had (Darcwood Trees). Would make a nice player-character, or even if not in the first scenario, perhaps it could be worked into version 1 as a monster class that could attac...
- Sun Oct 30, 2011 8:22 am
- Forum: General Chatter
- Topic: New Olde-Skool, Turn-based RPG in the skunk-Works!
- Replies: 35
- Views: 32893
- Thu Oct 27, 2011 7:14 am
- Forum: General Chatter
- Topic: New Olde-Skool, Turn-based RPG in the skunk-Works!
- Replies: 35
- Views: 32893
- Wed Oct 26, 2011 2:49 am
- Forum: General Chatter
- Topic: New Olde-Skool, Turn-based RPG in the skunk-Works!
- Replies: 35
- Views: 32893
- Mon Aug 15, 2011 3:57 am
- Forum: General Discussion
- Topic: Reviewer with some questions...
- Replies: 22
- Views: 15651
- Thu Aug 11, 2011 12:00 pm
- Forum: General Discussion
- Topic: Reviewer with some questions...
- Replies: 22
- Views: 15651
Hello, Shifting-Suns has been gone for a few years now. The rights to the game were apparently sold to Decklin's Domain. The game can be purchased in box form. CD, box, manual etc. from the link below. http://www.decklinsdomain.com/games/gameindex.htm#DevilWhiskey The downloadable version has been u...
- Fri May 13, 2011 6:36 am
- Forum: General Discussion
- Topic: Differences between the races
- Replies: 2
- Views: 4116
Hi,
Growler put together a spreadsheet containing the information you are inquiring about. See the DW Various Info link on the page below.
http://www.weekendwastemonster.net/crpg ... owler.html
+ Welcome to the DW forums! 8)
Growler put together a spreadsheet containing the information you are inquiring about. See the DW Various Info link on the page below.
http://www.weekendwastemonster.net/crpg ... owler.html
+ Welcome to the DW forums! 8)