Search found 699 matches
- Fri Jan 13, 2012 6:08 am
- Forum: Mods Discussion
- Topic: MODDING Step by Step Tutorial
- Replies: 56
- Views: 47638
Even if the answer is A, it seems possible that some items might have been erased/written over, or minimally would have a risk of being written over in the future if a new item added used the same TypeID as an item that may have been previously listed in items_BL2D but is no longer listed. So just t...
- Fri Jan 13, 2012 4:50 am
- Forum: Mods Discussion
- Topic: MODDING Step by Step Tutorial
- Replies: 56
- Views: 47638
It seems that the MEGAMOD does not have a complete items_BL2D file. It didn't have any of the *Thunder* items (bolter, hammer) and possibly others. Though I did find them listed in the items_BL2D file that was included in the toolkit so we can add them. However, I wonder whether... a.) When puting t...
- Mon Jan 09, 2012 4:01 pm
- Forum: Mods Discussion
- Topic: MODDING Step by Step Tutorial
- Replies: 56
- Views: 47638
When you add to this items list, will you then update the items file in the megamod? Yes. The Megamod will be updated once all the files are ready. If you have items that you want added (I seem to remember you had previously created items somewhere in the forums.) If they haven't already been added...
- Thu Jan 05, 2012 5:42 pm
- Forum: Mods Discussion
- Topic: MODDING Step by Step Tutorial
- Replies: 56
- Views: 47638
- Fri Nov 25, 2011 9:10 am
- Forum: Mods Discussion
- Topic: MODDING Step by Step Tutorial
- Replies: 56
- Views: 47638
You'll probably also want to have your own title image for your dungeon. Grab the blank title image below http://home.comcast.net/~tavernx/images/titlebar.bmp Open the image up in Gimp or Photoshop etc. You can use Celtic Garamond the 2nd type font. (most realistic Rennibister font) and type the nam...
- Thu Nov 17, 2011 5:16 pm
- Forum: General Chatter
- Topic: Bard's Legacy - The Devil Whiskey (Archive)
- Replies: 3
- Views: 4031
Bard's Legacy - The Devil Whiskey (Archive)
Take a look at this. This seems to be the last spidered archive of The Bard's Legacy -The Devil Whiskey, before it became just The Devil Whiskey. http://web.archive.org/web/20020402172521/http://www.bardslegacy.com/main.html# Some screenshots look very cool. Particularly the tavern image. I wonder w...
- Mon Nov 14, 2011 1:58 pm
- Forum: Mods Discussion
- Topic: MODDING Step by Step Tutorial
- Replies: 56
- Views: 47638
Here is a quick video of what we have so far. http://www.youtube.com/watch?v=z2Pn1Qq6Y2s The walls and doors are all defined in the zzshrine.cfg file now. zzshrine 30 30 pics/walls/zzrust.dat pics/walls/zz_wall1.dat pics/other/wilderness.dat maps/zzshrineWalls.cfg maps/zzshrineCells.cfg maps/zzshrin...
- Sun Nov 13, 2011 10:13 am
- Forum: Mods Discussion
- Topic: MODDING Step by Step Tutorial
- Replies: 56
- Views: 47638
Unfortunately, that is so true. :lol: Moving onwards, the first script that you may want to include is a dungeon entry point. A script that takes your party from above ground to dark into the depths. A basic stairway script will look like... #zzshrine in from eventAPI import * from APIUtils import *...
- Sun Nov 13, 2011 8:43 am
- Forum: Mods Discussion
- Topic: MODDING Step by Step Tutorial
- Replies: 56
- Views: 47638
Damn. I've been tinkering with a new dungeon for the past hour or 2 trying to figure out what was making my new dungeon CTD at entry point. Finally I figured that I didn't have a DEFAULT setting in my dungeon's Cell .cfg file. Make sure all of your Cell files have DEFAULT NULL NULL NULL NULL 0 NULL ...
- Tue Nov 08, 2011 4:51 pm
- Forum: General Chatter
- Topic: New Olde-Skool, Turn-based RPG in the skunk-Works!
- Replies: 35
- Views: 30572
Yes. Rolling for base stats. You know what was cool? In Might and Magic II when rolling for stats you got to see an animation of dice rolling. Not suggesting that you have that in your rpg, just that it was cool. As for #4, Yes please, no fancy stuff. In fact, I prefer that the starting party begins...
- Tue Nov 08, 2011 4:34 pm
- Forum: Mods Discussion
- Topic: New Bard Songs??
- Replies: 3
- Views: 3897
- Mon Nov 07, 2011 9:11 pm
- Forum: Mods Discussion
- Topic: MODDING Step by Step Tutorial
- Replies: 56
- Views: 47638
Before I get into some scripting, perhaps I should briefly go into Texmake's use of Alpha. This will allow us to design that squarewave style topping that we see on the tops of towers + stone walls and also to make windows, doorways and other such visual effects. We can create textures between 1 hei...
- Sun Nov 06, 2011 8:42 am
- Forum: Mods Discussion
- Topic: Any new mods in the work
- Replies: 4
- Views: 3969
- Sun Nov 06, 2011 8:36 am
- Forum: Mods Discussion
- Topic: New Bard Songs??
- Replies: 3
- Views: 3897
New Bard Songs??
I noticed that there seem to be new Bard Songs that one can learn at the Bard Guild. Namely Weapons Enchantment and Charm Party When I play Weapons Enchantment it says Sammy chants the Weapons Enhancement unto the party resonating 3 champions (I had only 3 members in my party at the time). The song ...
- Sun Nov 06, 2011 8:30 am
- Forum: Mods Discussion
- Topic: MODDING Step by Step Tutorial
- Replies: 56
- Views: 47638