Search found 699 matches

by dragonbait
Fri Jan 13, 2012 6:08 am
Forum: Mods Discussion
Topic: MODDING Step by Step Tutorial
Replies: 56
Views: 47638

Even if the answer is A, it seems possible that some items might have been erased/written over, or minimally would have a risk of being written over in the future if a new item added used the same TypeID as an item that may have been previously listed in items_BL2D but is no longer listed. So just t...
by dragonbait
Fri Jan 13, 2012 4:50 am
Forum: Mods Discussion
Topic: MODDING Step by Step Tutorial
Replies: 56
Views: 47638

It seems that the MEGAMOD does not have a complete items_BL2D file. It didn't have any of the *Thunder* items (bolter, hammer) and possibly others. Though I did find them listed in the items_BL2D file that was included in the toolkit so we can add them. However, I wonder whether... a.) When puting t...
by dragonbait
Mon Jan 09, 2012 4:01 pm
Forum: Mods Discussion
Topic: MODDING Step by Step Tutorial
Replies: 56
Views: 47638

When you add to this items list, will you then update the items file in the megamod? Yes. The Megamod will be updated once all the files are ready. If you have items that you want added (I seem to remember you had previously created items somewhere in the forums.) If they haven't already been added...
by dragonbait
Thu Jan 05, 2012 5:42 pm
Forum: Mods Discussion
Topic: MODDING Step by Step Tutorial
Replies: 56
Views: 47638

Hey the forums are back online! :o Anyways... where waz I? Step 3: Items Well, what is a mod if it doesn't have at least some new items right? Take a look at the Item Tutorial for a basic rundown of how items are assembled. + Within the Megamod zip, you can access the "items_BL2D" file whi...
by dragonbait
Fri Nov 25, 2011 9:10 am
Forum: Mods Discussion
Topic: MODDING Step by Step Tutorial
Replies: 56
Views: 47638

You'll probably also want to have your own title image for your dungeon. Grab the blank title image below http://home.comcast.net/~tavernx/images/titlebar.bmp Open the image up in Gimp or Photoshop etc. You can use Celtic Garamond the 2nd type font. (most realistic Rennibister font) and type the nam...
by dragonbait
Thu Nov 17, 2011 5:16 pm
Forum: General Chatter
Topic: Bard's Legacy - The Devil Whiskey (Archive)
Replies: 3
Views: 4031

Bard's Legacy - The Devil Whiskey (Archive)

Take a look at this. This seems to be the last spidered archive of The Bard's Legacy -The Devil Whiskey, before it became just The Devil Whiskey. http://web.archive.org/web/20020402172521/http://www.bardslegacy.com/main.html# Some screenshots look very cool. Particularly the tavern image. I wonder w...
by dragonbait
Mon Nov 14, 2011 1:58 pm
Forum: Mods Discussion
Topic: MODDING Step by Step Tutorial
Replies: 56
Views: 47638

Here is a quick video of what we have so far. http://www.youtube.com/watch?v=z2Pn1Qq6Y2s The walls and doors are all defined in the zzshrine.cfg file now. zzshrine 30 30 pics/walls/zzrust.dat pics/walls/zz_wall1.dat pics/other/wilderness.dat maps/zzshrineWalls.cfg maps/zzshrineCells.cfg maps/zzshrin...
by dragonbait
Sun Nov 13, 2011 10:13 am
Forum: Mods Discussion
Topic: MODDING Step by Step Tutorial
Replies: 56
Views: 47638

Unfortunately, that is so true. :lol: Moving onwards, the first script that you may want to include is a dungeon entry point. A script that takes your party from above ground to dark into the depths. A basic stairway script will look like... #zzshrine in from eventAPI import * from APIUtils import *...
by dragonbait
Sun Nov 13, 2011 8:43 am
Forum: Mods Discussion
Topic: MODDING Step by Step Tutorial
Replies: 56
Views: 47638

Damn. I've been tinkering with a new dungeon for the past hour or 2 trying to figure out what was making my new dungeon CTD at entry point. Finally I figured that I didn't have a DEFAULT setting in my dungeon's Cell .cfg file. Make sure all of your Cell files have DEFAULT NULL NULL NULL NULL 0 NULL ...
by dragonbait
Tue Nov 08, 2011 4:51 pm
Forum: General Chatter
Topic: New Olde-Skool, Turn-based RPG in the skunk-Works!
Replies: 35
Views: 30572

Yes. Rolling for base stats. You know what was cool? In Might and Magic II when rolling for stats you got to see an animation of dice rolling. Not suggesting that you have that in your rpg, just that it was cool. As for #4, Yes please, no fancy stuff. In fact, I prefer that the starting party begins...
by dragonbait
Tue Nov 08, 2011 4:34 pm
Forum: Mods Discussion
Topic: New Bard Songs??
Replies: 3
Views: 3897

Yes, after reading the manual again they are indeed bard skills. & Diits while in combat is great. Not really of use when not in combat though. One thing that is frustrating is the Walking song (non-combat) isn't very effective at staving off random encounters. It seems whenever I try using it i...
by dragonbait
Mon Nov 07, 2011 9:11 pm
Forum: Mods Discussion
Topic: MODDING Step by Step Tutorial
Replies: 56
Views: 47638

Before I get into some scripting, perhaps I should briefly go into Texmake's use of Alpha. This will allow us to design that squarewave style topping that we see on the tops of towers + stone walls and also to make windows, doorways and other such visual effects. We can create textures between 1 hei...
by dragonbait
Sun Nov 06, 2011 8:42 am
Forum: Mods Discussion
Topic: Any new mods in the work
Replies: 4
Views: 3969

Perhaps but not necessarily. I plan to go through each part of the process, walls, cells, scripts, monsters, items, but not necessarily post every script. If I try to put everything into one thread, maybe others will be enthused enough to try it out for themselves. 8)
by dragonbait
Sun Nov 06, 2011 8:36 am
Forum: Mods Discussion
Topic: New Bard Songs??
Replies: 3
Views: 3897

New Bard Songs??

I noticed that there seem to be new Bard Songs that one can learn at the Bard Guild. Namely Weapons Enchantment and Charm Party When I play Weapons Enchantment it says Sammy chants the Weapons Enhancement unto the party resonating 3 champions (I had only 3 members in my party at the time). The song ...
by dragonbait
Sun Nov 06, 2011 8:30 am
Forum: Mods Discussion
Topic: MODDING Step by Step Tutorial
Replies: 56
Views: 47638

Here is a sample of what it looks like now.
Image

Next up some scripting....