Search found 103 matches

by Rickstavern
Wed Sep 30, 2009 3:23 pm
Forum: Mods Discussion
Topic: Tales of the NortH
Replies: 13
Views: 12440

I added a quick script for the note. No test was conducted, but it'll give you an idea where it should be. I cannot remember what was intended for the drape, but if I were to do something now I would place it in the keep. I think that an event in the dungeon would be best. Devil Whiskey has changed ...
by Rickstavern
Sun Sep 27, 2009 7:52 am
Forum: Mods Discussion
Topic: Tales of the NortH
Replies: 13
Views: 12440

I'll add the fixes to the megamod and upload the new version soon. I never really finished TotN. I lost interest when I found myself without any support from the Devil Whiskey developers. Instead I moved on to try and fix the beta patch that they released and also created the first megamod. But TotN...
by Rickstavern
Sun Sep 20, 2009 4:07 pm
Forum: Mods Discussion
Topic: Updated MegaMod
Replies: 7
Views: 7635

KSS wrote:Can you tell me what else you modified?
Other changes include item script changes which provide better instructions for crafting items, flag changes as you mentioned in another thread and some monster changes which change some skills and item drop rates.
by Rickstavern
Thu Sep 17, 2009 8:01 am
Forum: Mods Discussion
Topic: Tales of the NortH
Replies: 13
Views: 12440

Another thing: I've discovered that using "setTag(e, "lFlagU", 0xFFFFFFFF)" for one-time events sometimes causes problems (such as: the event still occurs until you restore a saved game, or the wilderness map is reset (it happened to me when exiting the Oracle caves, and I saw s...
by Rickstavern
Wed Sep 16, 2009 10:15 am
Forum: Mods Discussion
Topic: Updated MegaMod
Replies: 7
Views: 7635

updated megamod with a few fixes and some new foliage for the wilderness.

get it here.
by Rickstavern
Wed Sep 16, 2009 7:09 am
Forum: Mods Discussion
Topic: Tales of the NortH
Replies: 13
Views: 12440

I have some fixes ready, but I have just purchased a new PC and have not yet been able to complete my changes for the megamod. I have some item changes ready. The blackmetal items are a small step up from perfect items, but the longsword is bugged. This is corrected in my build and I have also stand...
by Rickstavern
Tue Sep 08, 2009 3:14 pm
Forum: Mods Discussion
Topic: Updated MegaMod
Replies: 7
Views: 7635

Thank you for continuing to add new quests and content. I am currently going through the Temple of the Elements and it looks great. I will be releasing another update once I complete a little testing. I have a few more fixes to some scripts and some monsters/items as well as some cosmetic changes fo...
by Rickstavern
Sun Jan 25, 2009 2:26 pm
Forum: Mods Discussion
Topic: MOD merging
Replies: 65
Views: 50170

I didn't even think about including the sources files for those. The base used is from the beta patch. The latest version of the megamod does have new monsters and items. If there is any desire to perform additional merging then I can send those along. Are there any other updates that should be incl...
by Rickstavern
Sun Jan 25, 2009 2:19 pm
Forum: Mods Discussion
Topic: Action Editor
Replies: 4
Views: 5209

python version 2.2.3 works.
by Rickstavern
Fri Jan 09, 2009 1:59 pm
Forum: Mods Discussion
Topic: Bard's Whiskey - Revisited
Replies: 101
Views: 72587

Well, I certainly did not mean to make anything difficult. The idea of the patch was to make it easier to mod by creating a single, clean source. When I was finally able to include a good monster source and the xp charts I think that goal was achieved. Plus, the beta patch, when released, was basica...
by Rickstavern
Sat Dec 27, 2008 7:03 pm
Forum: Mods Discussion
Topic: MOD merging
Replies: 65
Views: 50170

Rick, refresh my memory. The guy in the gateway was just there for show-there was no additional quest-right? If you have opened the gateway in the keep and met the person within then be sure to pay attention to his dialog. Yes, he has sent you on a new quest. If you do not know of the place he desc...
by Rickstavern
Fri Dec 26, 2008 7:55 pm
Forum: Mods Discussion
Topic: MOD merging
Replies: 65
Views: 50170

It seems likely that it is specific to your PC. I have not been able to duplicate a crash with any game/mod combination.
by Rickstavern
Tue Dec 23, 2008 8:29 am
Forum: Mods Discussion
Topic: MOD merging
Replies: 65
Views: 50170

I do not have a saved game that is able to test this. Please make your current saved game file available for me and I'll investigate the issue.
by Rickstavern
Fri Dec 19, 2008 7:30 am
Forum: Mods Discussion
Topic: MOD merging
Replies: 65
Views: 50170

The wilderness map reset? How very odd. Never seen this happen on any maps before, so it is just a fluke i'm sure. Does it happen every time you leave or just that one time?

The picture is, I believe, from a Tolkien calendar. The painting is of Smaug, though I do not know the artist.
by Rickstavern
Tue Dec 16, 2008 2:57 pm
Forum: Mods Discussion
Topic: MOD merging
Replies: 65
Views: 50170

The only thing in there with today's date was the olias script. I did that and still get ctd. Are there other files in there that I need to save over the current files? That file is not the one of those that needed to be replaced. You should apply the entire update to revert some things to a previo...