Search found 12 matches

by ralphtrickey
Tue May 08, 2012 7:46 am
Forum: Suggestions for the Devs
Topic: Is anyone maintaining the MegaMod?
Replies: 5
Views: 12254

I've sent Decklin an email last week, but I haven't heard back. I probalby got spam-filtered :roll:
by ralphtrickey
Mon May 07, 2012 7:26 pm
Forum: Suggestions for the Devs
Topic: Is anyone maintaining the MegaMod?
Replies: 5
Views: 12254

Is anyone maintaining the MegaMod?

I've got a possible fix to the problem with the monsters attacking too vigorously with ranged attacks, let them have one and only one round of attacks with thrown axes/bows/crossbows. It seems to work, but someone else will have to test it. I'm looking for the strings Bow, Crossbow and throw in the ...
by ralphtrickey
Sat May 28, 2005 6:16 pm
Forum: Technical Help
Topic: Paladin SP Regeneration
Replies: 9
Views: 9294

Well, I took a look at the code, and as far as I can tell, the pally should get the same regen rates everyone else does. Can someone double-check and see if without any equipment, if everyone is the same?
by ralphtrickey
Mon May 16, 2005 7:37 pm
Forum: Technical Help
Topic: Paladin SP Regeneration
Replies: 9
Views: 9294

Re: Paladin SP Regeneration

It seems that the Paladin, as the only Wisdom-based spell-casting class, is being gypped out of the Spell Point regeneration bonus thingies that the Arcanists and Elementalists get. - No known items to regenerate SP available to a Paladin, right? Arcanists and Elementalists have the Mage Hood. - Tr...
by ralphtrickey
Mon May 16, 2005 7:27 pm
Forum: Mods Discussion
Topic: Editing Actions.Dat
Replies: 3
Views: 3402

Editing Actions.Dat

:idea: Here are a couple of design hints. 1) Make sure that you've got the latest update, I believe that the original action editor had a bug that would allow give arrows magic resistance, etc. In other words, all the resistances were off between the editor and the game itself. If it isn't up there,...
by ralphtrickey
Wed May 11, 2005 7:19 pm
Forum: Mods Discussion
Topic: New Tavern Script. Need help.
Replies: 18
Views: 14620

origen wrote:I can recreate it as simple or as complicated as you want. I have to find all of my files, first.
Oh, let's do simple by all means<g> None of this, thrid blue moon, and put your tongue in your left cheek stuff!!!

Ralph
by ralphtrickey
Tue May 10, 2005 8:18 pm
Forum: General Chatter
Topic: Toolkit and Action Editor
Replies: 22
Views: 9759

HGamer wrote:Ralph, Origen noticed that if you try to create a Thaumaturgist spell, it won't keep the Thaumaturge flag.
I'll see what I can do. I may some changes to fix some other things with the editor, so it may have been fixed already.
by ralphtrickey
Tue May 10, 2005 8:12 pm
Forum: Mods Discussion
Topic: Scripting A Character back to life?
Replies: 11
Views: 6795

keep calling modifyhp, adding 1, and it should return true if the character is nowalive!!! I'd make it a loop of 1,000 or so adds. My Rogue has over 600 HP now, and has been sent to over -150 by Stalkers more than once. And don't forget Stax' (mumble mumble ridiculous mumble) high levels. Better ma...
by ralphtrickey
Mon May 09, 2005 7:22 pm
Forum: General Chatter
Topic: Toolkit and Action Editor
Replies: 22
Views: 9759

Re: Toolkit and Action Editor

I am doing some work with the action editor, and it brought up some questions. 1. Will there be a fixed version of the action editor? I know the devs have a lot of delays, but for modding purposes, not being able to make a Thaumaturgist spell is a little annoying, and I am sure a simple fix. 2. Wha...
by ralphtrickey
Mon May 09, 2005 7:17 pm
Forum: Mods Discussion
Topic: Scripting A Character back to life?
Replies: 11
Views: 6795

Is there someway the script file could read the characters current HP value? Then it would be a simple matter of saying: Deduct from HP the characters [(negative) current HP], then add 1. * @return true, if the given party member is an NPC, or a still-living PC * false, if the given party member is...
by ralphtrickey
Mon May 09, 2005 7:11 pm
Forum: Mods Discussion
Topic: New Tavern Script. Need help.
Replies: 18
Views: 14620

Sorry for the long delayed response... As for why the restore BP works in the normal taverns, it's 'cause the in-game taverns don't use the scripting interface, they're coded in C++ in the engine. The restore BP script hook certainly *should* work, that it doesn't is likely a bug (and likely a simp...
by ralphtrickey
Mon May 09, 2005 6:54 pm
Forum: Technical Help
Topic: hcast and Vhcast
Replies: 27
Views: 18932

I hate to derail a good discussion, but....

I don't want to derail a good discussion, but...

Can I get a savegame and steps to reproduce (the problem) please?

Thanks,
Ralph