Search found 140 matches

by HGamer
Wed Apr 20, 2005 5:49 pm
Forum: General Discussion
Topic: Why is it so...
Replies: 9
Views: 3726

Getting "snagged" should only be happening if you've got the "Free Navigation" option turned on. That's an Evil Thing (tm), upgraded to Very Evil Thing (tm) if you also enable Mouse Support at the same time. Use at your own risk, IMHO.
by HGamer
Wed Apr 20, 2005 5:38 pm
Forum: General Discussion
Topic: One (1) Half-Orc Hydromancer as the entire party,
Replies: 3
Views: 2373

Level 12! :shock: I'm impressed. Shows the power of save/fight/reload and stubborn persistence. You could go play Abaddon v1.04b or "Fountain of Dreams", and get to the ending without using a trainer, with that kind of effort. Actually, I don't know what "da bomb" means. I'm gues...
by HGamer
Tue Apr 19, 2005 10:40 am
Forum: General Discussion
Topic: Resurrecting-how does in work in detail.
Replies: 12
Views: 4541

Growler, if that's the kind of realism you want, google "Kingdom of Loathing". I'm "Devil Whiskey" there. :D Origen said something about reworking the monster list for a mod. But pending that, I was going to use the DW entries as a starting point and keep going. Will try to maint...
by HGamer
Mon Apr 18, 2005 8:37 pm
Forum: General Discussion
Topic: Resurrecting-how does in work in detail.
Replies: 12
Views: 4541

One of the major complaints about the mod that I'm converting is that it was way too difficult at level 1. That was in the Bard's Tale Construction Set, and it was possible there to script a Temple that wouldn't do Resurrection, or even not define any spell that could bring characters back from bein...
by HGamer
Sun Apr 17, 2005 10:17 am
Forum: General Discussion
Topic: Resurrecting-how does in work in detail.
Replies: 12
Views: 4541

AFAIK, no CON loss in DW, and no additional costs except the dead character(s) not getting experience for the fight(s) they missed.
Only death of everyone in party will get you Game Over.
by HGamer
Fri Apr 15, 2005 8:08 pm
Forum: Mods Discussion
Topic: numberInput?
Replies: 4
Views: 2689

In that case, assume they typed in "ALL". :twisted:
by HGamer
Wed Apr 13, 2005 8:34 pm
Forum: General Discussion
Topic: Highest level player in your group, without cheating
Replies: 2
Views: 1999

I think 37 or so, and then I got a patch to monster toughness that also dropped the XP values so nearly everyone shot up to 50+. That's who is shown in the screenshot on Growler's site. But they wouldn't have gotten there so easily without having Quickpaws' bug-induced Strength.
by HGamer
Wed Apr 13, 2005 8:30 pm
Forum: Mods Discussion
Topic: numberInput?
Replies: 4
Views: 2689

Nothing directly that I can see. I would just grab input from the user as a string using stringInput(), and validate it using int() and then some if and elif comparisons for the range you want. May have to check and recover from a Type Error if the dumb user doesn't give you anything that int() can ...
by HGamer
Mon Apr 11, 2005 8:47 pm
Forum: Mods Discussion
Topic: New Tavern Script. Need help.
Replies: 18
Views: 15027

Strange, I thought I had tested modifyBP and it worked. My only concern had been if a fourth parameter, like the "toZero" in modifySP, was supposed to be there (based on the contradictory text and declaration in the scripting tutorial). Apparently, modifyBP only takes 3 parameters. But the...
by HGamer
Sun Apr 10, 2005 7:57 pm
Forum: Mods Discussion
Topic: Text in other colors
Replies: 1
Views: 1968

Text in other colors

One of the undocumented things that I found is that you can put text to the right-hand scroll window in colors other than the default black. Here's the data about it, which some of you have seen before: In text output to the right-side window, you can change the text color using the "#" ch...
by HGamer
Sun Apr 10, 2005 7:49 pm
Forum: Mods Discussion
Topic: New Tavern Script. Need help.
Replies: 18
Views: 15027

OK, in that case use: def fireEvent(e): showPicture(e, "Tavern") playSpecAudio(e, "Tavern") mainmenu(e) and take the "playSpecAudio" line out of mainmenu, so you only start playing the song when fir...
by HGamer
Sat Apr 09, 2005 7:53 pm
Forum: Mods Discussion
Topic: Modding 101 - For Beginners
Replies: 67
Views: 46870

It helps quite a bit for debugging if you run DW from a Windows command line. That way, if the parser starts to choke, you might get an error message instead of just the DW window closing.
by HGamer
Sat Apr 09, 2005 7:22 pm
Forum: Mods Discussion
Topic: New Tavern Script. Need help.
Replies: 18
Views: 15027

All that I can suggest right now is to try simplifying the code a bit by changing the main routine to: def fireEvent(e): mainmenu(e) But I like designing my scripts differently than you do, so whatever makes sense to IDLE, Python, the DW engine and yourself. L...
by HGamer
Sat Apr 09, 2005 6:36 pm
Forum: General Discussion
Topic: Why is it so...
Replies: 9
Views: 3726

A very good explanation by FyL. Better than the one used on the old forum, IMHO. This glitch is most often visible when you aren't facing the offending wall "head on". Us map designers just have to be careful... A related issue is when the wall textures in adjacent cells don't match up acr...
by HGamer
Wed Mar 30, 2005 8:27 pm
Forum: General Discussion
Topic: Mods
Replies: 116
Views: 36142

There actually were some other mods created by some other "old forum" users. But except for some items created by "PirateJawn", and a test town map made by the "Bard's Talk" website owner, the BT re-creation by Origen is still just about the only thing usable. I'm reall...