Search found 1380 matches

by Growler
Thu May 24, 2012 6:37 pm
Forum: Mods Discussion
Topic: Just got this in the Indie Fort Bundle...
Replies: 20
Views: 24388

Meanwhile, good to have ye back! Yeah, there's been a mini-revival in the DW hood. Much appreciate both your ideas & suggestions, SenorOcho & Meanwhile! :P Very helpful..esp since I've not played that many. Like the idea & functionality of a drag'n'drop inventory system, but as you both ...
by Growler
Wed May 23, 2012 3:06 am
Forum: Mods Discussion
Topic: Just got this in the Indie Fort Bundle...
Replies: 20
Views: 24388

Hey, what are your suggestions for improved inventory management?

I'm developing an old-school RPG (along lines of early Wizardry, BT's, & DW), so appreciate any suggestions for easier interface function. :D
by Growler
Mon May 07, 2012 8:08 pm
Forum: Suggestions for the Devs
Topic: Is anyone maintaining the MegaMod?
Replies: 5
Views: 12431

Ralph, that sounds really great! A number of new players seem (understandably) put off by the extreme, relentless ranged attacks in the latest 'official' version (how many yrs old now?) .. while it certainly makes the game harder, it doesn't make game-play sense--so many of us will appreciate any tw...
by Growler
Mon May 07, 2012 8:02 pm
Forum: General Chatter
Topic: New Olde-Skool, Turn-based RPG in the skunk-Works!
Replies: 35
Views: 29575

Thanks, Dragonbait! Just added/incorporated those 2 monsters to the Monsters list 8) Cool ideas for the wands--will try to integrate once I've set up a solid 'wand-item' category..still thinking thru how simple~complex to make magic/items for Chapter I. Will likely incl wood-type as well as color fo...
by Growler
Thu May 03, 2012 7:11 pm
Forum: General Chatter
Topic: New Olde-Skool, Turn-based RPG in the skunk-Works!
Replies: 35
Views: 29575

Been too long..keep meaning to post re progress. :oops: Well, things have been moving forward. if slowly--but development (esp coding) should pick up soon & through the summer while my programmer's out of school. We're roughly 60% done with the creative content for Chapter I, and perhaps 20% of ...
by Growler
Thu May 03, 2012 6:34 pm
Forum: General Discussion
Topic: Spiritual Classes won't level according to the XP-Table
Replies: 4
Views: 4198

Cool.. keep us posted when ye can!
Fun to hear how others are playing through..

What's your favorite char-type so far?

Takes a while to get any/good spells, but having a Paladin was nice. The extra healing allowed the primary casters to focus on attack spells.
by Growler
Wed May 02, 2012 8:06 pm
Forum: General Discussion
Topic: Does this game (fully) work with Win 7?
Replies: 28
Views: 36398

That's cool.. good to hear you're hanging in and playing thru. What did you mean by 'trying to spam movement is bad' ? Does anyone have advice on dealing with the monster's uber-successful ranged attacks? I never played very far into this version, but seem to recall it was less of an issue as your c...
by Growler
Wed May 02, 2012 7:57 pm
Forum: General Discussion
Topic: Database update
Replies: 2
Views: 9981

Cool. Forum seems to be working well!
by Growler
Wed May 02, 2012 7:53 pm
Forum: General Discussion
Topic: Spiritual Classes won't level according to the XP-Table
Replies: 4
Views: 4198

Not sure, but unless the XP tables you're using have gotten corrupted, then maybe you're at a point where you're successfully defeating monsters with significantly better xp rewards, thus leveling more quickly for a few levels? Also, when you get to the point where you can last longer (fighting more...
by Growler
Wed May 02, 2012 7:45 pm
Forum: General Discussion
Topic: Devil Whiskey and 5 other Indies in Indie Fort Bundle!!!
Replies: 16
Views: 10327

Decklin, have you discussed with any of the orig DW devs? Guessing some of them would be the obvious ones to help with DW's engine/data stuff.

Cool map, Dragon!
I may have to contact that guy re new game-mod GUI!
by Growler
Wed May 02, 2012 7:37 pm
Forum: General Discussion
Topic: Game crashes at one specific point
Replies: 6
Views: 4575

Really a shame that the latest 'official' ver (upon which the latest unofficial ver was based--and which could only fix a few things since the source code was never released) was never re-balanced in terms of monster's overly improved ability to hit any of yer crew with ranged attacks. So, while som...
by Growler
Wed May 02, 2012 7:23 pm
Forum: General Discussion
Topic: New player Q (a stupid one)
Replies: 2
Views: 3276

Don't feel bad.. this has stumped many an otherwise wise adventurer. :wink:

But yeah, not exactly intuitive.
Unless yer a gurl like Origen. :twisted:
by Growler
Wed May 02, 2012 7:18 pm
Forum: General Discussion
Topic: Does this game (fully) work with Win 7?
Replies: 28
Views: 36398

How goes it, Fates? :)
by Growler
Wed May 02, 2012 7:15 pm
Forum: Mods Discussion
Topic: Just got this in the Indie Fort Bundle...
Replies: 20
Views: 24388

Any luck re CtD's?

Also, one *could* keep a certain...cloaky piece o'attire.. (tho then lose golden & experiential rewards.. damn that 2-sided blade!). 8)
by Growler
Sat Apr 07, 2012 11:03 pm
Forum: General Chatter
Topic: D+D Order of the Griffin
Replies: 1
Views: 3516

Great catch!
Thanks for posting, D.
Does look really cool.. and amusing video there. 8)

Sean sez, "Lick my butter Scotch arse!" (only funny if said loudly out loud in Connery accent)