Search found 711 matches

by origen
Wed Jul 09, 2008 2:49 pm
Forum: General Discussion
Topic: One less necromancer around
Replies: 8
Views: 3589

I personally wish we could re-worh the entire magic system, but that is not possible.
by origen
Wed Jul 09, 2008 2:46 pm
Forum: Mods Discussion
Topic: Bard's Whiskey - Revisited
Replies: 101
Views: 73649

Well, I haven't gotten the inn to work yet, so it may have to wait. :)
by origen
Tue Jul 08, 2008 7:36 pm
Forum: Mods Discussion
Topic: Bard's Whiskey - Revisited
Replies: 101
Views: 73649

Well, my fixed script isn't working anymore, now that I decided to add more features to it. I had the intention of adding these features all along, and there is still more, in fact, but I wanted to put them in one at a time as it makes troubleshooting easier (relatively speaking). So, I am giving up...
by origen
Tue Jul 08, 2008 5:54 pm
Forum: Mods Discussion
Topic: Temple of the Elements
Replies: 91
Views: 58326

Thanks. I think I am going to go with:

Calla Browre

I got the Calla part from Stephen King's Dark Tower novels, and just thought it sounded cool. I then added the Browre from jy's suggestion. Thoughts?
by origen
Tue Jul 08, 2008 5:32 pm
Forum: General Discussion
Topic: Orkney Calendar
Replies: 2
Views: 2035

Well, to answer my own question, I did some quick research, and this is what I found: Samonios - 28 days Dumannios - 28 days Riuros - 28 days Anagantios - 28 days Ogronios - 28 days Cutios - 28 days Giamonios - 28 days Simivisionios - 28 days Equos - 28 days Elembiuos - 28 days Edrinios - 28 days Ca...
by origen
Tue Jul 08, 2008 4:52 pm
Forum: General Discussion
Topic: Orkney Calendar
Replies: 2
Views: 2035

Orkney Calendar

Does anyone know the proper cycle of the Orkney Calendar? It looks like the game starts at around 9:00 on day 6 of Riuros, but I was wondering how many months there are, and what is the first month.
by origen
Tue Jul 08, 2008 4:33 pm
Forum: Mods Discussion
Topic: Bard's Whiskey - Revisited
Replies: 101
Views: 73649

I have fixed my script, so things are moving forward once again. This time, it was my naming for a parameter, which I called combat(e). It must have confused it with the combat function. I renamed it to fight1(e), and all is well. One more thing down, 1000's more to go. :wink:
by origen
Tue Jul 08, 2008 3:11 pm
Forum: Mods Discussion
Topic: Bard's Whiskey - Revisited
Replies: 101
Views: 73649

It is definitely getting there. I am already considering adding more places, but that will wait for another time. I think I have completely mapped out the Leaf Note quest as well, although I am not sure I am completely happy with it. We will see how it plays first.
by origen
Mon Jul 07, 2008 6:34 pm
Forum: General Discussion
Topic: The Bard's Legacy "Mirror" - sort of
Replies: 4
Views: 3081

I forgot about some of those pictures. Good work.
by origen
Mon Jul 07, 2008 6:31 pm
Forum: Mods Discussion
Topic: Bard's Whiskey - Revisited
Replies: 101
Views: 73649

Light is overrated. I did some framework for the Leaf Note quest as well. I didn't get a chance to work out the TOTE script issue, as the cpu I was working on didn't have DW installed. But I still feel it was a productive day. As promised, here is the updated wilderness: http://www.geocities.com/bar...
by origen
Sun Jul 06, 2008 6:16 pm
Forum: Mods Discussion
Topic: Bard's Whiskey - Revisited
Replies: 101
Views: 73649

Okay, I was out of town for a few days, so not much happened. I was able to fix the scripting issue I had earlier, so the initial meeting with Gnav is now working. Of course, the next script I programmed isn't working now, so I am working through that. This may be a case of me trying to make things ...
by origen
Sun Jul 06, 2008 3:12 pm
Forum: Mods Discussion
Topic: the basement
Replies: 102
Views: 166522

I will have to check my installation files again, as I didn't see a script associated with the tower in the wilderness, unless there wasn't one, and only a exit to the map square without a script.

Thanks for the info.
by origen
Thu Jul 03, 2008 7:07 pm
Forum: Mods Discussion
Topic: Temple of the Elements
Replies: 91
Views: 58326

Thanks for the names. If anyone has more, keep them coming, as I am not yet to the point where I am going to decide.

I am having a few scripting errors right now, so I am working on getting them resolved. But things are moving along.
by origen
Thu Jul 03, 2008 5:29 pm
Forum: Mods Discussion
Topic: the basement
Replies: 102
Views: 166522

Just a quick question from someone who didn't play your mod. I see in renwild, you have two structures, a 2x2 "house", and a 1x1 tower. However, I do not see a script for entering the tower. Is this Xoram's Tower, and is it set up in this mod? I am asking because I am looking to where to p...
by origen
Thu Jul 03, 2008 5:03 pm
Forum: Mods Discussion
Topic: Bard's Whiskey - Revisited
Replies: 101
Views: 73649

I forgot to put my update. :roll: I added scripts to all of the BT2 cities, but there isn't anything there to do. These are just placeholders, if you decide you want to wander around, visit the shops, play in the casino, etc. The dungeons will just give you a "demo" message, and the houses...