Search found 711 matches
- Wed Aug 13, 2008 5:38 pm
- Forum: Mods Discussion
- Topic: Xoram's Tower mod
- Replies: 111
- Views: 84816
- Wed Aug 13, 2008 5:36 pm
- Forum: Skills, Songs and Items
- Topic: Potions
- Replies: 3
- Views: 6601
Unfortunately, you can't. THis is one of the many bugs that were introduced in the game. First, these were given a charge of 1, which unfortunately means they can't be used. A DW bug means that you would need to give an item a charge of 2 if you would like to use it once. Secondly, there were no cla...
- Wed Aug 13, 2008 5:34 pm
- Forum: General Chatter
- Topic: Grodst Passing Thru
- Replies: 8
- Views: 5431
Don't know anything about Grimlocks, but it is goot to see another old time face around. It is sad when Growler is considered one of the old timers. :) I remember waiting for the demo to be released for DW the first time, things were pretty lively then. Some life has come back again, which is good a...
- Mon Jul 28, 2008 7:10 pm
- Forum: General Chatter
- Topic: Bard's Tale III
- Replies: 10
- Views: 5079
- Mon Jul 28, 2008 3:26 pm
- Forum: General Chatter
- Topic: The Power of the Ancient One (Part 1 The Search)
- Replies: 7
- Views: 3964
- Mon Jul 28, 2008 3:23 pm
- Forum: Mods Discussion
- Topic: unofficial 2.01 beta patch with corrections
- Replies: 44
- Views: 36299
- Mon Jul 28, 2008 3:22 pm
- Forum: General Chatter
- Topic: Bard's Tale III
- Replies: 10
- Views: 5079
- Thu Jul 24, 2008 6:08 pm
- Forum: General Chatter
- Topic: The Power of the Ancient One (Part 1 The Search)
- Replies: 7
- Views: 3964
- Wed Jul 23, 2008 3:42 pm
- Forum: Skills, Songs and Items
- Topic: Additional songs??
- Replies: 20
- Views: 15950
- Wed Jul 16, 2008 5:06 pm
- Forum: Mods Discussion
- Topic: Bard's Whiskey - Revisited
- Replies: 101
- Views: 74478
- Mon Jul 14, 2008 6:33 pm
- Forum: Mods Discussion
- Topic: Bard's Whiskey - Revisited
- Replies: 101
- Views: 74478
The wilderness will have lots of trees, bushes, random structures, and other goodies. I liked the idea about some various ruins, which I never thought about, but will look to add. Once all of the main stuff has been added, the rest of the scenery will follow. I did get the new monsters file from jyk...
- Sat Jul 12, 2008 6:32 am
- Forum: Mods Discussion
- Topic: Bard's Whiskey - Revisited
- Replies: 101
- Views: 74478
Quick question I thought I would put out there. There are a number of items that I am adding that have a limited number of charges. Do you think the charges should be specified in the name, such as: Fire Horn (25) Lorehelm (20) or do we leave the charges off and make you kust guess at it: Fire Horn ...
- Thu Jul 10, 2008 5:15 pm
- Forum: General Discussion
- Topic: Growler's Challenge!
- Replies: 78
- Views: 42579
I played with one Ranger for a while, and spend most of my time just outside the temple, healing almost constantly. That was before the latest patch, however, when all monsters were given ranged attacks as well. The eelballs came in handy as well during this time. But once I got a few levels, I star...
- Thu Jul 10, 2008 5:13 pm
- Forum: Mods Discussion
- Topic: Bard's Whiskey - Revisited
- Replies: 101
- Views: 74478
Sleep? What's that? Actually, I am not spending that much time modding, I made up all of the things I have written over the past few months. I am not even working on any mods right now. :P Okay, seriously, I try to put in a few hours a week, mostly in large chunks of time, and not every day. The onl...
- Wed Jul 09, 2008 7:52 pm
- Forum: Mods Discussion
- Topic: Bard's Whiskey - Revisited
- Replies: 101
- Views: 74478
Well, I printed out the Leaf Quest maps and did a little programming for them. I am still having problems with my script, so I am also pouring through the DW scripts to see if I can find one that is functioning similarly, although I doubt it. I also founf some of my older scripts, but they aren't wo...