Search found 699 matches

by dragonbait
Fri Mar 30, 2012 4:45 pm
Forum: General Discussion
Topic: Welcome! To the following new players ....
Replies: 15
Views: 11349

Hi and Welcome 8)

The Boxed version of DW can be purchased at Decklin's Domain

http://www.decklinsdomain.com/games/gam ... vilWhiskey
by dragonbait
Fri Mar 30, 2012 7:16 am
Forum: General Discussion
Topic: Welcome! To the following new players ....
Replies: 15
Views: 11349

We here pride ourselves with our natural born lurking abilities. If you watch the forum long enough you might even spot an Origen.
by dragonbait
Fri Mar 23, 2012 2:57 pm
Forum: Mods Discussion
Topic: MODDING Step by Step Tutorial
Replies: 56
Views: 46631

The first 3 or 4 should be your fighter types as they will take most of the melee combat damage, then have your bard/rogue types next as they will be able to use ranged weapons and/or use bard songs or do other roguish things, then your magic users in the far back to fling off spells.
by dragonbait
Fri Mar 23, 2012 2:09 pm
Forum: Mods Discussion
Topic: MODDING Step by Step Tutorial
Replies: 56
Views: 46631

[t]oss party. Summons a large angry troll to toss the party around in the air creating a different party order.

But I think it was actually [t]rade or [t]ransfer?
by dragonbait
Sat Mar 03, 2012 1:30 pm
Forum: Mods Discussion
Topic: Map Editor?
Replies: 6
Views: 5490

Welcome to the forums GeorgiaBoy. Like Origen said, its not too hard once you get the hang of things. Its mainly time consuming more than anything. I recommend getting some graphing paper and plan out your dungeon on paper first (it helps out allot), then read through some of the tutorials here on t...
by dragonbait
Sat Mar 03, 2012 1:19 pm
Forum: Mods Discussion
Topic: MODDING Step by Step Tutorial
Replies: 56
Views: 46631

Step 5: COMBAT (Random encounters versus Scripted encounters) There are 2 ways to get monsters to attack the party. 1.) Random Encounters - You can set random encounters for each levels monster files. For example the file zzshrineMon.cfg currently has the following information #zzshrineMon.cfg # <N...
by dragonbait
Sat Feb 25, 2012 10:28 am
Forum: General Discussion
Topic: After a long absence, an update ....
Replies: 29
Views: 35596

Decklin, You can get the team page archive here In regards to the DW yahoo group...We originally set it up as a place to discuss the DW in the event that the site and forums went offline (which happened seemingly annually during the december, january, february months). It is not very active, however...
by dragonbait
Thu Feb 23, 2012 7:03 pm
Forum: General Discussion
Topic: After a long absence, an update ....
Replies: 29
Views: 35596

Hi, thanks for making the DW available via download! :D In regards to demo versions.... DWDemo-2_01 is the latest Windows demo version. I'm not sure what the highest Linux version demo was. I know there is a Linux tarball demo version DWDemo-1.2.tgz The Linux demo version 1.# might have equaled the ...
by dragonbait
Sun Feb 05, 2012 1:50 pm
Forum: Mods Discussion
Topic: MODDING Step by Step Tutorial
Replies: 56
Views: 46631

Now that we have some wraparound magic set, its time to throw down some traps. We need to modify the SPECCELL line within our map config file. ( zzshrine1.cfg ) SPECCELL 14 22 28 The first 2 numbers to the right of SPECCELL are the (x) and (y) coordinates of the map's entry stairs. The third number ...
by dragonbait
Sun Feb 05, 2012 8:40 am
Forum: Mods Discussion
Topic: MODDING Step by Step Tutorial
Replies: 56
Views: 46631

I haven't tested the GCube yet. I got tripped up for a while over why one of my maps wasn't loading but that's been fixed now. One little typo can create so much chaos. :( Step 4: EVENTS and TRAPS Since this gets into some minor scripting, check out the... Scripting Tutorial Anyways, what good dunge...
by dragonbait
Mon Jan 30, 2012 5:45 pm
Forum: General Chatter
Topic: How well did DW sell?
Replies: 36
Views: 23547

Re: Decklin's on Ebay

Posted: Fri Dec 28, 2007 8:50 am Post subject: Decklin's on Ebay http://cgi.ebay.com/frpg-Devil-Whiskey-by-Shifting-Suns-Studios_W0QQitemZ320105875475QQihZ011QQcategoryZ80335QQrdZ1QQssPageNameZWD1VQQcmdZViewItem?_trksid=p1638.m118 Decklin's Listing on Ebay Item number: 320105875475 A couple of mont...
by dragonbait
Mon Jan 30, 2012 1:00 pm
Forum: General Discussion
Topic: Question about Quests List
Replies: 7
Views: 6441

Hi, There was a devil whiskey quest list on the bardstalk site but that site is no longer. You can view the site's archives on archive.org. The archive link below has the official quests listed but not the mod quests (Except the Bard's Tale mod). http://web.archive.org/web/20060718063009/http://www....
by dragonbait
Thu Jan 26, 2012 8:16 am
Forum: Mods Discussion
Topic: Secret doors appear as regular doors when hitting Tab (Map)
Replies: 10
Views: 6578

Growler wrote:Wonder if they didn't implement secret doors Because the [tab]map showed them--and they were waiting for that 'bug' or whatever to be fixed?
Probably. Oh well.

+ yeah I get some of those error messages when posting also.
by dragonbait
Tue Jan 24, 2012 6:21 am
Forum: Mods Discussion
Topic: Secret doors appear as regular doors when hitting Tab (Map)
Replies: 10
Views: 6578

Well, I went through the wall files to see if I could find any instances of Special Type 1, but there just doesn't seem to be any. Some things that I found of interest..... Origen uses an invisible wall in the TotE mod #DK_Cave_Wall #Nodename Filename Collision&#40;non-zero=true&#41; Invis p...
by dragonbait
Sun Jan 22, 2012 9:15 am
Forum: Mods Discussion
Topic: Secret doors appear as regular doors when hitting Tab (Map)
Replies: 10
Views: 6578

Secret doors appear as regular doors when hitting Tab (Map)

I have some secret doors implemented in my mod, however when clicking on [tab], to view the map, it appears that my secret doors are visible to anyone viewing the map. I have in my walls.cfg file the following... #zzshrineWalls.cfg #Nodename Filename Collision&#40;non-zero=true&#41;Special T...