Search found 107 matches

by KSS
Mon Oct 31, 2011 4:21 am
Forum: General Chatter
Topic: New Olde-Skool, Turn-based RPG in the skunk-Works!
Replies: 35
Views: 30070

Hmmm, that opening scenario remind me of the 1st map in Dragon Wars (was it Purgatory ?). As for ents, errr, I don't see what you're talking about... Who is that Tolkien by the way ? Blood magic: I don't have precise ideas for now; perhaps bleeding, life stealing... (which would make my assassin aki...
by KSS
Sun Oct 30, 2011 10:29 am
Forum: General Chatter
Topic: New Olde-Skool, Turn-based RPG in the skunk-Works!
Replies: 35
Views: 30070

I personally like an Assassin with blood magic abilities... and a tree-man with nature magic and ensnaring skills (that would be both a race and profession).

Although from what you said my tree-man wouldn't fit in your 1st scenario.
by KSS
Wed Oct 26, 2011 3:00 am
Forum: General Chatter
Topic: New Olde-Skool, Turn-based RPG in the skunk-Works!
Replies: 35
Views: 30070

Hmm, the poll options seem a tad biased...

Anyway, I'm waiting too... I'll think about suggestions later, my shower is at least a month due.
by KSS
Tue Sep 20, 2011 12:02 pm
Forum: General Discussion
Topic: Reviewer with some questions...
Replies: 22
Views: 13893

Hey, me too, me tooooo !
by KSS
Mon Mar 14, 2011 9:37 am
Forum: Mods Discussion
Topic: Ye Shoppe
Replies: 21
Views: 23919

Thanks for digging into that. I tried a second crew on a different computer and encountered the same issue. Do I need to start again, or will this work if it is just copied over the old script? As I said in my last e-mail, if you only have a save where you're stuck underground, I can fix it (e-mail...
by KSS
Mon Mar 14, 2011 4:05 am
Forum: Mods Discussion
Topic: Devil Whiskey MEGAMOD-v02a (10/7/2012)
Replies: 17
Views: 12633

Hummm DB, sorry again but I had to fix yet another file...

Here's the link : script

Hoping there won't be (too many) other problems :)
by KSS
Mon Mar 14, 2011 4:03 am
Forum: Mods Discussion
Topic: Ye Shoppe
Replies: 21
Views: 23919

Well, I had to fix one of the scripts (that allowed you to do things you weren't supposed to do yet, and could cause you (i.e Chaney :) ) to get stuck underground...). I've already fixed the link, and here is the corrected script for those who already have dl-ed the mod. Sorry again; hopefully that'...
by KSS
Thu Mar 10, 2011 5:14 pm
Forum: Mods Discussion
Topic: Ye Shoppe
Replies: 21
Views: 23919

Looking forward to playing, but gotta resolve a few things.. like managing the items file (which I've modified, etc). Also, what level player is the Shoppe writ fur? Wondering if my current low-level crew will work, & also if they'd have the funds to purchase any new Shoppe items? :oops: If not...
by KSS
Tue Mar 08, 2011 3:44 pm
Forum: Mods Discussion
Topic: Devil Whiskey MEGAMOD-v02a (10/7/2012)
Replies: 17
Views: 12633

While re-testing Ye Shoppe for Chaney, I noticed that I forgot to correct maps/renEvents.cfg : line 25 (...test) should be deleted, and the # removed from the following line (...1st_help). That won't affect parties that have already started the main quest, but would prevent new ones from meeting Leu...
by KSS
Sun Mar 06, 2011 11:55 am
Forum: Mods Discussion
Topic: Ye Shoppe
Replies: 21
Views: 23919

chaney wrote:Well,
I found where the crypt was, but cannot figure out how to get in. I found the cryptic parchment, and tried sevral variations, but nothing worked, so how about a somewhat less cryptic clue. :)

Do you remember EXACTLY the cryptic clue ? Go to the place, then do what it says...
by KSS
Sat Mar 05, 2011 1:07 pm
Forum: Mods Discussion
Topic: Ye Shoppe
Replies: 21
Views: 23919

I tried to open it, and there is nothing in there but a file called shoppe, that has no file type to it, and nothing will open. I downloaded twice and tried Winzip and 7-zip. Winzip says that it isn't a valid archive. I just tried the link: no problemo, the zip opens perfectly. Try again tomorrow a...
by KSS
Sat Mar 05, 2011 8:26 am
Forum: Mods Discussion
Topic: Ye Shoppe
Replies: 21
Views: 23919

Ok it's done.

Here's the link

As usual, paste the contents of the folder into your DW folder, overwriting all files; it's intended to be installed over the last version of the MegaMod.

Have fun and tell me what you think.
by KSS
Thu Mar 03, 2011 4:47 am
Forum: General Chatter
Topic: The Guild
Replies: 6
Views: 4921

ah, Russian--I Knew it!! 8) speaking of sigs.. how would you translate your sig? I tried on my own (oy.. those 2 yrs of Francais in HS & college have loooong since been wiped) with no luck & even the venerable Babelfisher couldn't translate very well--tho just enough I think I got z gist.. ...
by KSS
Wed Mar 02, 2011 2:46 am
Forum: General Chatter
Topic: The Guild
Replies: 6
Views: 4921

If it helps, there's an 'Interactive Transcript' option just below the views count. With a handful of language options. Thanks, I'll try that. Sometimes they speak so fast or use funky expressions that I need the transcript. Why screwed sans subtitles? Because as you said they sometimes speak fast,...
by KSS
Tue Mar 01, 2011 6:46 am
Forum: General Chatter
Topic: The Guild
Replies: 6
Views: 4921

Just flashed through a few eps; seems nice, but without subtitles I'm kinda screwed...

Nice to see Sheldon's arch-enemy guest-starring too.