Hi and Welcome 8)
The Boxed version of DW can be purchased at Decklin's Domain
http://www.decklinsdomain.com/games/gam ... vilWhiskey
Search found 699 matches
- Fri Mar 30, 2012 4:45 pm
- Forum: General Discussion
- Topic: Welcome! To the following new players ....
- Replies: 15
- Views: 11676
- Fri Mar 30, 2012 7:16 am
- Forum: General Discussion
- Topic: Welcome! To the following new players ....
- Replies: 15
- Views: 11676
- Fri Mar 23, 2012 2:57 pm
- Forum: Mods Discussion
- Topic: MODDING Step by Step Tutorial
- Replies: 56
- Views: 47501
- Fri Mar 23, 2012 2:09 pm
- Forum: Mods Discussion
- Topic: MODDING Step by Step Tutorial
- Replies: 56
- Views: 47501
- Sat Mar 03, 2012 1:30 pm
- Forum: Mods Discussion
- Topic: Map Editor?
- Replies: 6
- Views: 5724
Welcome to the forums GeorgiaBoy. Like Origen said, its not too hard once you get the hang of things. Its mainly time consuming more than anything. I recommend getting some graphing paper and plan out your dungeon on paper first (it helps out allot), then read through some of the tutorials here on t...
- Sat Mar 03, 2012 1:19 pm
- Forum: Mods Discussion
- Topic: MODDING Step by Step Tutorial
- Replies: 56
- Views: 47501
Step 5: COMBAT (Random encounters versus Scripted encounters) There are 2 ways to get monsters to attack the party. 1.) Random Encounters - You can set random encounters for each levels monster files. For example the file zzshrineMon.cfg currently has the following information #zzshrineMon.cfg # <N...
- Sat Feb 25, 2012 10:28 am
- Forum: General Discussion
- Topic: After a long absence, an update ....
- Replies: 29
- Views: 36165
Decklin, You can get the team page archive here In regards to the DW yahoo group...We originally set it up as a place to discuss the DW in the event that the site and forums went offline (which happened seemingly annually during the december, january, february months). It is not very active, however...
- Thu Feb 23, 2012 7:03 pm
- Forum: General Discussion
- Topic: After a long absence, an update ....
- Replies: 29
- Views: 36165
Hi, thanks for making the DW available via download! :D In regards to demo versions.... DWDemo-2_01 is the latest Windows demo version. I'm not sure what the highest Linux version demo was. I know there is a Linux tarball demo version DWDemo-1.2.tgz The Linux demo version 1.# might have equaled the ...
- Sun Feb 05, 2012 1:50 pm
- Forum: Mods Discussion
- Topic: MODDING Step by Step Tutorial
- Replies: 56
- Views: 47501
Now that we have some wraparound magic set, its time to throw down some traps. We need to modify the SPECCELL line within our map config file. ( zzshrine1.cfg ) SPECCELL 14 22 28 The first 2 numbers to the right of SPECCELL are the (x) and (y) coordinates of the map's entry stairs. The third number ...
- Sun Feb 05, 2012 8:40 am
- Forum: Mods Discussion
- Topic: MODDING Step by Step Tutorial
- Replies: 56
- Views: 47501
I haven't tested the GCube yet. I got tripped up for a while over why one of my maps wasn't loading but that's been fixed now. One little typo can create so much chaos. :( Step 4: EVENTS and TRAPS Since this gets into some minor scripting, check out the... Scripting Tutorial Anyways, what good dunge...
- Mon Jan 30, 2012 5:45 pm
- Forum: General Chatter
- Topic: How well did DW sell?
- Replies: 36
- Views: 24104
Re: Decklin's on Ebay
Posted: Fri Dec 28, 2007 8:50 am Post subject: Decklin's on Ebay http://cgi.ebay.com/frpg-Devil-Whiskey-by-Shifting-Suns-Studios_W0QQitemZ320105875475QQihZ011QQcategoryZ80335QQrdZ1QQssPageNameZWD1VQQcmdZViewItem?_trksid=p1638.m118 Decklin's Listing on Ebay Item number: 320105875475 A couple of mont...
- Mon Jan 30, 2012 1:00 pm
- Forum: General Discussion
- Topic: Question about Quests List
- Replies: 7
- Views: 6664
Hi, There was a devil whiskey quest list on the bardstalk site but that site is no longer. You can view the site's archives on archive.org. The archive link below has the official quests listed but not the mod quests (Except the Bard's Tale mod). http://web.archive.org/web/20060718063009/http://www....
- Thu Jan 26, 2012 8:16 am
- Forum: Mods Discussion
- Topic: Secret doors appear as regular doors when hitting Tab (Map)
- Replies: 10
- Views: 6851
- Tue Jan 24, 2012 6:21 am
- Forum: Mods Discussion
- Topic: Secret doors appear as regular doors when hitting Tab (Map)
- Replies: 10
- Views: 6851
- Sun Jan 22, 2012 9:15 am
- Forum: Mods Discussion
- Topic: Secret doors appear as regular doors when hitting Tab (Map)
- Replies: 10
- Views: 6851
Secret doors appear as regular doors when hitting Tab (Map)
I have some secret doors implemented in my mod, however when clicking on [tab], to view the map, it appears that my secret doors are visible to anyone viewing the map. I have in my walls.cfg file the following... #zzshrineWalls.cfg #Nodename Filename Collision(non-zero=true)Special T...