Search found 107 matches

by KSS
Mon Feb 28, 2011 5:36 am
Forum: Mods Discussion
Topic: Ye Shoppe
Replies: 21
Views: 23440

Update: thanks to the holidays, I've been able to work on it a little; the scripts are all but done, and all that remains really is to stock the Shoppe.

(for something tells me that a shop that sells nothing would not last long).

So it should be complete in a few days. I'll keep you posted.
by KSS
Fri Feb 11, 2011 10:48 am
Forum: Mods Discussion
Topic: Ye Shoppe
Replies: 21
Views: 23440

Ye Shoppe

Yo. After a time doing nothing DW-wise (busy with RL-things such as work (bleh) and kids (better)), I've worked a little on the Shoppe mini-mod. Things seem to be working fine so far, though I have yet to choose which items will be sold, and to design and implement the shop owner's task/miniquest. I...
by KSS
Tue Jan 25, 2011 12:56 am
Forum: Skills, Songs and Items
Topic: Short Swords vs Long Swords
Replies: 39
Views: 18868

'Exorbitant' does mean El Cheapo, eh? :D Yup, as in "will take your eyes out" Been wandering the mean streets of Renni for years.. but still--give us a tiny hint at leastie--one 4 us beasties?! 8) Mayhaps a Riddle for our hungry victuals? Or we could play the 'getting warmer / getting col...
by KSS
Tue Jan 25, 2011 12:54 am
Forum: Mods Discussion
Topic: BT Mod being tested, but some bad news as well
Replies: 90
Views: 70058

Hmmm, Python 3.1 works just fine (that's what I've been using ever since I started working on Druid's Challenge).
by KSS
Mon Jan 24, 2011 2:31 am
Forum: Skills, Songs and Items
Topic: Short Swords vs Long Swords
Replies: 39
Views: 18868

Not only you WON'T be able to talk the prices down but, (to quote the shop owner), they will be exorbitant...

And the location is sekret; you'll have to wander the Rennibister streets to get a start.
by KSS
Sun Jan 23, 2011 6:36 am
Forum: Mods Discussion
Topic: BT Mod being tested, but some bad news as well
Replies: 90
Views: 70058

That's exactly it (for step 3, I seem to remember you just have to 2-click ilftool.exe; anyway, try and see). As for conflicts, as long as you don't modify the item's ids and names, there should be no problem with an existing party. Don't worry about the class and itemcreate text files since AFAIK y...
by KSS
Sun Jan 23, 2011 4:32 am
Forum: Skills, Songs and Items
Topic: Short Swords vs Long Swords
Replies: 39
Views: 18868

Chaney: the itemsBLD.txt should be in the data folder; it's the proper way to define and modify items. Growler: I think I'll make the Belt of TS the unique for Wa (so it will be unavailable for other classes, heh heh; and it will be overpriced too, like all uniques); for the Ra I've chosen Aruiberu'...
by KSS
Sat Jan 22, 2011 9:29 am
Forum: Skills, Songs and Items
Topic: Short Swords vs Long Swords
Replies: 39
Views: 18868

Chaney: strange; perhaps you used an old version of the items text file, with ids not up to date. Growler: just checked, and my human paladin had 29 st, so its definitely achievable (belt of Samson st helps, along with other st boosting equipment). And the 1yo monster is actually KSS junior mk3 (TM)...
by KSS
Sat Jan 22, 2011 3:08 am
Forum: Skills, Songs and Items
Topic: Short Swords vs Long Swords
Replies: 39
Views: 18868

Strange... What other items were changed ? Was it with an existing party or a new one (perhaps changing the inventory of a shop you've already visited is problematic) ?
by KSS
Fri Jan 21, 2011 3:47 pm
Forum: Skills, Songs and Items
Topic: Short Swords vs Long Swords
Replies: 39
Views: 18868

The regular shops are special events, and will be available as before. Scipts don't affect the games resources such as items, monsters...
by KSS
Fri Jan 21, 2011 7:06 am
Forum: Skills, Songs and Items
Topic: Short Swords vs Long Swords
Replies: 39
Views: 18868

Ok for the Rune Gauntlets. Thunderhammer : I changed its charges to unlimited, so the high st req is supposed to compensate for that. Quickbow : ok Elf Bow: I plan to a stock it at my new shop, so it will remain unavailable for now. Elf Arrows : ok Magic Elven Quiver : what, does the Magic Quiver fo...
by KSS
Thu Jan 20, 2011 10:20 am
Forum: General Discussion
Topic: nooby new starter
Replies: 54
Views: 180362

I'm not sure you can transfer save games between DW and BT: the items list are different (which could explain the crashes), there might be conflicts with the flags, not to mention the saved maps...
by KSS
Wed Jan 19, 2011 9:21 am
Forum: Skills, Songs and Items
Topic: Short Swords vs Long Swords
Replies: 39
Views: 18868

For the regular shops, the item definition includes which shops sell it.

For the one I intend to create, I'll have to write a script with the shop's menus. Concerning the new uniques, post your ideas here, I'll create the items when I write the mini-mod.
by KSS
Wed Jan 19, 2011 7:29 am
Forum: Skills, Songs and Items
Topic: Short Swords vs Long Swords
Replies: 39
Views: 18868

IIRC, "+10 dmg vd undead" got removed because monster-specific damage didn't work. What I meant by 'mundane' was actually non-unique, so about anything goes; that said, I'd like to keep the lists short, because the interface will be clumsy enough as it is (I can't script the usual shoppe m...
by KSS
Wed Jan 19, 2011 3:13 am
Forum: Skills, Songs and Items
Topic: Short Swords vs Long Swords
Replies: 39
Views: 18868

Would only request that you incl a good fight either before or after each riddle--so it would feel like yer crew truly earned the item. Also, how would you feel about including a few forum-member's suggestions for special items? -already in the proper format according to the items_BL2D.txt file, so...