Search found 140 matches
- Tue May 10, 2005 4:43 pm
- Forum: Mods Discussion
- Topic: Scripting A Character back to life?
- Replies: 11
- Views: 6890
keep calling modifyhp, adding 1, and it should return true if the character is nowalive!!! I'd make it a loop of 1,000 or so adds. My Rogue has over 600 HP now, and has been sent to over -150 by Stalkers more than once. And don't forget Stax' (mumble mumble ridiculous mumble) high levels. Better ma...
- Tue May 10, 2005 4:32 pm
- Forum: General Chatter
- Topic: Toolkit and Action Editor
- Replies: 22
- Views: 9894
- Fri May 06, 2005 6:48 pm
- Forum: Mods Discussion
- Topic: Scripting A Character back to life?
- Replies: 11
- Views: 6890
- Fri May 06, 2005 6:44 pm
- Forum: General Discussion
- Topic: Someone explain this one please
- Replies: 5
- Views: 4155
- Fri May 06, 2005 6:43 pm
- Forum: Technical Help
- Topic: Demo keeps crashing
- Replies: 7
- Views: 9729
- Fri May 06, 2005 6:40 pm
- Forum: General Discussion
- Topic: devil whisky toolset
- Replies: 4
- Views: 2822
Yes to the first 4 questions. But skills are unavailable so far. Don't know about summoning, except for reusing existing summoning spells or actions already defined. Multiple spell actions by monsters are allowed. I don't know if there's a good definition/documentation of how to specify the order/pr...
- Fri Apr 29, 2005 9:04 pm
- Forum: General Discussion
- Topic: How do you name your characters?
- Replies: 1
- Views: 1696
- Tue Apr 26, 2005 7:39 pm
- Forum: General Chatter
- Topic: GAME SUGGESTIONS
- Replies: 56
- Views: 39616
I propose that the encounter location and monster(s) be described in text, and the player can imagine what they look like. :wink: My third mod will feature a book of numbered paragraphs that will be chained to a Lincoln Navigator SUV, as a form of copy protection. The game will provide numbers for y...
- Mon Apr 25, 2005 5:21 pm
- Forum: General Discussion
- Topic: Can I get a description of some of the mods for DW?
- Replies: 3
- Views: 2714
- Sun Apr 24, 2005 6:09 pm
- Forum: General Discussion
- Topic: Why is it so...
- Replies: 9
- Views: 3726
Growler must be the sign poster-being, then.
And since the easy way out, from 1 straight down to 0, wasn't taken, I assume we'll be treated to an infinite series of fractions from now on. Threatening to stay around forever won't make us love you any less, but probably not any more than we do already.
And since the easy way out, from 1 straight down to 0, wasn't taken, I assume we'll be treated to an infinite series of fractions from now on. Threatening to stay around forever won't make us love you any less, but probably not any more than we do already.
- Sun Apr 24, 2005 5:44 pm
- Forum: Mods Discussion
- Topic: Mod Hosting
- Replies: 10
- Views: 5490
- Sun Apr 24, 2005 5:42 pm
- Forum: General Discussion
- Topic: Level cap?
- Replies: 6
- Views: 8239
- Sun Apr 24, 2005 5:40 pm
- Forum: General Discussion
- Topic: Resurrecting-how does in work in detail.
- Replies: 12
- Views: 4541
- Wed Apr 20, 2005 6:15 pm
- Forum: Mods Discussion
- Topic: Mod Hosting
- Replies: 10
- Views: 5490
Don't have files ready yet for anyone but people who want to read my Python script code. But I'll definitely want somebody to host stuff for download when there is something. My Geocities site runs out of bandwidth already. I can email or FTP or even torrent when needed, but only to start distributi...
- Wed Apr 20, 2005 6:07 pm
- Forum: General Discussion
- Topic: Resurrecting-how does in work in detail.
- Replies: 12
- Views: 4541
Growler wants to encounter the Wild Women. :wink: Actually, because I couldn't figure out a way to script buying an arbitrary item from a character, you can't sell to the shops in The Bard's Lore. The alternative would be to modify the store stock in the item list file, and re-use the stores already...