More differentiated graphical elements

Post here and share with us your suggestions:
What would you like to see in a future upgrade?
What would be ideal for a sequel?
What doesn't work well (be nice about it)?
What would be an interesting add-on feature?
Graphical elements..?


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illespal
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More differentiated graphical elements

Post by illespal »

It would be nice to have more differentiated graphical elements.

For example would be nice if doors of different shops would have some emblem for easy navigation.

In labyrinth some objects lying around would make navigation more easy and less dull. As for development, some kind of mathematical algorythm should make it appear random , it could be counted as a hash code of the map, so that the maps would not have to be updated. You got what I mean? So no redesigning, only some algorythmic "object-filling" of the labyrinth. Useless objects of course lets says bumps, stones, pools of water or something.

Dont you think? :)



I see that all topics from here have been removed. I hope it means devs are considering those topics removed. :D
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Post by Admin »

Good suggestions.


If we can, we will ;)
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Post by Admin »

We could start with the graphics, as it would be the easiest to implement, but a randomizing algorithm for garnishes could be something for an upgrade.
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Meanwhile
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Post by Meanwhile »

Much like Illespan said last November, different style doors on different buildings would make life in Rennibister more interesting. Or having buildings themselves look different would be a nice implementation. I remember at least 3 different styles of houses from the old bard's tale games. Or different outdoor areas like a forrest, a dessert, an iceland, mountain ranges, underwater, etc.
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Post by origen »

It would be weird walking through one of those giant desserts!?! :D

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Post by illespal »

There is some movement on the devilwhiskey.com news board... hope to see anything new...waiting now half a year.. :)
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Post by origen »

Half a year!?! :shock:

Newbie...
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illespal
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Post by illespal »

origen wrote:Half a year!?! :shock:

Newbie...
:)

I meant half a year since update promised.
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dragonbait
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Post by dragonbait »

I think if someone was to walk through a giant dessert he or she would have to fight off armies of gingerbread men and probably the stay-puffed marshmallow man as well. 8)
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Post by dragonbait »

Maybe the Keebler Elves could make an appearance. 8)
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Post by Growler »

Keep it movin' folks..move along now...nothing to scream at...just a bunch o' cracker-brained Elves & stay-puffed fluffers co-mingling with some gingerbread fellows!

Move along..
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Post by Meanwhile »

How about having it snow or rain once in a while. That would be some neat effects. ??

And I think after fighting off the gingerbread men you would have to take down count chocula at his castle.
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Post by dragonbait »

If there's going to be snow falling or rain, then having thunder and lightning to make some noise and light up the sky at night would be a good addition. 8)
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Post by Growler »

How 'bout some add'l elemental spells to bring on rain, sleet, snow, storms & such for eluding monsters &/or just to liven things up while outside? :P
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Post by Meanwhile »

Or your party could get caught up in some natural disaster like a flood or earthquake and inflict damage or if out in the disaster long enough could inflict death. :P
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