More differentiated graphical elements
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More differentiated graphical elements
It would be nice to have more differentiated graphical elements.
For example would be nice if doors of different shops would have some emblem for easy navigation.
In labyrinth some objects lying around would make navigation more easy and less dull. As for development, some kind of mathematical algorythm should make it appear random , it could be counted as a hash code of the map, so that the maps would not have to be updated. You got what I mean? So no redesigning, only some algorythmic "object-filling" of the labyrinth. Useless objects of course lets says bumps, stones, pools of water or something.
Dont you think?
I see that all topics from here have been removed. I hope it means devs are considering those topics removed.
For example would be nice if doors of different shops would have some emblem for easy navigation.
In labyrinth some objects lying around would make navigation more easy and less dull. As for development, some kind of mathematical algorythm should make it appear random , it could be counted as a hash code of the map, so that the maps would not have to be updated. You got what I mean? So no redesigning, only some algorythmic "object-filling" of the labyrinth. Useless objects of course lets says bumps, stones, pools of water or something.
Dont you think?
I see that all topics from here have been removed. I hope it means devs are considering those topics removed.
Much like Illespan said last November, different style doors on different buildings would make life in Rennibister more interesting. Or having buildings themselves look different would be a nice implementation. I remember at least 3 different styles of houses from the old bard's tale games. Or different outdoor areas like a forrest, a dessert, an iceland, mountain ranges, underwater, etc.
- dragonbait
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- Joined: Mon Apr 10, 2006 3:07 pm
- dragonbait
- Stalker
- Posts: 775
- Joined: Mon Apr 10, 2006 3:07 pm
Keep it movin' folks..move along now...nothing to scream at...just a bunch o' cracker-brained Elves & stay-puffed fluffers co-mingling with some gingerbread fellows!
Move along..
Move along..
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Opposition is true friendship, unless one is opposed to true friendship or (try) Resisting here http://www.cafepress.com/notheresistor
Opposition is true friendship, unless one is opposed to true friendship or (try) Resisting here http://www.cafepress.com/notheresistor
- dragonbait
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- Joined: Mon Apr 10, 2006 3:07 pm
How 'bout some add'l elemental spells to bring on rain, sleet, snow, storms & such for eluding monsters &/or just to liven things up while outside?
No Contraries : No Progression.
Opposition is true friendship, unless one is opposed to true friendship or (try) Resisting here http://www.cafepress.com/notheresistor
Opposition is true friendship, unless one is opposed to true friendship or (try) Resisting here http://www.cafepress.com/notheresistor