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More differentiated graphical elements

Posted: Wed Nov 23, 2005 11:30 am
by illespal
It would be nice to have more differentiated graphical elements.

For example would be nice if doors of different shops would have some emblem for easy navigation.

In labyrinth some objects lying around would make navigation more easy and less dull. As for development, some kind of mathematical algorythm should make it appear random , it could be counted as a hash code of the map, so that the maps would not have to be updated. You got what I mean? So no redesigning, only some algorythmic "object-filling" of the labyrinth. Useless objects of course lets says bumps, stones, pools of water or something.

Dont you think? :)



I see that all topics from here have been removed. I hope it means devs are considering those topics removed. :D

Posted: Fri Nov 25, 2005 8:07 am
by Admin
Good suggestions.


If we can, we will ;)

Posted: Fri Nov 25, 2005 8:22 am
by Admin
We could start with the graphics, as it would be the easiest to implement, but a randomizing algorithm for garnishes could be something for an upgrade.

Posted: Sat Jun 24, 2006 1:54 pm
by Meanwhile
Much like Illespan said last November, different style doors on different buildings would make life in Rennibister more interesting. Or having buildings themselves look different would be a nice implementation. I remember at least 3 different styles of houses from the old bard's tale games. Or different outdoor areas like a forrest, a dessert, an iceland, mountain ranges, underwater, etc.

Posted: Mon Jun 26, 2006 7:19 am
by origen
It would be weird walking through one of those giant desserts!?! :D

You can get sucked into the "Cool Whip Vortex of Terror!!"

Posted: Mon Jun 26, 2006 9:58 am
by illespal
There is some movement on the devilwhiskey.com news board... hope to see anything new...waiting now half a year.. :)

Posted: Mon Jun 26, 2006 11:38 am
by origen
Half a year!?! :shock:

Newbie...

Posted: Mon Jun 26, 2006 12:38 pm
by illespal
origen wrote:Half a year!?! :shock:

Newbie...
:)

I meant half a year since update promised.

Posted: Mon Jun 26, 2006 2:59 pm
by dragonbait
I think if someone was to walk through a giant dessert he or she would have to fight off armies of gingerbread men and probably the stay-puffed marshmallow man as well. 8)

Posted: Tue Jun 27, 2006 12:29 pm
by dragonbait
Maybe the Keebler Elves could make an appearance. 8)

Posted: Tue Jun 27, 2006 12:42 pm
by Growler
Keep it movin' folks..move along now...nothing to scream at...just a bunch o' cracker-brained Elves & stay-puffed fluffers co-mingling with some gingerbread fellows!

Move along..

Posted: Tue Jun 27, 2006 4:29 pm
by Meanwhile
How about having it snow or rain once in a while. That would be some neat effects. ??

And I think after fighting off the gingerbread men you would have to take down count chocula at his castle.

Posted: Fri Jun 30, 2006 5:46 pm
by dragonbait
If there's going to be snow falling or rain, then having thunder and lightning to make some noise and light up the sky at night would be a good addition. 8)

Posted: Fri Jun 30, 2006 7:19 pm
by Growler
How 'bout some add'l elemental spells to bring on rain, sleet, snow, storms & such for eluding monsters &/or just to liven things up while outside? :P

Posted: Thu Jul 13, 2006 7:38 pm
by Meanwhile
Or your party could get caught up in some natural disaster like a flood or earthquake and inflict damage or if out in the disaster long enough could inflict death. :P