Game Play Suggestions

Post here and share with us your suggestions:
What would you like to see in a future upgrade?
What would be ideal for a sequel?
What doesn't work well (be nice about it)?
What would be an interesting add-on feature?
Graphical elements..?


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Game Play Suggestions

Post by Admin »

Post them here.
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origen
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Post by origen »

One thing I just noticed while playing the game that I feel will make it helpful is that when you are invoking an item during combat (or at any time, really, being able to select it by using a number instead of scrolling to select it. It is easier to hit I-6 instead of hitting I and then scroll down to select it from the menu.
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dragonbait
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Post by dragonbait »

Or when purchasing items in a store, being able to buy more than one item at a time, instead of having to purchase one ruby, then scrolling down again to purchase another ruby, etc. until you have the required amount of ruby's needed, being able to just buy 10 ruby's outright would save allot of time and hassle.
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Post by Torte »

dragonbait wrote:Or when purchasing items in a store, being able to buy more than one item at a time, instead of having to purchase one ruby, then scrolling down again to purchase another ruby, etc. until you have the required amount of ruby's needed, being able to just buy 10 ruby's outright would save allot of time and hassle.
Just the same I thought as I wanted to buy lots of arrows for my ranger. ^^
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Post by Growler »

well, it means more (know pun intended) if ya gots 2 werk fur it..

Each & Every dang 1 of 'em!
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Post by Lord Greybeard »

I got tired of buying "20 arrows at a time - since I'd load up with several quivers of 200 arrow. Use toolkit to change "arrows(20)" to arrows(50).
Made shopping a LOT easier.
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Post by origen »

Only bad part about that is that you will miss out on the new items, since compliling with the items.txt file will onlu include items in the first release, and not from any of the patches.
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Growler
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Post by Growler »

Maybe this post should go under mods? :?
Especially since there are no official 'devs' per se these days.

I've just started a new crew in the MegaMod (unzipped MM over a fresh v2.0 install, so now should be ver 2.01b - 'unofficial') and am reminded how absolutely unfailingly accurate ALL range weapons are! :evil:

Part of the official 2.01/a update was to toughen monster AI including more effective range weaponry such as spears.. but seems the devs overdid it cuz now the monsters' ranged attacks Never miss!

So a few barbarians (or Dwarves, Senrats, etc) can easily wipe out a new crew.. and while it's great to have a more challenging beginning game, it's annoying when there's (apparently) zero chance of a monster's ranged attack missing--even when a char's Dex + LK is high & AC is low.
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Post by chaney »

Poor baby :cry: :cry: :cry: :cry:
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Post by Growler »

chaney wrote:Poor baby :cry: :cry: :cry: :cry:
assuming yer ref'ing the earlier posts re: arrow-management :evil:

otherwiser.. it's WAR!

:twisted: :P :twisted:

otherwiser Take 3: good 2 see the Cheney back--long as it's not some dickie cheney :roll:
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Post by Domhnall4h »

Aw come on, a few (cases) of beer, a 12 gauge, what can go wrong? :twisted:
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Post by Growler »

Always helps to be tight with a couple o' Supremely Courtly Judgers. :?

The SS did a pretty good job keeping the ole geezer sequestered long enough to sober up.
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Post by Domhnall4h »

He sobered up?
http://grimmgames.freeforums.org/index.php

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Post by dragonbait »

Domhnall4h wrote:He sobered up?
If he did, I think that would be grounds for dismissal. This is the Devil Whiskey isn't it? He can't have sobered up! :?
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Post by Domhnall4h »

You're thinking Dwarf Fortress; where refusing to drink booze is grounds for execution.
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San Angelo... What do you know? Now tell me do you have something to say? Don't get me wrong, I miss my home, and it feels like I'm a million miles away.
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