Favorite Devil Whiskey Weapon
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thx, I will try it after finishing the catacombs. if I'm starting again, would need to decide on party size and type, etc., all over again. Assuming that the XP issue is much better in the patch, to allow bigger parties, what would you personally suggest? I currently play without barbarians or monks or rogues or red claws, and that has worked very well through the demo, and as well, through v.2.0 for big parties up to level 24ish, but I'm open to suggestions for v. 2.1b if starting all over again. Any suggestions?
Well, here is the party that I like:
Paladin-In the catacombs, you get a necroblade, which can wipe out whole groups.
Psi-Knight-They have the various kinesis weapons that are powerful
Bard-The diits eternal song puts a lot of characters to sleep, especially when used with a Talisman of God-like personality
An Elementalist
An Arcanist
Paladin-In the catacombs, you get a necroblade, which can wipe out whole groups.
Psi-Knight-They have the various kinesis weapons that are powerful
Bard-The diits eternal song puts a lot of characters to sleep, especially when used with a Talisman of God-like personality
An Elementalist
An Arcanist
Bring on the Dancing Horses!
I'm suprised you don't use a 2nd ele. to get the advantage of all four classes of spells by level 25. There is a lot of doubled up spells, of course, but it is still nice to get all of the level 7 spells within 25 levels, plus the extra spell attacker (1 def., 1 off., etc.). Thx for the good tips, and good hunting yourself. Too bad they don't have an online version where different players can enter the realm and join forces temporarily, while still maintaing the turn based concept. Oh well. Later
I def like playing with 2 or even 3 ele's--makes for a super-strong higher-level party.. plenty of spell pts, etc.jy_blaste wrote:I'm suprised you don't use a 2nd ele. to get the advantage of all four classes of spells by level 25. ... Too bad they don't have an online version where different players can enter the realm and join forces temporarily, while still maintaing the turn based concept. Oh well. Later
I've often wished someone would create an online version--even if just a combat arena for starters. I've been working on notes for a simplified online RPG with mini-quests, so maybe one day I (with a java programmer's help) can offer such.
But no breath-holding please!
Origen is blew enuff all the ready!!
No Contraries : No Progression.
Opposition is true friendship, unless one is opposed to true friendship or (try) Resisting here http://www.cafepress.com/notheresistor
Opposition is true friendship, unless one is opposed to true friendship or (try) Resisting here http://www.cafepress.com/notheresistor
Would you say a Psi-Knight is generally better than a vanilla Warrior?chaney wrote:Well, here is the party that I like:
Paladin-In the catacombs, you get a necroblade, which can wipe out whole groups.
Psi-Knight-They have the various kinesis weapons that are powerful
Bard-The diits eternal song puts a lot of characters to sleep, especially when used with a Talisman of God-like personality
An Elementalist
An Arcanist
Tried one a few years ago, but didn't seem to work out all that well, various weapons/armor restrictions, etc.. maybe didn't give him time to level high enough..?
A Paladin with a necroblade sounds like a good idea esp for the catty-combs.
No Contraries : No Progression.
Opposition is true friendship, unless one is opposed to true friendship or (try) Resisting here http://www.cafepress.com/notheresistor
Opposition is true friendship, unless one is opposed to true friendship or (try) Resisting here http://www.cafepress.com/notheresistor
Wish'n I'd gone with a Psi-Knight with my new group rather than a Monk. Maybe it's not too late to raise up a PK and leave the Monkey home to meditate.
looked up the specs on the Aura Sabre & Necroblade.. pretty dang sweet!
(assuming yer PK wields an Aura Sabre most days?)
lots of sweet stat-effects..
Aura Sabre
Descript: Two-handed sword designed for use by Psi-Knights aiding thought and movement.
Damage: 4d4+2
Use: Casts LEIN
StatEffect: -1 AC
StatEffect: +4 AT
StatEffect: +4 DM
StatEffect: +2 NAT
StatEffect: +1 DX
StatEffect: +1 WI
& some kick-arse damage from the necro down..
Necroblade
Blade that destroys the undead, and has a very piercing strike.
Damage: 3d9+6
StatEffect: +6 AT
StatEffect: +6 DM
Use: Casts BAUN
8)
looked up the specs on the Aura Sabre & Necroblade.. pretty dang sweet!
(assuming yer PK wields an Aura Sabre most days?)
lots of sweet stat-effects..
Aura Sabre
Descript: Two-handed sword designed for use by Psi-Knights aiding thought and movement.
Damage: 4d4+2
Use: Casts LEIN
StatEffect: -1 AC
StatEffect: +4 AT
StatEffect: +4 DM
StatEffect: +2 NAT
StatEffect: +1 DX
StatEffect: +1 WI
& some kick-arse damage from the necro down..
Necroblade
Blade that destroys the undead, and has a very piercing strike.
Damage: 3d9+6
StatEffect: +6 AT
StatEffect: +6 DM
Use: Casts BAUN
8)
No Contraries : No Progression.
Opposition is true friendship, unless one is opposed to true friendship or (try) Resisting here http://www.cafepress.com/notheresistor
Opposition is true friendship, unless one is opposed to true friendship or (try) Resisting here http://www.cafepress.com/notheresistor