Additional songs??

Basic lists of skills, new items and songs. For everyone's convenience, keep this forum on topic. We'll also answer questions about the above.

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jy_blaste
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Post by jy_blaste »

so nobody actually knows from experience :) (see other post threads on crafting items that do not necessarily follow the manual guidelines). O, Do you think 100 luck would be enough, or would you likely need more? There are an awful lot of ingredients in that one to try it at level 13.
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Growler
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Post by Growler »

heard somewhere that Luck & other attributes may 'roll-over' or simply max out.. seems they would need to in order to have any kind of balance &/or maintain some degree of randomness..

be cool to find out 8)
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jy_blaste
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Post by jy_blaste »

I thought that luck and other attributes rolled over at 1000, not 100, although that was just based on reading up through the forums. Perhaps someone can clarify. I've had luck up at 140ish with no problems. I haven't bothered going higher than that, although I would if I thought it would be more helpful
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Growler
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Post by Growler »

dragonbait wrote:I found where you're looking at
http://www.angelfire.com/rpg/bardslegacy/main.html

looks like the devil whiskey's old site before they changed their name.
check out this pic from some early version of DW.
note the add'l options re yer smited foes..
http://www.angelfire.com/rpg/bardslegac ... easure.jpg

Anyone familiar with those extra options?
Wonder why the devs removed those options?

perhaps too complicated to fully implement, buggy, &/or poor early tester feedback??
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dragonbait
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Post by dragonbait »

I find it a bit odd. What do you do with the remains?
(i) Interrogate!

Well I guess if you like to shoot first, ask questions later. 8)

Looks like they polished up the options at some point. Either that or it may be some scripted side quest in which you knocked some baddies unconscious and killed others which was eliminated.

Part of the demo version which never made it to the full game?
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Growler
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Post by Growler »

Ah--that's a good possibility.. a scripted side quest that never got implemented? -or if so, then taken out at least by v2.0.

One thing I like about those older screen-shots is the upper right-hand side text appears easier to read.. better contrast methinketh.

Sometimes I find it hard to read portions when the text is different colors--like # of hits & how much damage done.. damn Growler color-blindness.

hmm.. or mebe jest need to remove my shades while playing..?
8)
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Opposition is true friendship, unless one is opposed to true friendship or (try) Resisting here http://www.cafepress.com/notheresistor
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