Dwarves can be divine too!

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Domhnall4h
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Post by Domhnall4h »

Actually, I'm running for mayor of a small town around here. Can't do worse than the current idiot, who thus far has driven off over 100 jobs (it's a very small town). My method of getting elected will be to offer tax exemptions for people who are not idiots. No one will think they're an idiot, and I'll do something bizarre to prove otherwise. Then, I'll raise taxes, and go to lunch.

Seriously, the idiot has driven off McD's because they WOULDN'T USE THE COLOR BRICKS HE WANTED! The ones he wanted cost more. Walgreens has been put off because he wants to place them in a very low traffic area where they would quickly go out of business. Kroger he wanted them to have only ONE DRIVEWAY CONNECTION TO A ROAD. All in the name of aesthetics.

The library leaks and is literally BREAKING IN HALF. It's also vastly over capacity, and understaffed. He wants to cut their budget. He doesn't believe in the need for a library.

Longterm I'd seek funding for a new community center and library, short term I'd add at least one full time and one part time position at the current place, so there'd be more than 1 person there at all times. I would certainly not force any business into a poor location over aesthetics. I would be pushing for several businesses to come in.

Where I work may be getting a huge contract, and I would push to get that, 500+ jobs, built in town. Then, I would SLAY THE HUNS!

And eat lunch.

Originally, I didn't even have dwarves, and my "elves" aren't named as such. However, you need short, hairy sociopaths in every setting. I just killed them all via collapsing an entire mountain range. My 'cat-girls' race will now have to be males, that just look like females, because you like cat-girls.

:twisted:

I'm self-taught mostly, though what I remember of assembly I learned from my grandfather. So I have no clue how good the courses are. However, it's a small school, with small classes, and I don't even have to carry my laptop with me.

I think I made a FRUA mod once, long ago. Never heard of DungeonCraft though. I started a BTCS mod once, but lost my copy of BTCS. I thing the AG has it, but I lost interest as the kit is way too restricted.
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Post by dragonbait »

Growler wrote:Not being fam with FRUA, I looked it up...which led to Dungeon Craft, which looks pretty cool for making semi-generic? games. I may play with that. Anyone here tried making games via DC?

For what it's worth, when it's ready to market or sell.. I'll pre-pay for a copy..long as it's under, say.. $12.55
FRUA is good to make your own Gold Box Game. Though it was made ages ago and uses 256 colors and is a pain in the arse to create your own dungeon walls. If you want to create your own monsters you'd need to remove some of the existing ones and also again the 256 colors to work with. But If you want to use the sample walls, and don't care about creating your own monsters and such, you can create a gold box type game relatively easily.

Dungeon Craft is basically a remake of FRUA. This time around theres some decent toolkits to use which make wall generation super easy. I was able to generate some walls with photoshop, use one of the tools and made a decent wall set in minuites. I think there is a way to import all the images from FRUA into DC, though I'm not sure exactly how to do that. There is a large DC support base and the people there are friendly. I don't think you should wait around for it to be ready to market or sell though as it's been in production for over 10 years at least. Best thing to do is just download it and try it out for yerself.
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Post by Domhnall4h »

I wonder if DC still uses the full DnD 2Ed system, or if they worked in some improvements. Notably, the racial level caps for all classes save thieves (or Growlers). That was my biggest issue with the original FRUA, and why I lost interest in it.

Looks pretty decent though, but I haven't done more than glance at it. I may download it and play with it a bit, but I'm not likely to try much at this point.
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Post by Growler »

dragonbait wrote:
Growler wrote:..Anyone here tried making games via DC?
For what it's worth, when it's ready to market or sell.. I'll pre-pay for a copy..long as it's under, say.. $12.55
..I don't think you should wait around for it to be ready to market or sell though as it's been in production for over 10 years at least. Best thing to do is just download it and try it out for yerself.
Thanks for the FRUA/DC feedback..think I'll give DC a whirl.. and just to clarify--I was offering to pay the Dom up to (but never quite exceeding) $12.55 for his game whenever it's near completion..and he needs a large pizza to get him thru the final bug-fixes ;)

Dom, I'll need to get back with you on your (a)mayoral ambitions.. the town I'm mostly in also places over-high priority on aesthetics, but we're in relatively good economic shape, so reckon can 'afford' to.. still, I grew up way out in the hinterlands where you could have a pig-pen and your poor neighbor downwind could only hope to enjoy the bacon down the smelly road.

I'm with ya on the need for good, well-funded public libraries! So..mebe I'll vote for ye via absentee.

But yer gonna SO lose my vote if you dare make those cat-grrls male! :evil:

And can we agree to never speak of assembler again?
Remember, there's a reason assembler begins with 'arse' :roll:
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Post by Domhnall4h »

LOL, I've never been fond of Assembly either. But it's fun to toss a book or two at someone and say "I know that ork pudding" and see their eyes pop out of their sockets.

I'll sell you a copy of the intended dev-kit for the engine for that $12.55. Which will have generic races, classes, and equipment, simpler, easily drawn MSPaint graphics to replace the hand drawn stuff I'm using; and is intended to be released as freeware.

Basically, none of the content from the game will be there, save for base classes, and the fantasy archetype races (Elf, Dwarf, Orc). But, it'll be free, generate an EXE or Linux executable so it can be uploaded without the kit, And be able to easily create a world.

I'm thinking of writing the engine, then the dev-kit, then use the dev kit to make the game. Rather than writing the RAW files the hard way.
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Post by Growler »

That seems like the best/smart way to approach game-building!
Create the open-ended means to make many games.

You should start a thread here re: your progress. 8)
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Post by Domhnall4h »

Problem is, I never update anything. I have a blog, or technically had, since I don't remember where it was hosted. Never actually got around to making any posts. So an update thread would sit there... then sit there some more.
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Post by Growler »

Well, yeah--Except--we'd hound & bug ya constantly + continually.

:twisted:

So, tell us more about using 'diplomacy' in your game.. I vaguely recall a minuscule bit of so-called diplomacy used way back in Ultima III, but sure that was nothing compared to games since then.

Would anyone say diplomacy is used at all in DW?
I'm guessing not since the few interactions are tightly scripted with hyper-limited options.. but guess depends on one's definition of diplomacy. :?
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Post by Domhnall4h »

I haven't figured out the mechanics yet. But it's not just scripted events. Every encounter will be solvable via more diplomatic means; up to and including boss fights. Though actually, most "boss" fights aren't technically battles; but that's getting into content.
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Post by Growler »

Interesting to have diplomacy as an option.. could that include offering to buy off a monster/enemy?

Would high charm &/or comeliness/attractiveness help?
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Post by Domhnall4h »

Outside of you, whose personality is so low that you'd need a charm spell just to balance out the penalty, that stat plus the actual skill in diplomacy affects things, as does relative power of the party vs the other group; some randomly generated statistics such as morale, aggression, and so forth; who the negotiator is (race and gender play a bigger role here than nearly everywhere else), and how the party approaches the discussion table (aggressive, meek, etc...)

And Bribe is an option, just like in Congress.

Animals are a bit harder, being unable to speak, but the right skills will still work.

A completely pacifist game won't be easy, I assure you. In fact, it'll be nigh impossible. Some races simply won't get along with others, and a couple don't get along with anyone but themselves (Minotaurs and a custom race).
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Post by Growler »

Not talking (or typing) to the Dahmer! 8)

Interesting to hear what complexities are going into it.. but too bad a genuine pacifist will have a hard time..but that pretty much reflects real life, so at least yer keeping it reel, as the they say.

Re: animals.. maybe ya could have a 'yap 2 z animals' spell..?
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Post by Domhnall4h »

Actually, the axe-swinging idiot will have just as much a problem, if not more. I snicker when I think of some certain mechanics and a couple of encounters that should prove to be quite different from the usual RPG fare... In those cases diplomacy will be the easy way out!

Just a hint; watch carefully exactly what kind of 'orc' you take a swing at... Not everything is as they appear.
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Post by Growler »

Well, at least it'll keep the player on his toes...claws, talons, paws, etc.

So.. nada Orc.. a Cro?
Roc?

Bedazzler??? :)
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Post by Domhnall4h »

I pity the fool!
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