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BT Mod being tested, but some bad news as well

Posted: Sun Oct 02, 2005 7:43 am
by origen
Well, I finished just about all I can do on this mod. I am beginning my own testing right now, which should uncover a few bugs and changes that I will be making.

The bad news, however, is that I can not release it until some of the tools have been fixed, as it does drastically affect play, and I am not happy about the mod without these fixes.

The main issues that are holding this up are:
1. I can not create any Thaumaturgist spells with the action editor. I am going to try to download the toolkit again, maybe it was updated without me knowing it, and the fix may already be done, but I do not think so.

EDIT: After checking out the website, I remembered that the Action Editor was not part of the toolkit, and there is no link to download it anymore. Hopefully, this will be fixed.


2. The RestoreBP scripting command does not restore BP. Since all of my taverns are scripted, this really means that there is no way other than magical items (BardSword) that you get later in the game to restore BP. This obviously is not good.

3. I couldn't get the isBard command to work. This is critical at 1 point, which really keeps part of the game from flowing properly.

4. Not having the ability to script monster encounters makes it impossible to create figurines, except for anything which there is currently a summoning spell. If this was functioning, I could have the figurine call an event, which will then add the appropriate monster, such as Mongo, Thor, or a Lich.

5. A convienence, although not necessary, would be making a new magic classes. I had to eliminate the Elementalist, so if you have 2 mages, they will both follow the same linear path. I didn;t use the elementalist because some of the spells can not be edited, so there would be limitations on some spells, such as Trip Trap. If I could create a class similar to Bards Tale, where you could choose from 2 classes initially, have an extra option for your second class (Sorcerer), and have another option for your 3rd class (Wizard), that would be more appealing. Then, you can become an Archmage (and maybe even a Chronomancer, although I do not think you can unlearn any spells to acomplish this.

6. Another nice feature would be the ability to create walls that can not be phased. There are some maps where certain areas should be inaccessable but by simply phasing a wall, you can walk anywhere. If this couls be a feature in the walls cfg file, that would be great!

I do believe that the devs are working on some of these issues, and hopefully an upcoming patch will help. I will have to see what options are fixed, and then go from there.

Posted: Sun Oct 02, 2005 12:14 pm
by Growler
No Ele's?? :? Aw, c'mon! :evil:

Now ya gone Too far!
That's (nearly) 1/2 of all the spells gone--vamoosed, vanished, disOpeered & otherwise out of mind.

I say we take O-man hostage (or his PC) until he agrees to bring back the Elemental forces o' unnatural nature!

(soon, he's gonna have us all playing with nobut a Ranger)

Otherwise, ok & good luck with tool-making/braking.

Posted: Sun Oct 02, 2005 2:14 pm
by origen
Some of the Elementalist's spells have been transferred to the Arcanist, so it is not as bad as it sounds. 8)

Posted: Wed Oct 05, 2005 5:25 pm
by Rickstavern
I have waited 1 and 1/2 YEARS for a fixed action editor.

That is not a typo.

Posted: Wed Oct 05, 2005 6:38 pm
by Growler
Just curious: do you guys know how hard it should be to fix the Action Editor?

I've no clue, but it doesn't sound like it'd be All that hard--esp since the specific issues have identified??
..but reckon anytime you fix 1 issue, you might inadvertantly create 2 more!?

Posted: Thu Oct 06, 2005 9:56 am
by origen
I am not sure exactly how to fix it. There was someone on the site who said it shouldn't be that hard, and I believe they had something to do with the game at one point, although not anymore. But, you can't even find the action editor anymore (to my knowledge), much less a fixed one.

Posted: Tue Nov 08, 2005 9:58 am
by chaney
I have been playing your bt1 mod. I have enjoyed it thoroughly so far. I have noticed that none of the figurines that I find work. Is this anything fixable? Thanks for taking the effort to create this. It is definitely combining yesterday and today. Chaney

Posted: Tue Nov 08, 2005 7:55 pm
by origen
This is probably not anything that will be fixed soon. What figurines are in the game? I can't even remember which ones are in the game, so it may be either the DW items, or some items I couldn't get to work myself. The current DW scripting abilities do not allow for any creatures to be summoned unless there is an existing DW spell.

Hopefully this will be fixed at some point.

Posted: Wed Nov 09, 2005 6:07 am
by chaney
The figurines that I remember so far are the warrior wolf, the salamander, and the wind giant. Some of them can't even be equipped. The ones that can be equipped give the message that you don't have the necessary power to energize them or something along that line. I also noticed that everytime I try to examine the ogre statue, the game crashes. Thanx, C

Posted: Wed Nov 09, 2005 1:16 pm
by origen
That may be a DW issue. They had an Ogre picture that was causing some crashes. It was fixed in the latest beta patch, so make sure that you are running that.

Posted: Wed Nov 09, 2005 10:14 pm
by Growler
or, if ya need a quick Ogre fix...try:

Mind Ogre replacement pic (if your sys crashes every time an Ogre gets ready to pop up):
www.notheresistor.com/314.html

Posted: Thu Nov 10, 2005 6:30 am
by chaney
I have not been able to do any figurines. The latest is the golem figurine. I haven't tried the ogre fix yet. I am on the third level of Harkyn's castle and the old man will not except skull tavern as the answer. I eventuall used ghost wall and went around him. So far so good. Thanx, C

Posted: Thu Nov 10, 2005 2:27 pm
by chaney
I just got transported from Harkyn's castle, but when I step into Kylearan's Tower, it is nothing but 4 walls. I had already saved before trying to walk into the tower. Chaney

Posted: Thu Nov 10, 2005 7:56 pm
by origen
All of these bugs don't sound right to me. I am going to have to take a look at the download this weekend and see what is happening. I know that it wasn't perfect, but I believe it was better than this.

Posted: Thu Nov 10, 2005 9:25 pm
by Growler
Kylearan's Tower. Nothing but 4 walls?

Kylearan's Tower, aka...Origen's Revenge!!

:twisted: