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Posted: Wed Aug 09, 2006 7:19 pm
by origen
Well, at this time, I am playing through BT3. I am also noting every monster encounter, as well as taking screenshots of the pictures, in case I decide to use them in my mod.

I already have the BT1 monsters completed, so after finishing 3, I will go back and complete 2. It's a little backwards, but what can you do.

After that, maybe I will release the combat mod that I was working on.

After that, I will work on completing the BT 1-3 mods.

Posted: Fri Sep 15, 2006 9:48 am
by chaney
Origen, do you have any of these mods posted anywhere but the DW site?
For those of us who bought the DW game early on, our membership has expired and I don't see any reason to give DW any more money, when they won't even respond to email or Forum inquiries. Thanx, C

Posted: Fri Sep 15, 2006 10:42 am
by origen
There is really nothing available, with the exception of the first mod I released, which was pretty bacis and contained some bugs. I have been working on and off on the other mods, but nothing has been close to a release.

Posted: Thu Jan 06, 2011 4:35 am
by Archie Stanton
hallo there,

just got to say the BT mod is just beautiful so far

taken me way way back to playing it on old spectrum 48k

just a quick question, am i doing something ridiculously stupidly wrong, in that i cant create the original BT type characters?

having to restrain myself from revisiting BT and concentrate on DW :!:

Posted: Thu Jan 06, 2011 5:02 am
by chaney
You are limited to the types of characters that can be created by DW.

Posted: Mon Jan 10, 2011 7:29 am
by Archie Stanton
that's cool

heh was surprised how much of the original BT i remembered!!!

now i could just find my cassette tape with my melee types having 3k hit points :D

Posted: Mon Jan 10, 2011 10:51 am
by Growler
[quote="Archie Stanton"..now i could just find my cassette tape with my melee types having 3k hit points :D[/quote]
:?
3k hp!?

is that even legal (in most states of mind)??

Posted: Tue Jan 11, 2011 12:48 am
by Archie Stanton
yeah the original BT on the spectrum 48k (with cassette tapes)

pretty sure i remember that my fighters had big number hit points

Posted: Tue Jan 11, 2011 4:00 pm
by Growler
Didn't know BT was released for the Sinclair Spectrum 48k.. cool that it was.
I played BT II on a Commodore 64 (or possibly my C-128?)

Cassette tapes.. good times..good times. ;)

ok, let's see.. if yer fighters were getting an avg of..say 10 hp per level-up, then your guys must've been around level 300 to have 3k hp.
pretty impressive. 8)

so, what's the highest level anyone here has gotten (legit) with any char?

think mid-2-upper 40's was highest my main crew reached..

Posted: Wed Jan 12, 2011 12:21 am
by Archie Stanton
iirc (and i probably dont cos it was like the mid 80s when i was playing BT on spectrum)

the max hp your fighters could get was 20

so i would repeatedly teleport to the 4 x 99 guys - build up say 5 levels of xp then go to review board and level up, saving and reloading if i didnt get say 75hp from the 5 levels

gonna have to go wiki / ebay / google spectrum BT now :D

http://cgi.ebay.co.uk/Bards-Tale-Sincla ... 3cb416523a

Posted: Wed Jan 12, 2011 5:23 am
by Growler
oh, yeah--those infamous 400 (396 for the mathematically precise) Beserkers! :twisted:

great way to level up.. but it was really arduous as I recall in the DW version (mod created by Origen) cuz of DW game-limits whereby group attacks only affected...maybe a dozen or so?? -anyone recall?
so it took a crap-load of long-ace rounds (even with a strong party) to smite those 396. to be fair--some of the time lag was probably related to my using a slow machine with sucky built-in/on-board graphics.

that's a nice link to the ebay Spectrum BT set for sale.. fun checking out those box/manual pix.

hey, how's your DW game going? :roll: :? :wink:

Posted: Wed Jan 12, 2011 5:42 am
by Archie Stanton
indeed :)

having a slight problem with in that i can't train my BT chars as my monk / rogue at the adventurers guild or review board.

also having a slight problem with my DW

am in say day 3, and it is crashing everytime i frisk a body, and dont take the loot

is very odd, will do a screen grab of the error report if someone more IT'y than me :roll: can make sense of it

Posted: Wed Jan 12, 2011 1:56 pm
by Growler
hey, post a new thread under Full Game / Technical Help &/or Mods -- hopefully someone will see it who can help.. I don't recall those specific problems, but then it's been a few years since I played the BT mod.

you might also send a PM (Private Message) to Origen.

aside from game bugs, it helps reduce errors if you start the game after a fresh system reboot, and with no other programs running.. turn off anti-virus, shut-down extraneous programs running in your system tray, etc.

and def make sure your Video driver is up-2-date, and also your audio driver..

hopefully you're running DW with the latest patches/Mega-mod?

Posted: Mon Jan 17, 2011 4:43 am
by Archie Stanton
seems to be working fine with the *main.exe rather than plain and simple .exe

just a quick question, where is the levelling guild for the bard, cant find it, and cant seem to hit the right search words

cheers

ps or it could be i impatient and would rather be playing DW :D

Posted: Mon Jan 17, 2011 5:11 am
by Growler
Glad the crash issue got resolved.
Yeah, need to launch game using dwMain.exe ;)

Have ye checked the Rennibister town map that comes with every install of DW? If not, look in the main game directory for DWManual-booklet.pdf (great for booklet-sized printing) or the larger format DWManual.pdf.
Tip: p7

or.. if you simply can't wait the pdf to launch, much less print..
try this:
check out the North side of the Adventurer's Hall.. near Landru's Shop, then yer very warm--if yer in front of the Mage's Guild, yer pipin' hot. 8)