Unofficial Devil Whiskey Item File Beta
Posted: Thu May 24, 2007 8:05 am
I put this together based on the newer items added in the latest Devil Whiskey patch. Unfortunately, there were still many errors and items that just didn't work. So I put this file together.
ONLY USE THESE FILES WITH A NEW GAME. THEY WILL MESS UP YOUR SAVED GAME.
I had to change the TypeID's since the list would not compile any other way.
Here is the file:
http://www.geocities.com/bardswhiskey/U ... leBeta.zip
The read me goes into more detail, but I changed any item that had a charge of 1 to a 2, so it can be used (Figurines, potions, etc), and assigned locations to a few other items.
What I didn't do was change any balancing or stats on any of the existing items, so the Thunderhammer still only has 100 charges, despite "always returning to you." I also didn't add any of the new items (I believe only the Chakram was added) into the game files, so it will probably not be added to your game unless you script it yourself.
This was just a quick thing I did, and is probably not complete yet, so back-up your files, and make sure you read the Read Me.
ONLY USE THESE FILES WITH A NEW GAME. THEY WILL MESS UP YOUR SAVED GAME.
I had to change the TypeID's since the list would not compile any other way.
Here is the file:
http://www.geocities.com/bardswhiskey/U ... leBeta.zip
The read me goes into more detail, but I changed any item that had a charge of 1 to a 2, so it can be used (Figurines, potions, etc), and assigned locations to a few other items.
What I didn't do was change any balancing or stats on any of the existing items, so the Thunderhammer still only has 100 charges, despite "always returning to you." I also didn't add any of the new items (I believe only the Chakram was added) into the game files, so it will probably not be added to your game unless you script it yourself.
This was just a quick thing I did, and is probably not complete yet, so back-up your files, and make sure you read the Read Me.