Xoram's Tower mod

Discussion forum for Devil Whiskey 3rd Party MODS.

Moderator: Admin

User avatar
dragonbait
Stalker
Posts: 775
Joined: Mon Apr 10, 2006 3:07 pm

elevator

Post by dragonbait »

Image
Last edited by dragonbait on Wed Dec 21, 2011 8:39 pm, edited 1 time in total.
User avatar
chaney
Stalker
Posts: 683
Joined: Tue Nov 08, 2005 9:51 am
Location: San Diego

Post by chaney »

AAH!! Teasers. :D :D
Bring on the Dancing Horses!
User avatar
dragonbait
Stalker
Posts: 775
Joined: Mon Apr 10, 2006 3:07 pm

And then, there was the beginning....

Post by dragonbait »

Got some stuff done today. The basic layout with 1 door style and 1 wall style for the labyrinth has been completed for the whole 30X30 map.
Last edited by dragonbait on Wed Dec 21, 2011 8:40 pm, edited 1 time in total.
User avatar
chaney
Stalker
Posts: 683
Joined: Tue Nov 08, 2005 9:51 am
Location: San Diego

Post by chaney »

Keep them teasers comin'!!
I don't know what the original looks like if this is the degraded version, but this pic is sweet!!! I seriously doubt if anyone will complain about the graphics. This stuff is so many levels above BT or even D&D, it can't even be compared. Get down with your bad self!!! :wink:
Bring on the Dancing Horses!
User avatar
dragonbait
Stalker
Posts: 775
Joined: Mon Apr 10, 2006 3:07 pm

Post by dragonbait »

My reference about the degradation of pictures refers to the picture of the Portal to the other side which can be seen in the Adobe Photoshop thread. The first image is in .png form which still looks good but by the time I transfered it to another computer and into .jpg format to put into the game it seems to have lost allot of its clarity. Its much grainier now (see in game Portal to the other side) picture in Adobe Photoshop thread. It still looks good, but just not as good as it did originally.

This mage picture is just an in-game monster pic (lightning mage) and thus there is no degradation of picture.
User avatar
dragonbait
Stalker
Posts: 775
Joined: Mon Apr 10, 2006 3:07 pm

Post by dragonbait »

pic
Last edited by dragonbait on Wed Dec 21, 2011 8:40 pm, edited 1 time in total.
User avatar
chaney
Stalker
Posts: 683
Joined: Tue Nov 08, 2005 9:51 am
Location: San Diego

Post by chaney »

Is there a message contained within? Hmm...
Bring on the Dancing Horses!
User avatar
dragonbait
Stalker
Posts: 775
Joined: Mon Apr 10, 2006 3:07 pm

Post by dragonbait »

pic
Last edited by dragonbait on Wed Dec 21, 2011 8:41 pm, edited 2 times in total.
User avatar
chaney
Stalker
Posts: 683
Joined: Tue Nov 08, 2005 9:51 am
Location: San Diego

Post by chaney »

It makes me a little dizzy just looking at it. :wink:
Bring on the Dancing Horses!
User avatar
dragonbait
Stalker
Posts: 775
Joined: Mon Apr 10, 2006 3:07 pm

Post by dragonbait »

Hope your ready to fight Inky!!!
Last edited by dragonbait on Wed Dec 21, 2011 8:41 pm, edited 1 time in total.
User avatar
dragonbait
Stalker
Posts: 775
Joined: Mon Apr 10, 2006 3:07 pm

Post by dragonbait »

Well looks like i'm not gonna get this action editor to be able to work correctly so i'll just continue on without it. but not tonight. my brains too fried. can't focus.
User avatar
chaney
Stalker
Posts: 683
Joined: Tue Nov 08, 2005 9:51 am
Location: San Diego

Post by chaney »

Dragonbait been very busy, hmmmm... You have pinged just about everything on the site. That is probably why you are burned out. Save some for Xoram.
Bring on the Dancing Horses!
User avatar
origen
Dark Sidhe Lord
Posts: 903
Joined: Thu Feb 10, 2005 5:54 pm
Location: Secret League of Nirulat Headquarters
Contact:

Post by origen »

If you want to send me some specifics for actions you would like, email them to me. I have been kind of bored lately, so I will give it a shot. Still trying to refamiliarize myself with the programming of DW.
I reject your reality, and substitute my own.
User avatar
dragonbait
Stalker
Posts: 775
Joined: Mon Apr 10, 2006 3:07 pm

Post by dragonbait »

basically I was looking to use the actions editor to help with types of attacks that can hit party members with low AC's. I got this response from Rickstavern...
RT: If you want to give your creation additional skills then you will need to comb through the actions.dat file using the action editor.
Is there some way to get a listing of the types of attacks and the # that corresponds to the attack?
something to the effect of...
0x000e0001 (basic attack)
0x0009000c (spell: HEME(heal medium))
0x001f0011 (spell: LIST(lightning storm, 4d6 damage))
etc.?

Or maybe create some special attack that hits all party members for a high amount of damage (even party members with low AC) even from a distance?

The basic attack 0x000e0001 is basically useless once you have enough good armor and other items to drop your AC so i'd need some special attack that's going to really hit party members enough to make them worry they might not make it through the battle. heheheh.
User avatar
dragonbait
Stalker
Posts: 775
Joined: Mon Apr 10, 2006 3:07 pm

Post by dragonbait »

If lists with descriptions are able to obtain from the action editor, can you post them somewhere here on the forums?
If it's possible, it'd be good to have lists of both

<skill action-id> 's w/descripion
<spell action-id> 's w/description
Post Reply