Xoram's Tower mod

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chaney
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Post by chaney »

Man, is that a great looking scape!!
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dragonbait
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Post by dragonbait »

Yeah. figured I'd go for that "Zhentil Keep" type look for the tower and outside area.
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chaney
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Post by chaney »

Sort of an AD&DW :D
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dragonbait
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Post by dragonbait »

Well, I had a little bit of time to work a bit on Xoram's Tower.
The beginning will start out at the docks. (I was using the ocean1.dat image but the color was just too dark) so I created a lighter color image. Not perfect but the color at least matches up with the color of the ocean in the horizon (mostly) here's a screenshot.
Image
Last edited by dragonbait on Wed Dec 21, 2011 8:32 pm, edited 1 time in total.
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chaney
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Post by chaney »

You have me drooling like a Mad Howler!!
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Meanwhile
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Post by Meanwhile »

Holy jeepers! that's looking mighty fantastic! Can't wait to play.
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chaney
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Post by chaney »

ANY updates? :P :P
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chaney
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Post by chaney »

Can we assume from your lack of input, that you have lost interest in the mod?
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Post by dragonbait »

Hi. sorry for the delayed response. I had taken a break from modding for a bit, which was a really bad idea, cause when i started back up again i've had so many problems with scripting and then with picmake. I had to go back and reprint out all the tutorials and such cause I ended up making too many "newbie" mistakes. I still plan on finishing xoram's tower. It's going to take me a while longer and have plans to finish it no later than the thanksgiving holiday, the latest so people can battle some new monsters then. But when I get it done, i'll post on the forums and also send notification via the DW yahoo group as well. Then people can test it. I figure since it will be using new monsters (due to that it will make some of the parts of the game crash, i.e. wolfmans lair, etc.) that it should be a high level mod. One that people can play after they have beaten the game and already beaten the lair and other sidequests and have nothing left to do.)

One little typo and the thing doesn't work. ahhh!! frustrating at times.

I've also been playing an old Strategic Simulations Inc. game that's also been eating up my free time.
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dragonbait
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note

Post by dragonbait »

Image
Last edited by dragonbait on Wed Dec 21, 2011 8:33 pm, edited 1 time in total.
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chaney
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Post by chaney »

What percent would say is complete? I realize that forum action has needed a little Viagra lately, but I would bet money that your mod will perk up some ears around here. Thanx,C
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dragonbait
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Post by dragonbait »

what i've done so far....

5 dungeon/tower levels all designed. hope to have 10 levels eventually

the docks/intro area, is designed and complete with scripts (docks will be due east (as far as you can go from the entrance to rennibister)

1 outdoors area (mostly finished -visually)

pictures converted to 500x400 for use/pic files made for in-game events and new monsters

So I guess i'd say its about 15% complete
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Post by Growler »

Super-cool.... so...what percentile now would ye estimate??

:D
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chaney
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Post by chaney »

HINT!!!HINT!!!!!! :D :D :D :D
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dragonbait
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Post by dragonbait »

been slacking a bit on modding but i'm going to get some things going with it this weekend.
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