Code: Select all
#
# UPDATED MONSTERS CONFIG - 09-28-2004
#
# This is the source file for the Monster Type Compiler
# Below are a couple example creatures. Each field is # enumerated for the
# first creature on the list, while following creatures # are simply given
# in source form.
#
# Name (spaces are allowed, but discouraged)
Red Dragon
Red Dragons
# ST IQ WI DX CN CH CO LK AC
30 17 18 18 30 10 10 18 1
# Following are first % chance to avoid damage from, then %damage modifier, for each element.
# if the % damage modifier is negative, then the amount of damage is reduced by that percentage.
# If the % damage modifier is positive, then the amount of damage is increased by that percentage.
# The elements are in the order FIRE, EARTH, AIR, WATER
20 -20 10 -10 10 -10 10 -10
# five numbers, the first is the number of attacks per round,
# the second is the number of d4 of 'back-damage', or damage done back to an attacker
# The third is the 'monster type', from the following list (use the NUMBER!):
# Normal - - - - - - 1 (default if none defined - same as Human-like)
# Water Creature - - 2
# Boss - - - - - - - 4
# Human-like - - - - 16
# Large Human-like - 17
# Large Non-Human - 18
# Mage-like - - - - 19
# Senrats - - - - - 20
# Undead - - - - - - 21
# The fourth is the monster 'level', equivelant to a PC level - that is, one-on-one, what level PC
# should be able to defeat a single one of whatever it is?
# The fifth is optional, and represents gender. This can be '0' for neutral (the default), '1' for female, or '2' for male.
2 0 18 38
# MaxHP HPVariance
# MaxHP is the maximum HP value allowed for this # creature
# HPVariance is the maximum amount by which MaxHP may be # reduced (random up to this value)
1200 400
#
# MaxSP SPVariance (similar to above, for Spell Points)
300 150
#
# MaxXP XPVariance (similar to above, for Experience # Points)
24000 4000
#
# MaxGP GPVariance (similar to above, for Gold Pieces)
4800 800
#
# path/filename for graphical representation (i.e. # picture) of this monster
#pics/monsters/reddragon.dat
Red_Dragon
# Number of skills, followed by number of spells, followed (optionally) by the number of item entries
4 0 1
# Below is one entry for each skill/spell counted above. # In this example, only one skill.
# This entry is the hex number (lower case hex # characters) representing the ActionID of the
# skill/spell.
#
#
0x000e0001 1
0x00162000 4
0x00062001 3
0x00162002 2
#
# skill: tail swipe can knock PC's down losing attack for that round and hitting them for 2d10
# from 20'
# skill: grab hold a PC; 1 round for every 1 pt. under 17 ST (14 ST means they are held 3 rounds)
# skill: breathe fire 3d12 group 40'
# attack: claws for 4d6 4 times
#
# Now we've got the item entry. They are of the form:
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
# <chance> is applied to each item (and each instance of each item, from <count>)
# <count> is optional, and defaults to '1'.
# The special <item_name> of 'random' causes random item selection from the
# list of items for the current map (on which the monster is killed).
# There should be exactly the same number of item entries as specified on the count line, above.
# In this case, one.
# (random items from level list, guaranteed to be found, from 2-4 of them)
random 200 1d3+0
#
#
#
Aldorik
Aldoriks
12 17 20 13 14 13 13 18 4
# Following are first % chance to avoid damage from, then %damage modifier, for each element.
# if the % damage modifier is negative, then the amount of damage is reduced by that percentage.
# If the % damage modifier is positive, then the amount of damage is increased by that percentage.
# The elements are in the order FIRE, EARTH, AIR, WATER
30 -5 10 0 30 0 10 0
# Two numbers, the first is the number of attacks per round,
# the second is the number of d4 of 'back-damage', or damage done back to an attacker
1 0 16
194 54
294 90
16000 8000
1800 400
#pics/monsters/aldorik.dat
Aldorik
1 4 2
0x000e0001 1
0x000f0002 3
0x000b0004 5
0x000f0008 4
0x0009001b 2
random 200 1d3+0
PyroWand 1000
#
#
#
Beholder
Beholders
18 17 18 14 16 5 5 18 0
# Following are first % chance to avoid damage from, then %damage modifier, for each element.
# if the % damage modifier is negative, then the amount of damage is reduced by that percentage.
# If the % damage modifier is positive, then the amount of damage is increased by that percentage.
# The elements are in the order FIRE, EARTH, AIR, WATER
10 0 10 0 10 0 10 0
# Two numbers, the first is the number of attacks per round,
# the second is the number of d4 of 'back-damage', or damage done back to an attacker
1 0 18 35 0
1600 800
# HP
800 400
# sp
24000 4000
# xp
800 400
# gp
#pics/monsters/beholder.dat
Beholder
1 3 1
0x000e0001 1
0x000f000e 3
0x000f0143 4
0x000f0002 2
random 400 1d3+0
#
# spell: VEST: Venom Strike
# spell: FIFI: Fire Fist
# spell: Eest
#
Argo
Argos
20 17 29 18 18 5 5 19 -2
# Following are first % chance to avoid damage from, then %damage modifier, for each element.
# if the % damage modifier is negative, then the amount of damage is reduced by that percentage.
# If the % damage modifier is positive, then the amount of damage is increased by that percentage.
# The elements are in the order FIRE, EARTH, AIR, WATER
10 0 10 0 10 0 10 0
# Two numbers, the first is the number of attacks per round,
# the second is the number of d4 of 'back-damage', or damage done back to an attacker
1 0 18 40 2
2400 800
# HP
1200 600
# sp
36000 4000
# xp
2400 800
# gp
#pics/monsters/abeholder.dat
Abeholder
2 3 1
0x000e0001 1
0x000f000e 8
0x000f0146 9
0x00062001 4
0x000f0002 7
random 600 1d3+0
#
# spell: VEST: Venom Strike
# spell: FIBL(fire blast, 4d4 damage)
# skill: grab from 40' (with tentacles)
# spell: EEST
#
Black Claw Warlock
Black Claw Warlocks
13 17 18 15 14 12 13 18 2
# Following are first % chance to avoid damage from, then %damage modifier, for each element.
# if the % damage modifier is negative, then the amount of damage is reduced by that percentage.
# If the % damage modifier is positive, then the amount of damage is increased by that percentage.
# The elements are in the order FIRE, EARTH, AIR, WATER
30 -5 10 0 30 0 10 0
# Two numbers, the first is the number of attacks per round,
# the second is the number of d4 of 'back-damage', or damage done back to an attacker
1 0 19 20 2
144 48
144 48
24000 3200
2400 800
#pics/monsters/blackclaw.dat
BlackClaw_Warlock
1 8 2
0x000e0001 1
0x00090017 2
#hema
0x001f0011 5
#list
0x00090033 7
#mind ogre
0x000b0029 3
#mist
0x00090034 9
#mnd glm
0x000b0014 4
#bsrk rage
0x000f000e 8
#vnm stk
0x001f000b 6
#MAAR
random 100 1d3+0
Mage's_Ring 50
#
# spell: HEME(heal medium)
# spell: LIST(lightning storm, 4d6 damage)
# spell: MIOG: Mind Ogre
# spell: MIPH: Mind Phazing --still needed
# spell: MIST: Create Mist
# spell: SUAS: Summon Assasin (Dark Rogue) --still needed
# attack: swings at with a Elven dagger 1d4+1 +1 to hit
#
# AI: uses spells in this order MIPH-MIST
# -LIST-MIOG-HEMA-SUAS
#
#
Giant Spider
Giant Spiders
15 10 4 17 17 4 4 14 8
# Following are first % chance to avoid damage from, then %damage modifier, for each element.
# if the % damage modifier is negative, then the amount of damage is reduced by that percentage.
# If the % damage modifier is positive, then the amount of damage is increased by that percentage.
# The elements are in the order FIRE, EARTH, AIR, WATER
5 0 10 0 5 0 10 0
# Two numbers, the first is the number of attacks per round,
# the second is the number of d4 of 'back-damage', or damage done back to an attacker
1 0 18 4 0
48 24
0 0
800 160
0 0
#pics/monsters/gspider.dat
Giant_Spider
2 0 1
0x000e0001 1
0x00062003 2
random 300 1d3+2
#
# poison bite 1d6 +1 HP each round
#
#
Brideck
Bridecks
19 12 12 15 18 10 10 15 3
1 10 25 -25 10 0 10 0
2 0 17 5 0
60 12
0 0
1600 400
40 16
#pics/monsters/brideck.dat
Brideck
2 0 1
0x000e0001 1
0x001603ee 2
random 200 1d3+0
#
# swings at with mace for 1d8 damage
#
#
#TOWN
Brideck Magi
Brideck Magi
18 16 17 15 17 10 10 15 3
1 10 40 -30 10 0 10 0
1 0 19 6 0
72 16
72 16
3200 800
800 260
#pics/monsters/brideckmagi.dat
Brideck_Magi
2 2 2
0x000e0001 1
0x001603ee 2
0x00090006 3
0x000b000d 4
random 100 1d3+0
Ring_of_Protection 50
#
# spell: HELI: Healing Light (on self)
# spell: WOLF: Summon Wolf
# attack: swings at with staff for 1d6 damage
#
#
Crippler
Cripplers
21 8 5 12 19 5 5 10 9
0 0 0 0 0 0 0 0
2 0 17 6 0
64 24
0 0
960 200
40 24
#pics/monsters/crippler.dat
Crippler
3 0 1
0x000e0001 1
0x00062004 2
0x000e2029 3
random 200 1d3+0
#
#skills=crippler stun
#bear hug
#
#
Crueman
Cruemen
15 11 12 16 17 11 11 13 3
5 0 5 0 5 0 5 0
2 0 16 6 2
48 24
0 0
1200 400
400 160
#pics/monsters/crueman.dat
Crueman
4 0 3
0x000e0001 1
0x000e2005 2
0x00062075 4
0x0016207a 3
#axe throw
random 100 1d3+0
Studded_Leather 100
Elven_Axe 100
#skills:lsr adr, beserk
#
#
#
Cwn Annwn
Cwn Annwn
19 13 6 33 19 9 9 13 0
# The elements are in the order FIRE, EARTH, AIR, WATER
50 -50 10 0 10 0 0 25
6 0 1 35
1666 660
0 0
16000 4000
0 0
#pics/monsters/cwnannwn.dat
Cwnannwn
4 0 1
0x000e0001 3
0x00022006 4
0x001e2007 2
0x000a203d 1
random 200 1d3+0
#
# attack: bites 6x for 2d4
# skill: Shadom Form
# skill: Shadow Mist
# skill: chameleon
#
#
Dactyl
Dactyls
15 6 8 19 15 4 4 12 0
10 -10 10 0 10 0 10 0
2 0 18 15 0
600 60
0 0
14000 2000
0 0
#pics/monsters/dactyl.dat
Dactyl
2 0 1
0x000e0001 1
0x001e2008 2
random 400 1d3+0
#
# attack: claws 4x for 1d7
# skill: Venom Spray
#
#
#
Dark Rogue
Dark Rogues
15 16 11 19 15 12 12 18 -3
7 0 7 0 15 0 7 0
2 0 16 12 2
120 24
0 0
6400 800
2400 800
#pics/monsters/drogue.dat
Dark_Rogue
8 0 5
0x000e0001 5
0x000e03e8 1
0x001e03e9 8
#hide shadows
0x00022006 6
#shadow
0x00022009 4
#confuse
0x00162077 2
#short bow
0x0006207b 7
#backstab
0x0016207c 3
#psn blw gun
random 400 1d3+2
Bluesilver_Shield 50
Shadow_Shield 50
Shadow_Blade 50
Shadow_Hood 50
#
# skill: Shadow Form (36%) try for a backstab (12% chance of success)
# skill: Pick Pocket
# skill: Confuse
# skill: Shadow Steal
# attack: swings 2x with a short sword 1d8+1 +1 to hit
# attack: shoots 3 Arrows_(20) 1d6 at range of 20'-60' (30 Arrows_(20) in inventory)
#
#
#
Dark Sidhe Lord
Dark Sidhe Lords
17 17 20 21 18 18 18 18 -12
20 0 20 0 20 0 20 0
8 0 4 35 2
1600 400
120 96
36000 4000
8000 4000
#pics/monsters/darksidhe.dat
Dark_Sidhe
4 1 5
0x000e0001 3
0x001e2007 2
0x001b0016 6
0x00162079 1
0x001e204d 5
random 300 1d3+0
Rune_Sword 300
Shadow_Shield 100
Elf_Bow 100
Elf_Arrows_(20)_(20) 300
#
#
# skill: attack
# skill: mist walker
# spell: push foes
# skill: Ench Bow
# skill: Telekinesis
#
Dark Ubu
Dark Ubi
15 17 17 18 15 19 19 18 -4
25 0 25 0 25 0 25 0
4 0 19 45 1
1800 800
400 240
32000 2000
2400 800
#pics/monsters/ubu.dat
Ubu
5 2 4
0x000e0001 2
0x0016200b 3
0x0016200c 4
0x00090017 5
0x001f003d 7
0x00162079 1
0x001b0056 6
#bow abv
random 200 1d3+0
Runic_Short_Sword 200
Quick_Bow 100
Starkind_Arrows_(20)_(20) 300
#
# skill: Spellbind
# skill: Entangle
# spell: HEMA: Heal Major
# spell: MIND: Mind Drain
# spell: DRFOes
#
Darcwood Tree
Darcwood Trees
20 14 14 10 20 8 8 14 4
1 98 50 -50 25 -25 50 -50
1 0 18 8
200 96
36 12
6400 3200
80 40
#pics/monsters/tree.dat
Darcwood
2 1 2
0x000e0001 1
0x0016200c 2
0x000b0108 3
random 200 1d3+0
Bundle_of_Sticks 400
#
#Anteus Gift
# attack: swings at for 1d8
# skill: entangle
#
#
Demon Lord
Demon Lords
22 10 10 26 17 4 4 14 -13
50 -50 20 0 20 0 10 -10
6 0 4 18 0
1666 333
660 330
16000 2000
1200 600
#pics/monsters/demonlord.dat
Demon_Lord
3 2 2
0x000e0001 1
0x0002200d 2
0x000e200e 3
0x000f0146 5
0x00090043 4
random 200 1d3+0
Runic_Great_Sword 200
#
# swings 4x with Rune broad sword 2d4+5 +5 to hit
# skill: Regeneration
# skill: Venom Bite
# spell: FIBL: Fire Blast
# Spell: LEDE
# attack: claws at 6x for 3d6
#
#
#
Dorendor
Dorendors
19 10 10 17 19 8 8 15 -4
10 0 10 0 10 0 10 0
6 0 18 25
800 400
0 0
12000 9000
4000 400
#pics/monsters/dorendor.dat
Dorendor
2 0 2
0x000e0001 1
0x000e200f 2
random 200 1d3+0
Bluesilver_War_Axe 400
#
# skill: Beserk
# attack: Swings 6x with BS War Axe 3d8+4 +4 to hit
#
#
Dorukan
Dorukan Clones
13 17 19 17 14 12 13 15 4
30 -5 10 0 30 0 10 0
2 0 4 10 2
196 24
196 64
16000 4000
4000 800
#pics/monsters/dorukan.dat
Dorukan
2 5 1
0x000e0001 1
0x00320003 2
0x000b000d 7
#suwo
0x000b0014 3
#bera
0x000f000a 6
#eel blight
0x000f000e 5
#vnm strike
0x000b0004 4
#lipr
random 200 1d3+0
#
#
#
Green Dragon
Green Dragons
29 15 15 15 29 10 10 18 -2
50 -20 10 0 40 -20 10 0
2 0 18 20
800 160
0 0
16000 2000
8000 4000
#pics/monsters/greendragon.dat
Green_Dragon
4 0 5
0x000e0001 1
0x00162000 4
#tail
0x00062001 3
#grab
0x00162010 2
#acid
random 100 1d3+0
Dragon Blood Drop 200
Bluesilver_War_Axe 50
Rune_Axe 25
Loki's_Axe 25
#
# skills:
# tail swipe
# grab
# acid breath
#
#
#
#
Dwarf
Dwarves
19 12 12 14 19 8 8 14 4
8 0 50 -10 8 0 8 0
1 0 16 2 2
20 8
0 0
320 80
800 560
#pics/monsters/dwarf.dat
Dwarf
2 0 2
0x000e0001 2
0x00162076 1
#crossbow
Banded_Armor 100
random 100 1d2+0
# swings at with a battle axe 1d8
#
#
#
#
Earth Elemental
Earth Elementals
22 15 15 14 18 8 8 18 2
8 0 90 -90 5 0 5 0
2 0 18 7
132 24
132 24
8000 2400
80 40
#pics/monsters/eleme.dat
Earth_Elemental
1 2 1
0x000e0001 1
0x000f0102 2
0x000f0106 3
random 300 1d3+0
#
# spell: Throw Dust
# spells: QUSA (quicksand, slows)
# STST (Stone Strength, 8d4 one-person heal) --still needed
# punches for 4d12
#
#
#
#
Fire Elemental
Fire Elementals
18 17 18 21 18 12 12 18 0
90 -90 20 0 20 0 0 50
1 5 18 8
132 40
132 40
8000 2400
80 40
#pics/monsters/elemf.dat
Fire_Elemental
1 2 1
0x000e0001 1
0x001f014f 3
0x001f0149 2
random 300 1d3+0
#
# spell: FIRS: Fire Shield
# spell: FLMI: Flaming Missiles
# spell: HEAT: Heat Iron (all PCs unequip weapons and metal armor) -- spell dropped
# spell: HOCO: Hot Coals --still needed
# attack: punches 8x for 2d8
#
#
Water Elemental
Water Elementals
19 17 18 23 18 12 12 18 0
20 -20 0 50 10 0 90 -90
3 0 2 14
132 40
132 40
8000 2400
80 40
#pics/monsters/elemh.dat
Water_Elemental
1 3 1
0x000e0001 1
0x000f0133 2
0x001f0134 4
0x000f0131 3
#wtr spout
random 300 1d3+0
#
# spell: INIC: Instant Ice
# spell: ICDA(ice darts, 4d6 party damage)
# attack: punches 4x for 2d6
#
#
#
Air Elemental
Air Elementals
18 17 18 25 18 12 12 18 0
0 40 20 0 90 -90 20 0
1 0 18 8
132 40
132 40
8000 2400
80 40
#pics/monsters/elema.dat
Air_Elemental
2 3 1
0x000e0001 1
0x001e2007 3
0x000f011c 5
0x001f011e 2
0x001f0122 4
random 300 1d3+0
#
# skill: Shadom Mist (70%)
# spell: ARAM: Ariel's Ambush
# spell: FIAI: Fists of Air
# spell: VASP: Vacuum Spell
# attack: punches 8 times for 2d4
#
#
Enchantress
Enchantresses
13 17 17 15 15 19 20 19 0
20 0 20 0 20 0 20 0
3 0 19 8 1
104 36
220 100
8000 1600
800 260
#pics/monsters/enchantress.dat
Enchantress
13 3 6
0x000e0001 1
0x0016200b 6
0x0016200c 7
0x00062011 13
0x00062012 10
0x00062013 11
0x00062014 12
0x00062015 3
0x00062016 4
0x00062017 1
0x00062018 2
0x00062019 14
0x000f0008 9
0x0009000c 15
0x000b0007 16
0x00162077 2
#short bow
random 50 1d3+0
Champion_Stone 50
Elven_Short_Sword 200
Enchantress_Hairs 100
Lightning_Lute 10
Lute 50
#
# skill: Spellbind
# skill: Entangle
# skill: Curse on Attributes
# effect: random attribute is lowered -10 and -1 per round or tick
# spell: MIEN --was listed above, but not here
# spell: HEME --was listed above, but not here
# spell: LEIN --was listed above, but not here
# spell: COFO --still needed
# spell: SHOC --still needed
# attack: swings at with Elven Short Sword # 2x 1d8+1 +1 to hit
#
#
Firbolg
Firbolgs
15 11 11 15 17 7 7 13 9
5 0 5 0 5 0 5 0
2 0 17 2 2
48 16
0 0
800 160
40 16
#pics/monsters/firbolg.dat
Firbolg
1 0 1
0x000e0001 2
random 200 1d3+0
#
# attack: swings with dagger for 1d4 damage
#
#
Ghost
Ghosts
17 14 18 20 18 6 6 14 -10
99 -99 99 -29 10 50 99 -99
4 1 16 10
24 16
20 8
4000 1600
0 0
#pics/monsters/ghost.dat
Ghost
4 1 1
0x000e0001 1
0x00062027 5
#Ls leech Eng
0x00062013 2
#Curse Wisdom
0x0002200d 3
#regen
#SPELL below
0x000f011c 4
random 50 1d3+0
#
# attack: swings at with broad sword 2d4
#
#
#
Goblin
Goblins
17 10 12 14 17 6 6 16 5
5 0 5 0 5 0 3 0
1 0 16 5
24 8
0 0
640 160
40 8
#pics/monsters/goblin.dat
Goblin
2 0 3
0x000e0001 2
0x00162077 1
random 100 1d3+0
Fish_Scales 200
War_Axe 100
#
# attack: swings at with broad sword 2d4
# skill: short bow
#
#
#
Air Giant
Air Giants
27 12 8 14 21 6 6 14 0
0 40 20 0 90 -90 20 0
2 0 17 12
96 84
0 0
22000 18000
600 300
#pics/monsters/elema.dat
Air_Elemental
1 1 1
0x000e0001 1
0x000f011b 4
random 200 1d3+0
# attack: punches 2x 3d8
# spell: ARWI: Arctic Wind
#
#
#
Air Golem
Air Golems
17 11 9 19 18 9 9 15 3
0 70 20 0 90 -90 20 0
1 0 18 6
56 24
0 0
15000 3000
300 60
#pics/monsters/elema.dat
Air_Elemental
1 1 1
0x000e0001 1
0x000b0119 4
random 200 1d3+0
# attack: punches 2x 2d4
# spell: AICL: Air Cloak
#
#
#
Clay Golem
Clay Golems
20 10 10 14 20 9 9 12 0
10 0 90 -50 10 0 6 40
2 0 18 4
72 24
0 0
960 160
30 20
#pics/monsters/golemc.dat
Clay_Golem
2 0 1
0x000e0001 2
0x00022026 1
random 200 1d3+0
#
#
#
#
Iron Golem
Iron Golems
20 10 10 12 18 9 9 12 -4
5 0 10 0 5 40 10 0
3 0 18 6
364 32
0 0
8000 800
240 60
#pics/monsters/golemi.dat
Iron_Golem
3 0 1
0x000e0001
0x00062004
0x0016201a
random 200 1d3+0
#
# skill: stun attack
# skill: poison gas
# attack: punches 6x 3d8
#
#
Robttt Golem
Robttt Golems
25 16 10 13 18 10 10 12 -20
4 0 15 0 5 50 10 0
1 0 18 20
1800 200
800 200
16000 4000
800 200
#pics/monsters/golemr.dat
Robttt_Golem
3 0 1
0x000e0001 1
0x0016201a 2
0x0006201b 3
random 200 1d3+0
#
# Hands turn into blades and swing once for __6d12
# Poison Gas
#
#
Stone Golem
Stone Golems
22 10 10 12 22 9 9 13 0
10 0 90 -50 10 0 0 5
3 0 18 15
240 96
0 0
8000 4000
80 40
#pics/monsters/golems.dat
Stone_Golem
2 0 1
0x000e0001 2
0x0006201c 1
random 200 1d3+0
#
# skill: Slowing Grope
# attack: punches 5 times for 4d12
#
#
Ice Golem
Ice Golems
20 10 10 12 21 9 9 13 5
10 25 10 0 10 0 25 -25
1 0 18 15
240 60
0 0
16000 4000
400 80
#pics/monsters/golems.dat
Water_Elemental
2 0 1
0x000e0001 1
0x0006201c 4
random 200 1d3+0
#
#
Gnomicron
Gnomicrons
18 17 19 14 18 9 9 12 -10
10 0 15 -10 0 40 10 0
4 6 17 22 1
1200 400
320 160
28000 4000
800 400
#pics/monsters/gnomicron.dat
Gnomicron
2 2 3
0x000e0001 1
0x001f0011 3
#list
0x000b0042 4
#Ltng shld
0x0006201b 5
#bld hnds
random 200 1d3+0
Sprite_Wand 100
Fafnir's_Ring 200
#
# spell: LIST: Lightning Strike
# spell: LISH: Lightning Shield
# spell: *ELSK: "Electric Skin" - (new one I made up - causes
# any who hit/touch the Gnomicron to take electric shock damage of 4d8
# --ELSK not a known spell
# attack: slashes 4 times for 2d4
#
#
Guardian of Rennibister
Guardians of Rennibister
16 15 13 15 15 12 12 15 1
5 0 5 0 5 0 5 0
1 0 16 3 2
40 20
0 0
2400 800
400 300
#pics/monsters/guard.dat
Guard_of_Rennibister
2 0 7
0x000e0001 4
0x00162076 2
#crossbow shot
Banded_Armor 100
Helm 50
Elven_Helm 50
Long_Sword 50
Elven_Sword 20
Obsidian_Bolts 50
Bronzed_Arrows_(20) 20
#
# swings at with long sword 2d6
#
#
#
#
Harpy
Harpies
15 17 18 15 16 14 14 18 8
10 0 10 0 10 0 10 0
3 0 17 10 1
56 24
98 26
2400 800
400 160
#pics/monsters/harpy.dat
Harpy
1 2 2
0x000e0001 1
0x0009000c 2
0x000f000e 3
Raven_Beak 200
random 50 1d3+0
#
# spell: HEME: Heal Medium (self)
# spell: VEST: Venom Strike
# attack: claws at for 1d6
#
#
#
#
Jack O'Hare
Jack O'Hares
14 12 13 19 17 9 9 22 6
5 0 22 -2 5 0 5 0
3 0 17 5
72 24
0 0
2400 800
240 80
#pics/monsters/jackhare.dat
Jack_O_Hare
3 0 1
0x000e0001 2
0x000e03e8 3
0x001e03e9 1
random 200 1d3+0
#
#
Kobold
Kobolds
13 11 11 18 14 7 6 13 7
5 0 5 0 5 0 5 0
1 0 16 2
18 8
0 0
120 80
80 72
#pics/monsters/crippler.dat
Crippler
2 0 2
0x000e0001 1
0x00162077 2
#short bow
Spear 100
random 50 1d3+0
# attack: slices at with dagger 1d4
#
#
#
#
Landvaettir
Landvaettirs
15 10 11 13 15 8 8 14 10
5 0 10 0 5 0 5 0
1 0 21 3 0
184 64
0 0
9600 1600
400 240
#pics/monsters/landvaettir.dat
Landvaettir
4 0 1
0x000e0001 1
0x0006201d 3
#wither
0x00062027 4
#lsr eng lch
0x00022028 2
#grtr r heal
random 200 1d3+0
#
# skill: Withering attack
# attack: swings at (?)
#
#
Lich
Liches
17 17 17 17 17 7 7 17 -3
15 0 15 0 15 0 15 0
1 0 21 18
366 133
366 333
20000 6000
16000 8000
#pics/monsters/lich.dat
Lich
6 0 2
0x000e0001 1
0x0006201d 2
#wither
0x001e2007 3
#mst wlk
0x0006201e 5
#psi force
0x000e2073 4
#fell stk
0x000e200a 6
#egy lch
random 200 1d3+0
Spectre_Ring 50
#
# skill: Withering attack
# skill: Shadow Mist
# skill: Silence Magika: takes away spell casting ability for Mages
# skill: Psi Force
# spell: LESU --still needed
#
# swings 4 times with a Rune mace 1d8+5
#
#
Lightning Mage
Lightning Mages
12 17 17 14 14 12 12 15 -2
# Following are first % chance to avoid damage from, then %damage modifier, for each element.
# if the % damage modifier is negative, then the amount of damage is reduced by that percentage.
# If the % damage modifier is positive, then the amount of damage is increased by that percentage.
# The elements are in the order FIRE, EARTH, AIR, WATER
20 -10 5 5 10 -5 0 10
# Two numbers, the first is the number of attacks per round,
# the second is the number of d4 of 'back-damage', or damage done back to an attacker
1 0 19 10 2
104 18
240 60
9600 1600
2400 800
#pics/monsters/lightning_mage.dat
Lightning_Mage
2 5 5
0x000e0001 1
0x00062027 4
#lssr eng lch
0x000f0002 5
#eestk
0x001f0011 6
#list
0x000b0029 7
#mist
0x000b0119 2
#aircloak
0x0009001b 3
#LOHE
random 100 1d3+0
eelballs 20
Mage_Hood 20
Mord_Cloak 100
Rune_Dagger 200
#
# spell: EEST (Eel Strike)
# spell: LIST(lightning storm, 4d6 damage)
# spell: MIST: Create Mist
# spell: AICL: Air Cloak
# attack: swings at with a Elven dagger 1d4+1 +1 to hit
#
# AI: uses spells in this order EEST # -MIST -LIST-
#
#
Mimic
Mimics
15 15 15 18 15 15 15 18 0
5 10 10 0 20 -20 20 -20
6 0 18 5
360 160
0 0
12000 4000
400 160
#pics/monsters/mimic.dat
Mimic
4 0 1
0x000e0001 1
0x0002201f 2
0x00062025 4
#mtpl oppnts
0x0002200d 3
#regen
random 200 1d3+0
#
# skill: rapid healing
# spell: COFO: Confuse Foes --still needed
# attack: kicks at 2x for 1d8
# AI: casts COFO once in at 20'
# AI: Heals self when down to 10 HP
#
#
Naga
Nagas
17 12 10 16 17 4 4 14 0
20 0 10 0 10 0 10 0
4 0 18 30 0
800 400
24 8
14000 2000
640 320
#pics/monsters/nagas.dat
Nagas
2 1 2
0x000e0001 2
0x000e200e 3
#vnm bite
0x0009000c 1
random 200 1d3+0
Rune_Sword 300
#
# swings 4x with Rune broad sword 2d4+5 +5 to hit
# spell: HEME (self)
# skill: Venom Bite
#
#
Naga Chief
Naga Chiefs
20 14 13 17 20 6 6 12 -4
30 0 10 0 10 0 10 0
4 0 18 30 0
1000 200
60 12
16000 2000
800 400
#pics/monsters/nagas.dat
Naga
4 2 3
0x000e0001 2
0x000e200e 3
0x00162000 5
0x0009000c 4
0x00090043 6
#smn lsr dmn
0x00162079 1
#encht bow
random 200 1d3+0
Bronzed_Arrows_(20)
Hel_Sword 200
#
# same as naga, but with a tail swipe
# and LEDE
#
Necrolord
Necrolords
20 17 20 20 25 13 13 18 -33
50 -25 25 0 25 0 25 0
8 0 4 40 2
6660 0
666 0
60000 0
60000 0
#pics/monsters/necrolord.dat
Necrolord
6 7 9
0x000e0001 1
0x000e200a 5
0x00022028 2
0x00062020 3
0x0006201d 4
0x0002200d 6
0x00090051 13
0x00090047 12
0x00090043 10
0x001b0040 9
0x001b0056 8
0x00092035 7
0x001f0050 11
random 300 1d3+0
Emerald_Dagger 600 1d4+0
Emerald_Shield 600
Necroblade 600
Phoenix_Ring 600
Ring_of_Spell_Absorbtion 600
Ring_of_Elemental_Absorption 600
Spectre_Ring 600
Star_Great_Sword 600
#
# skill: leech enrg
# skill: grt rpd hl
# skill: stning
# skill: wither
# skill: regeneration
# spell: MAJ DE
# spell: MEDE
# spell: LEDE
# spell: Mind Vortex
# spell: Draw Foes
# spell: Spirit Hammer
# spell: REAL
#
#
Nomad
Nomads
17 10 10 16 15 10 10 14 8
5 0 5 0 5 0 5 0
1 0 16 2 2
32 12
0 0
720 240
80 72
#pics/monsters/nomad.dat
Nomad
4 0 2
0x000e0001 2
0x0006202a 1
#adr srg
0x00162077 1
#short bow
0x0016207a 2
#axe throw
random 200 1d3+0
Battle_Axe 200
#
# swings at ... with a battle axe for 1d8 damage
#
#
Ogre
Ogres
20 10 8 12 20 7 7 11 9
5 0 5 0 5 0 5 0
2 0 17 6
160 64
0 0
6400 2400
80 16
#pics/monsters/ogre.dat
Ogre
2 0 2
0x000e0001 1
0x0006202a 2
random 200 1d3+0
Well-balanced_rocks 50
#
#lsr adrenal surge
# punches once for 4d12
#
#
Orc
Orcs
19 11 5 15 18 6 8 12 3
5 0 5 0 5 0 5 0
2 0 16 4
72 24
0 0
6400 1600
400 160
#pics/monsters/orc.dat
Orc
3 0 5
0x000e0001 2
0x000e206c 3
#brth bshr
0x00162076 1
#crossbow
random 100 1d2+0
Crossbow 50
Bolts 200
Dwarven_War_Axe 50 1d3+0
Dwarven_Cleaver 25 1d3+0
#
# attack: swings at 2x with Dwarven broad sword # 2d4+2
#
#
Orc Chieftain
Orc Chieftains
19 11 12 16 19 9 8 14 0
8 0 8 0 8 0 8 0
3 0 16 8
112 16
0 0
8000 1600
4000 2400
#pics/monsters/orcchief.dat
Orc_Chief
5 0 5
0x000e0001 1
0x000e0001 3
#lsr ad srg
0x001e2037 4
#wld chrg
0x000e206c 3
#brth bshr
0x00162077 2
#shrt bow
#
random 100 1d3+0
Elven_Slayer 20
Mutorcs_Throwin'_Hammer 50
Orc_Helm 50
Orc_Arrows_(20) 200
#
# swings at with Dwarven broad sword 2d4+2
#
Psi Knight
Psi Knights
17 17 19 18 18 18 18 18 -4
20 0 20 0 20 0 20 0
8 0 16 35 2
1600 400
120 96
24000 8000
8000 4000
#pics/monsters/psiknight.dat
Psi_Knight
2 1 2
0x000e0001 1
0x001e2007 4
0x001b0016 2
random 200 1d3+0
Aura_Sabre 400
#
# spell: PUFO: Push Foes
# skill: Shadow Mist
# attack: swings 8x with a Aura Sword
#
#
#
Saurian
Saurians
20 12 10 13 20 8 8 13 0
5 -2 5 0 5 0 30 30
2 0 17 7
120 32
0 0
8000 1000
800 480
#pics/monsters/saurian.dat
Saurian
3 0 5
0x000e0001 3
0x00062021 2
#bite
0x00162022 1
#vnm
random 100 1d3+0
Dwarven_War_Hammer 50
Elven_War_Axe 50
Saurian_Blood_Drop 200
Saurian_War_Suit 100
#0x000603ec
#0x001603ed
#
# skill: Venom Bite
# skill: Venom Spray
# swings at with War Hammer 3d6
#
#
Senrat
Senrats
14 12 12 20 13 9 9 17 4
10 0 20 -10 5 0 10 0
3 0 20 4
40 16
0 0
800 240
400 160
#pics/monsters/senrats.dat
Senrat
3 0 1
0x000e0001 2
0x001e03e9 3
0x00162077 1
#shrt bow
random 200 1d3+1
#
#
Skeleton
Skeletons
13 10 2 13 13 2 2 13 6
10 0 20 -10 10 0 10 0
2 0 21 4
72 16
0 0
1200 400
24 16
#pics/monsters/skeleton.dat
Skeleton
2 0 2
0x000e0001 3
0x0016207a 2
random 100 1d3+0
Battle_Axe 100
#
# swings with a battle axe 1d8
# skill: axe throw
#
Spectre
Spectres
17 17 17 30 17 7 7 24 -33
90 -90 90 -90 90 0 10 0
1 0 21 20
333 66
1666 1333
54400 37000
5400 3200
#pics/monsters/spectre.dat
Spectre
3 1 2
0x000e0001 1
0x0006201d 3
0x00062023 2
0x001f0050 4
random 200 1d3+0
Reaper's_Scythe 400
#
# skill: Withering attack
# skill: Death Blow, 50%
# spell: SPHA: Spirit Hammer --still needed
#
#
Stalker
Stalkers
17 14 15 18 18 14 14 17 -8
5 0 10 0 10 0 5 0
5 0 21 38 2
1400 80
0 0
36000 4000
1200 600
#pics/monsters/stalker.dat
Stalker
5 0 4
0x000e0001 2
0x00062023 3
0x00162079 1
0x0006207b 5
0x0016207c 4
random 200 1d3+0
Death_Darts_(20) 300
Poison_Arrows_(20)_(20) 300
Thunder_Bolts_(10) 300
#
# skill: Death Blow 25%
# skill: ench bow
# skill: backstab
# skill: Psn blw drts
#
#
Stone Cleric
Stone Clerics
18 17 19 15 19 14 13 17 -7
10 0 25 -25 10 0 10 0
6 0 19 38 2
1600 400
260 80
42000 4000
8000 1800
#pics/monsters/stonecleric.dat
Stone_Cleric
12 5 5
0x000e0001 9
0x00062020 13
#stoning
0x00062024 12
#FOD
0x00062011 7
#Crs ST
0x00062012 4
#Crs IQ
0x00062013 5
#Crs WI
0x00062014 8
#Crs DX
0x00062015 2
#Crs CN
0x00062016 3
#Crs CH
0x00062017 1
#Crs Co
0x00062018 6
#Crs LU
0x00062019 11
#Crs AC
0x000f0106 14
#Qk Snd
0x001f0109 17
#pml rcks
0x0009010b 16
#Sm EELM
0x0009010e 15
#CRT SGlm
0x00090113 10
#DEPE
random 200 1d3+0
Dwarven_Mace 400
Rangers_Cloak 200
Thunder_Bolter 200
Thunder_Bolts_(10) 300
#
# skill: Stone Gaze
# skill: Fist of Death
# skill: Curse on Attributes
#effect: random attribute is lowered -10 and -1 per round or tick
# spell: QUSA: Quicksand
# spell: PURO: Pummeling Rocks
# spell: SUEE: Summon Earth Elemental
# spell: CRSG: Create Stone Golem
# spell: DEPE: Depetrify
# attack: swings 3x with Dwarven Mace 1d8+2 +2 to hit
#
#
Summoner
Summoners
18 17 19 18 18 15 15 18 0
10 0 10 0 10 0 10 0
1 0 19 40 2
1400 1000
244 120
36000 18000
1800 900
#pics/monsters/summoner.dat
Summoner
1 5 3
0x000e0001 1
0x001f0046 6
0x001f0055 2
0x00090017 3
0x00090043 4
0x0009003c 5
random 200 1d3+0
Emerald_Dagger 400
Breath_Ring 200
#
# spell: STFI: Star Fire
# spell: GRDE: Gravity Demiser
# spell: HEMA: Heal Major
# spell: LEDE
# spell: MIDR
# attack: swings 3x with Emerald Dagger 1d4+5 +5 to hit
#
#
War Monger
War Mongers
19 13 10 14 18 10 10 15 -2
10 0 5 0 5 0 10 0
3 0 16 17 2
140 60
0 0
6400 800
800 400
#pics/monsters/warmonger.dat
Warmonger
3 0 5
0x000e0001 3
0x00162078 2
#long bow
0x00062025 4
random 200 1d3+0
Arrows_(20) 100
Elven_War_Axe 100
Elven_Plate 100
Helm 50
#
# attack: swings 4x with a Dwarven War Hammer 3d6+2 +2 to hit
# skill: Multiple Opponents (2 opponents)
# AI: Each attacks a different front line person (1-4)
# AI: Multiple Opps after 2nd round
#
#
Tormentor
Tormentors
25 12 12 16 25 13 13 15 -10
10 0 5 0 5 0 10 0
6 0 16 20 2
960 160
0 0
16000 4000
1600 800
#pics/monsters/warmonger.dat
Tormentor
5 0 4
0x000e0001 2
0x00062025 3
#mtpl op
0x000e2073 5
#fell stk
0x000a206f 4
#chmp form
0x00162079 1
#enchant bw
random 200 1d3+0
Bluesilver_War_Axe 400 1d3+0
Elf_Arrows_(20) 200
Rune_Plate 50
#
# attack: swings 4x with a Dwarven War Hammer 3d6+2 +2 to hit
# skill: Multiple Opponents (2 opponents)
# AI: Each attacks a different front line person (1-4)
# AI: Multiple Opps after 2nd round
#
#
Zealot
Zealots
18 16 16 19 20 13 13 17 0
10 0 5 0 5 0 10 0
7 0 16 23 2
400 160
0 0
12000 4000
1200 400
#pics/monsters/warmonger.dat
Zealot
4 0 2
0x000e0001 1
0x000f0143 2
0x000a2070 3
#lsr wnd frm
0x000e2074 4
#fst of pn
random 200 1d3+0
Rune_Bracers 400 1d3+0
#
#
Wereworg
Wereworgs
21 5 6 16 21 6 6 12 6
5 0 5 0 5 0 5 0
3 0 18 12
120 30
0 0
6400 2400
80 40
#pics/monsters/wereworg.dat
Wereworg
2 0 1
0x000e0001 2
0x00022026 4
random 200 1d3+0
#
# skill: rapid healing, 1d6 per round
# attack: swings 1x with a War Axe for 3d6
# AI: attacks highest ST PC
#
#
Wight
Wights
15 13 12 12 15 3 3 13 4
2 0 5 0 5 0 2 20
1 0 21 24
360 120
0 0
16000 4000
1200 400
#pics/monsters/wight.dat
Wight
4 0 2
0x000e0001 1
0x00062027 4
#lsr eng lch
0x00022028 2
#grtr r heal
0x0016207a 3
#axe throw
random 200 1d3+0
Bluesilver_Throwing_Axe 200
#
# skill: Lifedraining (heals itself) attack 1d6, 1d6 goes from PC to wight
# skill: rapid healing
# attack: gropes at (for Lifedrain)
#
#
Wraith
Wraiths
16 12 10 13 16 2 2 13 2
2 0 5 0 5 0 2 20
2 0 21 18
240 120
0 0
4000 1600
400 240
#pics/monsters/wraith.dat
Wraith
2 0 1
0x000e0001 1
0x001603ee 2
#rpd hlg
random 200 1d3+0
#
# attack: punches at 2x for 1d4
# AI: gangs up on lowest ST HP in slots 1-4
#
#
#
Ghoul
Ghouls
16 11 10 12 16 2 2 13 9
5 0 5 0 5 0 2 50
2 0 21 4
48 16
0 0
1200 400
40 12
#pics/monsters/ghoul.dat
Ghoul
2 0 1
0x000e0001 2
0x00022026 1
#lsr rpd hlg
random 200 1d3+0
#
# attack: punches at 2x for 1d4
#
#
Yevil
Yevils
18 16 16 18 18 6 6 6 0
10 -10 5 0 2 10 5 0
1 0 18 20
600 66
66 30
16000 4000
600 300
#pics/monsters/yevil.dat
Yevil
3 1 2
0x000e0001
0x001e2008
0x0002201f
0x001f0027
random 200 1d3+0
Rune_Dagger 400
# skill: acid spray
# skill: rapid healing
# spell: LIBR: Lightning Breath
# attack: slices at 5x with rune short sword 1d8+4 +4 to hit
#
Shapeshifter
Shapeshifters
17 13 15 16 16 10 10 15 6
5 0 5 0 5 0 5 0
1 0 1 3
80 18
0 0
3200 1600
24 8
#pics/monsters/shapeshifter.dat
Shapeshifter
3 0 3
0x000e0001 1
0x00883003 3
#anma talk
0x000a203d 2
#cmleon
random 50 1d3+0
animal_hide 200
Earthworm 200
#
#chameleon
# skill: anima speak
# skill: rapid healing
# spell: SUWO --still needed
# claws at for 2d4 damage
#
#
Bear
Bears
25 10 3 16 25 3 3 12 7
5 0 10 0 5 0 5 0
3 0 18 2
96 24
0 0
3200 800
0 0
#pics/monsters/bear.dat
Bear
3 0 0
0x000e0001 1
0x00062029 2
0x000e2073 3
#random 200 1d3+0
#
# bear hug
# fellstrike
# attack: claws at for 3d4
# skill: Bear Hug; damage 1d4 per round player can't move. 20 STR req.
#
#
#
Wild Dog
Wild Dogs
14 10 2 16 14 2 2 10 10
5 0 5 0 5 0 5 0
1 0 1 1
20 4
0 0
800 400
0 0
#pics/monsters/wilddog.dat
Wild_Dog
2 0 0
0x000e0001 1
0x0006202a 2
#random 200 1d3+0
#
# attack: bites for 1d4
# skill: adrenal surge
#
#
#
Townie
Towns Folk
13 11 13 13 13 10 11 12 10
5 0 5 0 5 0 5 0
1 0 16 1
12 4
0 0
80 40
80 72
#pics/monsters/townie.dat
Townie
1 0 1
0x000e0001 4
random 300 1d2+0
#
# swings at ... with a battle axe for 1d8 damage
#
#
Thief
Thieves
15 13 11 18 13 12 11 17 7
5 0 5 0 5 0 10 0
2 0 16 3 2
42 18
0 0
1200 400
880 240
#pics/monsters/thief.dat
Thief
5 0 1
0x000e0001 1
0x000e03e8 4
0x001e03e9 3
0x00162077 2
#short bow
0x0016207a 5
#axe throw
random 400 1d3+0
#
# skill: Shadow Meld (hide in shadows 10%) try for a backstab (5% chance of success)
# skill: Pick Pocket (25%)
# attack: swings at with short sword 1d8
# attack: shoots Arrows_(20) 1d6 at range of 20'-40'
# AI: at 20' will shadow meld if advanced upon
# AI: Will fire Arrows_(20) from 30-40'
# AI: pickpocket after it's in melee to steal item in hand slot (weapons)
#
Warrior Wolf
Warrior Wolves
19 12 8 19 19 7 7 18 5
5 0 8 0 5 0 5 0
1 0 18 5
96 16
0 0
4000 1600
0 0
#pics/monsters/wolf.dat
Wolf
2 0 1
0x000e0001 1
0x000e2005 2
random 200 1d3+0
#
# attack: bites for 3d4
# skill: adrenal surge
#
#
#
Wolf
Wolves
16 10 4 18 18 5 5 14 7
10 0 10 0 10 0 10 0
1 0 18 2
48 24
0 0
800 240
0 0
#pics/monsters/wolf.dat
Wolf
2 0 0
0x000e0001 2
0x000e2005 1
#random 200 1d3+0
#
# attack: bites for 1d8
# skill: adrenal surge
#
Yeodaugh
Yeodaugh
14 17 30 25 13 17 11 20 -20
# Following are first % chance to avoid damage from, then %damage modifier, for each element.
# if the % damage modifier is negative, then the amount of damage is reduced by that percentage.
# If the % damage modifier is positive, then the amount of damage is increased by that percentage.
# The elements are in the order FIRE, EARTH, AIR, WATER
10 0 50 -50 30 -10 10 0
# Two numbers, the first is the number of attacks per round,
# the second is the number of d4 of 'back-damage', or damage done back to an attacker
10 0 4 30 2
4000 400
194 40
100000 20000
24000 8000
#pics/monsters/yeodaugh.dat
Yeodaugh
3 2 2
0x000e0001 1
0x0006200a 5
0x001e2007 4
0x000f0008 2
0x001b0016 3
random 200 1d3+0
Star_Sword 400 1d3+0
# SKILLS/SPELLS
# spell: MIEN: Mind Entangle --listed above but not here
# spell: MESH: Mental Shove --still needed
# spell: TEBL: Telekinetic Blast --still needed
# spell: PUFO: Push Foes
# skill: Leech Energy for 2d10 to heal self (3x)
# skill: Shadow Mist
# attack: swings 8x with a Rune Sword (2d8+4 damage +4 to hit)
#
#
#
#
Salamander
Salamanders
20 16 16 20 20 12 12 18 5
90 -90 20 0 20 0 0 50
1 5 18 8
80 36
80 36
15000 7000
60 30
#pics/monsters/elemf.dat
Fire_Elemental
1 2 1
0x000e0001
0x001f014f
0x001f0149
random 300 1d3+0
#
# spell: FIRS: Fire Shield
# spell: FLMI: Flaming Missiles
# spell: HEAT: Heat Iron (all PCs unequip weapons and metal armor) -- spell dropped
# spell: HOCO: Hot Coals --still needed
# attack: punches 8x for 2d8
#
#
Cuchulaiin
Cuchulaiins
23 17 17 17 23 17 17 17 23
5 0 5 0 5 0 5 0
4 0 17 35 2
400 50
0 0
1500 300
600 300
#pics/monsters/crueman.dat
Crueman
5 0 1
0x000e0001 3
0x00162078 1
0x0016207a 2
0x000e2073 4
0x000a2055 5
random 200 1d3+0
# attack
# attack: chops at with battle axe 1d8
# skill: long bow
# skill: axe throw
# skill: fell strike
# skill: titan form
#
Super Golem
Super Golems
20 14 14 12 21 9 9 13 5
10 0 10 0 10 0 10 0
1 0 18 23
800 80
0 0
16000 4000
300 60
#pics/monsters/golems.dat
Stone_Golem
3 1 1
0x000e0001 4
0x0006201c 2
0x000a2055 8
0x0009010e 6
random 200 1d3+0
#
# skill: Slowing Grope
# attack: punches 5 times for 4d12
# skill: titan form
# spell: CRSG
#
#
Outland Warrior
Outland Warriors
19 13 10 18 19 10 10 15 5
5 0 5 0 5 0 5 0
3 0 16 4 2
96 16
0 0
4000 800
400 320
#pics/monsters/nomad.dat
Human_Male02
7 0 4
0x000e0001 3
0x000e2005 6
0x000e203f 7
0x001a2036 4
0x00062075 5
0x00162078 1
#long bow
0x0016207a 2
#axe throw
random 100 1d3+0
Blade_of_N'anoc 50
Dwarven_Battle_Axe 100
Outlands_Animal_Armor 200
#adrnl srg
#wild pml
#aml roar
#beserk
#an roar
#
#
#
#PHIL's MONSTERS
#
#
SlyWeasel
SlyWeasels
10 12 4 20 13 2 2 12 4
10 0 10 0 10 0 10 0
2 0 1 2
14 7
0 0
400 160
0 0
#pics/monsters/wolf.dat
slyWeasel
1 0 1
0x000e0001 4
random 200 1d3+0
#
# attack: bites for 1d8
#
Werewolf
Werewolves
26 4 4 20 18 1 1 10 -7
10 0 10 0 10 0 10 0
3 0 4 20 2
1700 300
0 0
1200 400
200 10
#pics/monsters/wolfman.pic
wolfman
3 0 1
0x000e0001 1
0x000e2005 2
0x000e2052 3
random 200 1d3+0
#
# attack: bites for 1d8
# skill: adrenal surge
# skill: Split moment
#
Philibuster
Philibusters
13 18 15 11 12 18 2 14 -3
10 -30 10 -30 10 -30 10 -30
3 0 4 24 2
1600 300
200 100
1600 400
260 20
#pics/monsters/wolf.dat
philibuster
5 0 1
0x000e0001 1
0x00162010 2
0x0006201e 2
0x001a204e 2
0x00162002 3
random 200 1d3+0
#attack
# skill: breathe acid
# skill: psi-force
# skill: mind wreck
# skill: breathe fire
Crypt Thing
Crypt Things
#ST IQ WI DX CN CH CO LK AC
16 13 18 12 19 10 2 14 -9
0 0 70 -70 70 -70 70 -70
6 0 21 22 2
1300 300
300 80
8000 400
200 10
#something
Lich
3 1 1
0x000e0001 1
0x0006201d 8
0x00062027 6
0x000f0106 3
random 200 1d3+0
#
Vampiress
Vampiresses
#ST IQ WI DX CN CH CO LK AC
25 17 25 25 25 25 25 3 -13
40 20 20 0 40 0 40 0
6 2 4 22 1
1300 300
300 60
8000 400
200 10
#something
vampiress
3 0 1
0x000e0001 1
0x0006201d 2
0x00062027 6
random 200 1d3+0