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dragonbait
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Post by dragonbait »

Below is the monsters.txt file in code. (again, Rickstavern may have new monsters that he used in his mods and we may have received the updated monsters.txt file from Jykler after the Megamod was released. Would need to check with RT to find out for sure, but the updated monsters.txt file I received from Jykler is listed in code below.

Code: Select all

#
# UPDATED MONSTERS CONFIG - 09-28-2004
#
# This is the source file for the Monster Type Compiler
# Below are a couple example creatures.  Each field is # enumerated for the
# first creature on the list, while following creatures # are simply given
# in source form.
#
# Name (spaces are allowed, but discouraged)
Red Dragon
Red Dragons
# ST IQ WI DX CN CH CO LK AC
30 17 18 18 30 10 10 18 1
# Following are first % chance to avoid damage from, then %damage modifier, for each element.
# if the % damage modifier is negative, then the amount of damage is reduced by that percentage.
# If the % damage modifier is positive, then the amount of damage is increased by that percentage.
# The elements are in the order FIRE, EARTH, AIR, WATER
20 -20 10 -10 10 -10 10 -10
# five numbers, the first is the number of attacks per round,
# the second is the number of d4 of 'back-damage', or damage done back to an attacker
# The third is the 'monster type', from the following list (use the NUMBER!):
# Normal - - - - - -  1 (default if none defined - same as Human-like)
# Water Creature - -  2
# Boss - - - - - - -  4
# Human-like - - - - 16
# Large Human-like - 17
# Large Non-Human  - 18
# Mage-like  - - - - 19
# Senrats  - - - - - 20
# Undead - - - - - - 21
# The fourth is the monster 'level', equivelant to a PC level - that is, one-on-one, what level PC
# should be able to defeat a single one of whatever it is?
# The fifth is optional, and represents gender.  This can be '0' for neutral (the default), '1' for female, or '2' for male.
2 0 18 38
# MaxHP HPVariance
# MaxHP is the maximum HP value allowed for this # creature
# HPVariance is the maximum amount by which MaxHP may be # reduced (random up to this value)
1200 400
#
# MaxSP SPVariance (similar to above, for Spell Points)
300 150
#
# MaxXP XPVariance (similar to above, for Experience # Points)
24000 4000
#
# MaxGP GPVariance (similar to above, for Gold Pieces)
4800 800
#
# path/filename for graphical representation (i.e. # picture) of this monster
#pics/monsters/reddragon.dat
Red_Dragon
# Number of skills, followed by number of spells, followed (optionally) by the number of item entries
4 0 1
# Below is one entry for each skill/spell counted above. # In this example, only one skill.
# This entry is the hex number (lower case hex # characters) representing the ActionID of the
# skill/spell.
#
#
0x000e0001 1
0x00162000 4
0x00062001 3
0x00162002 2
#
# skill: tail swipe can knock PC's down losing attack for that round and hitting them for 2d10
# from 20'
# skill: grab hold a PC; 1 round for every 1 pt. under 17 ST (14 ST means they are held 3 rounds)
# skill: breathe fire 3d12 group 40'
# attack: claws for 4d6 4 times
#
# Now we've got the item entry.  They are of the form:
# <item_name> <chance &#40;out of 1000&#41;> <count &#40;<x>d<y>+<z>&#41;>
# <chance> is applied to each item &#40;and each instance of each item, from <count>&#41;
# <count> is optional, and defaults to '1'.
# The special <item_name> of 'random' causes random item selection from the
# list of items for the current map &#40;on which the monster is killed&#41;.
# There should be exactly the same number of item entries as specified on the count line, above.
# In this case, one.
#  &#40;random items from level list, guaranteed to be found, from 2-4 of them&#41;
random 200 1d3+0
#
#
#
Aldorik
Aldoriks
12 17 20 13 14 13 13 18 4
# Following are first % chance to avoid damage from, then %damage modifier, for each element.
# if the % damage modifier is negative, then the amount of damage is reduced by that percentage.
# If the % damage modifier is positive, then the amount of damage is increased by that percentage.
# The elements are in the order FIRE, EARTH, AIR, WATER
30 -5 10 0 30 0 10 0
# Two numbers, the first is the number of attacks per round,
# the second is the number of d4 of 'back-damage', or damage done back to an attacker
1 0 16
194 54
294 90
16000 8000
1800 400
#pics/monsters/aldorik.dat
Aldorik
1 4 2
0x000e0001 1
0x000f0002 3
0x000b0004 5
0x000f0008 4
0x0009001b 2
random 200 1d3+0
PyroWand 1000
#
#
#
Beholder
Beholders
18 17 18 14 16 5 5 18 0
# Following are first % chance to avoid damage from, then %damage modifier, for each element.
# if the % damage modifier is negative, then the amount of damage is reduced by that percentage.
# If the % damage modifier is positive, then the amount of damage is increased by that percentage.
# The elements are in the order FIRE, EARTH, AIR, WATER
10 0 10 0 10 0 10 0
# Two numbers, the first is the number of attacks per round,
# the second is the number of d4 of 'back-damage', or damage done back to an attacker
1 0 18 35 0
1600 800
# HP
800 400
# sp
24000 4000
# xp
800 400
# gp
#pics/monsters/beholder.dat
Beholder
1 3 1
0x000e0001 1
0x000f000e 3
0x000f0143 4
0x000f0002 2
random 400 1d3+0
#
# spell&#58; VEST&#58; Venom Strike
# spell&#58; FIFI&#58; Fire Fist
# spell&#58; Eest
#
Argo
Argos
20 17 29 18 18 5 5 19 -2
# Following are first % chance to avoid damage from, then %damage modifier, for each element.
# if the % damage modifier is negative, then the amount of damage is reduced by that percentage.
# If the % damage modifier is positive, then the amount of damage is increased by that percentage.
# The elements are in the order FIRE, EARTH, AIR, WATER
10 0 10 0 10 0 10 0
# Two numbers, the first is the number of attacks per round,
# the second is the number of d4 of 'back-damage', or damage done back to an attacker
1 0 18 40 2
2400 800
# HP
1200 600
# sp
36000 4000
# xp
2400 800
# gp
#pics/monsters/abeholder.dat
Abeholder
2 3 1
0x000e0001 1
0x000f000e 8
0x000f0146 9
0x00062001 4
0x000f0002 7
random 600 1d3+0
#  
# spell&#58; VEST&#58; Venom Strike
# spell&#58; FIBL&#40;fire blast, 4d4 damage&#41;
# skill&#58; grab from 40' &#40;with tentacles&#41;
# spell&#58; EEST
#
Black Claw Warlock
Black Claw Warlocks
13 17 18 15 14 12 13 18 2
# Following are first % chance to avoid damage from, then %damage modifier, for each element.
# if the % damage modifier is negative, then the amount of damage is reduced by that percentage.
# If the % damage modifier is positive, then the amount of damage is increased by that percentage.
# The elements are in the order FIRE, EARTH, AIR, WATER
30 -5 10 0 30 0 10 0
# Two numbers, the first is the number of attacks per round,
# the second is the number of d4 of 'back-damage', or damage done back to an attacker
1 0 19 20 2
144 48
144 48
24000 3200
2400 800
#pics/monsters/blackclaw.dat
BlackClaw_Warlock
1 8 2
0x000e0001 1
0x00090017 2
#hema
0x001f0011 5
#list
0x00090033 7
#mind ogre
0x000b0029 3
#mist
0x00090034 9
#mnd glm
0x000b0014 4
#bsrk rage
0x000f000e 8
#vnm stk
0x001f000b 6
#MAAR
random 100 1d3+0
Mage's_Ring 50
#
# spell&#58; HEME&#40;heal medium&#41;
# spell&#58; LIST&#40;lightning storm, 4d6 damage&#41;
# spell&#58; MIOG&#58; Mind Ogre
# spell&#58; MIPH&#58; Mind Phazing                    --still needed
# spell&#58; MIST&#58; Create Mist
# spell&#58; SUAS&#58; Summon Assasin &#40;Dark Rogue&#41;     --still needed
# attack&#58; swings at with a Elven dagger 1d4+1 +1 to hit
#
# AI&#58; uses spells in this order MIPH-MIST
# -LIST-MIOG-HEMA-SUAS
#
#
Giant Spider
Giant Spiders
15 10 4 17 17 4 4 14 8
# Following are first % chance to avoid damage from, then %damage modifier, for each element.
# if the % damage modifier is negative, then the amount of damage is reduced by that percentage.
# If the % damage modifier is positive, then the amount of damage is increased by that percentage.
# The elements are in the order FIRE, EARTH, AIR, WATER
5 0 10 0 5 0 10 0
# Two numbers, the first is the number of attacks per round,
# the second is the number of d4 of 'back-damage', or damage done back to an attacker
1 0 18 4 0
48 24
0 0
800 160
0 0
#pics/monsters/gspider.dat
Giant_Spider
2 0 1
0x000e0001 1
0x00062003 2
random 300 1d3+2
#
# poison bite 1d6 +1 HP each round
#
#
Brideck
Bridecks
19 12 12 15 18 10 10 15 3
1 10 25 -25 10 0 10 0
2 0 17 5 0
60 12
0 0
1600 400
40 16
#pics/monsters/brideck.dat
Brideck
2 0 1
0x000e0001 1
0x001603ee 2
random 200 1d3+0
#
# swings at with mace for 1d8 damage
#
#
#TOWN
Brideck Magi
Brideck Magi
18 16 17 15 17 10 10 15 3
1 10 40 -30 10 0 10 0
1 0 19 6 0
72 16
72 16
3200 800
800 260
#pics/monsters/brideckmagi.dat
Brideck_Magi
2 2 2
0x000e0001 1
0x001603ee 2
0x00090006 3
0x000b000d 4
random 100 1d3+0
Ring_of_Protection 50
#
# spell&#58; HELI&#58; Healing Light &#40;on self&#41;
# spell&#58; WOLF&#58; Summon Wolf
# attack&#58; swings at with staff for 1d6 damage
#
#
Crippler
Cripplers
21 8 5 12 19 5 5 10 9
0 0 0 0 0 0 0 0
2 0 17 6 0
64 24
0 0
960 200
40 24
#pics/monsters/crippler.dat
Crippler
3 0 1
0x000e0001 1
0x00062004 2
0x000e2029 3
random 200 1d3+0
#
#skills=crippler stun
#bear hug
#
#
Crueman
Cruemen
15 11 12 16 17 11 11 13 3
5 0 5 0 5 0 5 0
2 0 16 6 2
48 24
0 0
1200 400
400 160
#pics/monsters/crueman.dat
Crueman
4 0 3 
0x000e0001 1
0x000e2005 2
0x00062075 4
0x0016207a 3
#axe throw
random 100 1d3+0
Studded_Leather 100
Elven_Axe 100
#skills&#58;lsr adr, beserk
#
#
#
Cwn Annwn
Cwn Annwn
19 13 6 33 19 9 9 13 0
# The elements are in the order FIRE, EARTH, AIR, WATER
50 -50 10 0 10 0 0 25
6 0 1 35
1666 660
0 0
16000 4000
0 0
#pics/monsters/cwnannwn.dat
Cwnannwn
4 0 1
0x000e0001 3
0x00022006 4
0x001e2007 2
0x000a203d 1
random 200 1d3+0
#
# attack&#58; bites 6x for 2d4
# skill&#58; Shadom Form
# skill&#58; Shadow Mist
# skill&#58; chameleon
#
#
Dactyl
Dactyls
15 6 8 19 15 4 4 12 0
10 -10 10 0 10 0 10 0
2 0 18 15 0
600 60
0 0
14000 2000
0 0
#pics/monsters/dactyl.dat
Dactyl
2 0 1
0x000e0001 1
0x001e2008 2
random 400 1d3+0
#
# attack&#58; claws 4x for 1d7
# skill&#58; Venom Spray
#
#
#
Dark Rogue
Dark Rogues
15 16 11 19 15 12 12 18 -3
7 0 7 0 15 0 7 0
2 0 16 12 2
120 24
0 0
6400 800
2400 800
#pics/monsters/drogue.dat
Dark_Rogue
8 0 5
0x000e0001 5
0x000e03e8 1
0x001e03e9 8
#hide shadows
0x00022006 6
#shadow
0x00022009 4
#confuse
0x00162077 2
#short bow
0x0006207b 7
#backstab
0x0016207c 3
#psn blw gun
random 400 1d3+2
Bluesilver_Shield 50
Shadow_Shield 50
Shadow_Blade 50
Shadow_Hood 50
#
# skill&#58; Shadow Form &#40;36%&#41; try for a backstab &#40;12% chance of success&#41;
# skill&#58; Pick Pocket
# skill&#58; Confuse
# skill&#58; Shadow Steal
# attack&#58; swings 2x with a short sword 1d8+1 +1 to hit
# attack&#58; shoots 3 Arrows_&#40;20&#41; 1d6 at range of 20'-60' &#40;30 Arrows_&#40;20&#41; in inventory&#41;
#
#
#
Dark Sidhe Lord
Dark Sidhe Lords
17 17 20 21 18 18 18 18 -12
20 0 20 0 20 0 20 0
8 0 4 35 2
1600 400
120 96
36000 4000
8000 4000
#pics/monsters/darksidhe.dat
Dark_Sidhe
4 1 5
0x000e0001 3
0x001e2007 2
0x001b0016 6
0x00162079 1
0x001e204d 5
random 300 1d3+0
Rune_Sword 300
Shadow_Shield 100
Elf_Bow 100
Elf_Arrows_&#40;20&#41;_&#40;20&#41; 300
#
# 
# skill&#58; attack
# skill&#58; mist walker
# spell&#58; push foes
# skill&#58; Ench Bow
# skill&#58; Telekinesis
#
Dark Ubu
Dark Ubi
15 17 17 18 15 19 19 18 -4
25 0 25 0 25 0 25 0
4 0 19 45 1
1800 800
400 240
32000 2000
2400 800
#pics/monsters/ubu.dat
Ubu
5 2 4
0x000e0001 2
0x0016200b 3
0x0016200c 4
0x00090017 5
0x001f003d 7
0x00162079 1
0x001b0056 6
#bow abv
random 200 1d3+0
Runic_Short_Sword 200
Quick_Bow 100
Starkind_Arrows_&#40;20&#41;_&#40;20&#41; 300
#
# skill&#58; Spellbind
# skill&#58; Entangle
# spell&#58; HEMA&#58; Heal Major
# spell&#58; MIND&#58; Mind Drain
# spell&#58; DRFOes 
#
Darcwood Tree
Darcwood Trees
20 14 14 10 20 8 8 14 4
1 98 50 -50 25 -25 50 -50
1 0 18 8
200 96
36 12
6400 3200
80 40
#pics/monsters/tree.dat
Darcwood
2 1 2
0x000e0001 1
0x0016200c 2
0x000b0108 3
random 200 1d3+0
Bundle_of_Sticks 400
#
#Anteus Gift
# attack&#58; swings at for 1d8
# skill&#58; entangle
#
#
Demon Lord
Demon Lords
22 10 10 26 17 4 4 14 -13
50 -50 20 0 20 0 10 -10
6 0 4 18 0
1666 333
660 330
16000 2000
1200 600
#pics/monsters/demonlord.dat
Demon_Lord
3 2 2
0x000e0001 1
0x0002200d 2
0x000e200e 3
0x000f0146 5
0x00090043 4
random 200 1d3+0
Runic_Great_Sword 200
#
# swings 4x with Rune broad sword 2d4+5 +5 to hit
# skill&#58; Regeneration
# skill&#58; Venom Bite 
# spell&#58; FIBL&#58; Fire Blast
# Spell&#58; LEDE
# attack&#58; claws at 6x for 3d6 
#
#
#
Dorendor
Dorendors
19 10 10 17 19 8 8 15 -4
10 0 10 0 10 0 10 0
6 0 18 25
800 400
0 0
12000 9000
4000 400
#pics/monsters/dorendor.dat
Dorendor
2 0 2
0x000e0001 1
0x000e200f 2
random 200 1d3+0
Bluesilver_War_Axe 400
#
# skill&#58; Beserk
# attack&#58; Swings 6x with BS War Axe 3d8+4 +4 to hit 
#
#
Dorukan
Dorukan Clones
13 17 19 17 14 12 13 15 4
30 -5 10 0 30 0 10 0
2 0 4 10 2
196 24
196 64
16000 4000
4000 800
#pics/monsters/dorukan.dat
Dorukan
2 5 1
0x000e0001 1
0x00320003 2
0x000b000d 7
#suwo
0x000b0014 3
#bera
0x000f000a 6
#eel blight
0x000f000e 5
#vnm strike
0x000b0004 4
#lipr
random 200 1d3+0
#
#
#
Green Dragon
Green Dragons
29 15 15 15 29 10 10 18 -2
50 -20 10 0 40 -20 10 0
2 0 18 20
800 160
0 0
16000 2000
8000 4000
#pics/monsters/greendragon.dat
Green_Dragon
4 0 5
0x000e0001 1
0x00162000 4
#tail
0x00062001 3
#grab
0x00162010 2
#acid
random 100 1d3+0
Dragon Blood Drop 200
Bluesilver_War_Axe 50
Rune_Axe 25
Loki's_Axe 25
#
# skills&#58; 
# tail swipe
# grab 
# acid breath
#
#
#
#
Dwarf
Dwarves
19 12 12 14 19 8 8 14 4
8 0 50 -10 8 0 8 0
1 0 16 2 2
20 8
0 0
320 80
800 560
#pics/monsters/dwarf.dat
Dwarf
2 0 2
0x000e0001 2
0x00162076 1
#crossbow
Banded_Armor 100
random 100 1d2+0
# swings at with a battle axe  1d8
#
#
#
#
Earth Elemental
Earth Elementals
22 15 15 14 18 8 8 18 2
8 0 90 -90 5 0 5 0
2 0 18 7
132 24
132 24
8000 2400
80 40
#pics/monsters/eleme.dat
Earth_Elemental
1 2 1
0x000e0001 1
0x000f0102 2
0x000f0106 3
random 300 1d3+0
#
# spell&#58; Throw Dust
# spells&#58; QUSA &#40;quicksand, slows&#41; 
# STST &#40;Stone Strength, 8d4 one-person heal&#41;      --still needed
# punches for 4d12
#
#
#
#
Fire Elemental
Fire Elementals
18 17 18 21 18 12 12 18 0
90 -90 20 0 20 0 0 50
1 5 18 8
132 40 
132 40
8000 2400
80 40
#pics/monsters/elemf.dat
Fire_Elemental
1 2 1
0x000e0001 1
0x001f014f 3
0x001f0149 2
random 300 1d3+0
#
# spell&#58; FIRS&#58; Fire Shield
# spell&#58; FLMI&#58; Flaming Missiles
# spell&#58; HEAT&#58; Heat Iron &#40;all PCs unequip weapons and metal armor&#41; -- spell dropped
# spell&#58; HOCO&#58; Hot Coals                  --still needed
# attack&#58; punches 8x for 2d8
#
#
Water Elemental
Water Elementals
19 17 18 23 18 12 12 18 0
20 -20 0 50 10 0 90 -90
3 0 2 14
132 40
132 40
8000 2400
80 40
#pics/monsters/elemh.dat
Water_Elemental
1 3 1
0x000e0001 1
0x000f0133 2
0x001f0134 4
0x000f0131 3
#wtr spout
random 300 1d3+0
#
# spell&#58; INIC&#58; Instant Ice
# spell&#58; ICDA&#40;ice darts, 4d6 party damage&#41;
# attack&#58; punches 4x for 2d6
#
#
#
Air Elemental
Air Elementals
18 17 18 25 18 12 12 18 0
0 40 20 0 90 -90 20 0
1 0 18 8
132 40
132 40
8000 2400
80 40
#pics/monsters/elema.dat
Air_Elemental
2 3 1
0x000e0001 1
0x001e2007 3
0x000f011c 5
0x001f011e 2
0x001f0122 4
random 300 1d3+0
#
# skill&#58; Shadom Mist &#40;70%&#41;
# spell&#58; ARAM&#58; Ariel's Ambush
# spell&#58; FIAI&#58; Fists of Air
# spell&#58; VASP&#58; Vacuum Spell
# attack&#58; punches 8 times for 2d4
# 
#
Enchantress
Enchantresses
13 17 17 15 15 19 20 19 0
20 0 20 0 20 0 20 0
3 0 19 8 1
104 36
220 100
8000 1600
800 260
#pics/monsters/enchantress.dat
Enchantress
13 3 6
0x000e0001 1
0x0016200b 6
0x0016200c 7
0x00062011 13
0x00062012 10
0x00062013 11
0x00062014 12
0x00062015 3
0x00062016 4
0x00062017 1
0x00062018 2
0x00062019 14
0x000f0008 9
0x0009000c 15
0x000b0007 16
0x00162077 2
#short bow
random 50 1d3+0
Champion_Stone 50
Elven_Short_Sword 200
Enchantress_Hairs 100
Lightning_Lute 10
Lute 50
#
# skill&#58; Spellbind
# skill&#58; Entangle
# skill&#58; Curse on Attributes
# effect&#58; random attribute is lowered -10 and -1 per round or tick
# spell&#58; MIEN       --was listed above, but not here
# spell&#58; HEME       --was listed above, but not here
# spell&#58; LEIN       --was listed above, but not here
# spell&#58; COFO                        --still needed
# spell&#58; SHOC                        --still needed
# attack&#58; swings at with Elven Short Sword # 2x 1d8+1 +1 to hit
#
#
Firbolg
Firbolgs
15 11 11 15 17 7 7 13 9
5 0 5 0 5 0 5 0
2 0 17 2 2
48 16
0 0
800 160
40 16
#pics/monsters/firbolg.dat
Firbolg
1 0 1
0x000e0001 2
random 200 1d3+0
#
# attack&#58; swings with dagger for 1d4 damage
#
#
Ghost
Ghosts
17 14 18 20 18 6 6 14 -10
99 -99 99 -29 10 50 99 -99
4 1 16 10
24 16
20 8
4000 1600
0 0
#pics/monsters/ghost.dat
Ghost
4 1 1
0x000e0001 1
0x00062027 5
#Ls leech Eng
0x00062013 2
#Curse Wisdom
0x0002200d 3
#regen
#SPELL below
0x000f011c 4
random 50 1d3+0
#
# attack&#58; swings at with broad sword 2d4
#
#
#
Goblin
Goblins
17 10 12 14 17 6 6 16 5
5 0 5 0 5 0 3 0
1 0 16 5
24 8
0 0
640 160
40 8
#pics/monsters/goblin.dat
Goblin
2 0 3
0x000e0001 2
0x00162077 1
random 100 1d3+0
Fish_Scales 200
War_Axe 100
#
# attack&#58; swings at with broad sword 2d4
# skill&#58; short bow
#
#
#
Air Giant
Air Giants
27 12 8 14 21 6 6 14 0
0 40 20 0 90 -90 20 0
2 0 17 12
96 84
0 0
22000 18000
600 300
#pics/monsters/elema.dat
Air_Elemental
1 1 1
0x000e0001 1
0x000f011b 4
random 200 1d3+0
# attack&#58; punches 2x 3d8
# spell&#58; ARWI&#58; Arctic Wind
#
#
#
Air Golem
Air Golems
17 11 9 19 18 9 9 15 3
0 70 20 0 90 -90 20 0
1 0 18 6
56 24
0 0
15000 3000
300 60
#pics/monsters/elema.dat
Air_Elemental
1 1 1
0x000e0001 1
0x000b0119 4
random 200 1d3+0
# attack&#58; punches 2x 2d4
# spell&#58; AICL&#58; Air Cloak
#
#
#
Clay Golem
Clay Golems
20 10 10 14 20 9 9 12 0
10 0 90 -50 10 0 6 40
2 0 18 4 
72 24
0 0
960 160
30 20
#pics/monsters/golemc.dat
Clay_Golem
2 0 1
0x000e0001 2
0x00022026 1
random 200 1d3+0
#
#
#
#
Iron Golem
Iron Golems
20 10 10 12 18 9 9 12 -4
5 0 10 0 5 40 10 0
3 0 18 6
364 32
0 0
8000 800
240 60
#pics/monsters/golemi.dat
Iron_Golem
3 0 1
0x000e0001
0x00062004
0x0016201a
random 200 1d3+0
#
# skill&#58; stun attack
# skill&#58; poison gas
# attack&#58; punches 6x 3d8
#
#
Robttt Golem
Robttt Golems
25 16 10 13 18 10 10 12 -20
4 0 15 0 5 50 10 0
1 0 18 20
1800 200
800 200
16000 4000
800 200
#pics/monsters/golemr.dat
Robttt_Golem
3 0 1
0x000e0001 1
0x0016201a 2
0x0006201b 3
random 200 1d3+0
#
# Hands turn into blades and swing once for __6d12
# Poison Gas
#
#
Stone Golem
Stone Golems
22 10 10 12 22 9 9 13 0
10 0 90 -50 10 0 0 5
3 0 18 15
240 96
0 0
8000 4000
80 40
#pics/monsters/golems.dat
Stone_Golem
2 0 1
0x000e0001 2
0x0006201c 1
random 200 1d3+0
#
# skill&#58; Slowing Grope
# attack&#58; punches 5 times for 4d12
#
#
Ice Golem
Ice Golems
20 10 10 12 21 9 9 13 5
10 25 10 0 10 0 25 -25
1 0 18 15
240 60
0 0
16000 4000
400 80
#pics/monsters/golems.dat
Water_Elemental
2 0 1
0x000e0001 1
0x0006201c 4
random 200 1d3+0
#
#
Gnomicron
Gnomicrons
18 17 19 14 18 9 9 12 -10
10 0 15 -10 0 40 10 0
4 6 17 22 1
1200 400
320 160
28000 4000
800 400
#pics/monsters/gnomicron.dat
Gnomicron
2 2 3
0x000e0001 1
0x001f0011 3
#list
0x000b0042 4
#Ltng shld
0x0006201b 5
#bld hnds
random 200 1d3+0
Sprite_Wand 100
Fafnir's_Ring 200
#
# spell&#58; LIST&#58; Lightning Strike
# spell&#58; LISH&#58; Lightning Shield
# spell&#58; *ELSK&#58; "Electric Skin" - &#40;new one I made up - causes
# any who hit/touch the Gnomicron to take electric shock damage of 4d8
#                  --ELSK not a known spell
# attack&#58; slashes 4 times for 2d4
#
#
Guardian of Rennibister
Guardians of Rennibister
16 15 13 15 15 12 12 15 1
5 0 5 0 5 0 5 0
1 0 16 3 2
40 20
0 0
2400 800
400 300
#pics/monsters/guard.dat
Guard_of_Rennibister
2 0 7
0x000e0001 4
0x00162076 2
#crossbow shot
Banded_Armor 100
Helm 50
Elven_Helm 50
Long_Sword 50
Elven_Sword 20
Obsidian_Bolts 50
Bronzed_Arrows_&#40;20&#41; 20
# 
# swings at with long sword 2d6
#
#
#
#
Harpy
Harpies
15 17 18 15 16 14 14 18 8
10 0 10 0 10 0 10 0
3 0 17 10 1
56 24
98 26
2400 800
400 160
#pics/monsters/harpy.dat
Harpy
1 2 2
0x000e0001 1
0x0009000c 2
0x000f000e 3
Raven_Beak 200
random 50 1d3+0
#
# spell&#58; HEME&#58; Heal Medium &#40;self&#41;
# spell&#58; VEST&#58; Venom Strike
# attack&#58; claws at for 1d6
#
#
#
#
Jack O'Hare
Jack O'Hares
14 12 13 19 17 9 9 22 6
5 0 22 -2 5 0 5 0
3 0 17 5
72 24
0 0
2400 800
240 80
#pics/monsters/jackhare.dat
Jack_O_Hare
3 0 1
0x000e0001 2
0x000e03e8 3
0x001e03e9 1
random 200 1d3+0
#
#
Kobold
Kobolds
13 11 11 18 14 7 6 13 7
5 0 5 0 5 0 5 0
1 0 16 2
18 8
0 0
120 80
80 72
#pics/monsters/crippler.dat
Crippler
2 0 2
0x000e0001 1
0x00162077 2
#short bow
Spear 100
random 50 1d3+0
# attack&#58; slices at with dagger 1d4
#
#
#
#
Landvaettir
Landvaettirs
15 10 11 13 15 8 8 14 10
5 0 10 0 5 0 5 0
1 0 21 3 0
184 64
0 0
9600 1600
400 240
#pics/monsters/landvaettir.dat
Landvaettir
4 0 1
0x000e0001 1
0x0006201d 3
#wither
0x00062027 4
#lsr eng lch
0x00022028 2
#grtr r heal
random 200 1d3+0
#
# skill&#58; Withering attack
# attack&#58; swings at &#40;?&#41;
#
#
Lich
Liches
17 17 17 17 17 7 7 17 -3
15 0 15 0 15 0 15 0
1 0 21 18
366 133
366 333
20000 6000
16000 8000
#pics/monsters/lich.dat
Lich
6 0 2
0x000e0001 1
0x0006201d 2
#wither
0x001e2007 3
#mst wlk
0x0006201e 5
#psi force
0x000e2073 4
#fell stk
0x000e200a 6
#egy lch
random 200 1d3+0
Spectre_Ring 50
#
# skill&#58; Withering attack
# skill&#58; Shadow Mist
# skill&#58; Silence Magika&#58; takes away spell casting ability for Mages
# skill&#58; Psi Force
# spell&#58; LESU                     --still needed
#
# swings 4 times with a Rune mace 1d8+5
#
#
Lightning Mage
Lightning Mages
12 17 17 14 14 12 12 15 -2
# Following are first % chance to avoid damage from, then %damage modifier, for each element.
# if the % damage modifier is negative, then the amount of damage is reduced by that percentage.
# If the % damage modifier is positive, then the amount of damage is increased by that percentage.
# The elements are in the order FIRE, EARTH, AIR, WATER
20 -10 5 5 10 -5 0 10
# Two numbers, the first is the number of attacks per round,
# the second is the number of d4 of 'back-damage', or damage done back to an attacker
1 0 19 10 2
104 18
240 60
9600 1600
2400 800
#pics/monsters/lightning_mage.dat
Lightning_Mage
2 5 5
0x000e0001 1
0x00062027 4
#lssr eng lch
0x000f0002 5
#eestk
0x001f0011 6
#list
0x000b0029 7
#mist
0x000b0119 2
#aircloak
0x0009001b 3
#LOHE
random 100 1d3+0
eelballs 20
Mage_Hood 20
Mord_Cloak 100
Rune_Dagger 200
#
# spell&#58; EEST &#40;Eel Strike&#41;
# spell&#58; LIST&#40;lightning storm, 4d6 damage&#41;
# spell&#58; MIST&#58; Create Mist
# spell&#58; AICL&#58; Air Cloak
# attack&#58; swings at with a Elven dagger 1d4+1 +1 to hit
#
# AI&#58; uses spells in this order EEST # -MIST -LIST-
#
#
Mimic
Mimics
15 15 15 18 15 15 15 18 0
5 10 10 0 20 -20 20 -20
6 0 18 5
360 160
0 0
12000 4000
400 160
#pics/monsters/mimic.dat
Mimic
4 0 1
0x000e0001 1
0x0002201f 2
0x00062025 4
#mtpl oppnts
0x0002200d 3
#regen
random 200 1d3+0
# 
# skill&#58; rapid healing
# spell&#58; COFO&#58; Confuse Foes          --still needed
# attack&#58; kicks at 2x for 1d8
# AI&#58; casts COFO once in at 20'
# AI&#58; Heals self when down to 10 HP
#
#
Naga
Nagas
17 12 10 16 17 4 4 14 0
20 0 10 0 10 0 10 0
4 0 18 30 0
800 400
24 8
14000 2000
640 320
#pics/monsters/nagas.dat
Nagas
2 1 2
0x000e0001 2
0x000e200e 3
#vnm bite
0x0009000c 1
random 200 1d3+0
Rune_Sword 300
#
# swings 4x with Rune broad sword 2d4+5 +5 to hit
# spell&#58; HEME &#40;self&#41;
# skill&#58; Venom Bite 
#
#
Naga Chief
Naga Chiefs
20 14 13 17 20 6 6 12 -4
30 0 10 0 10 0 10 0
4 0 18 30 0
1000 200
60 12
16000 2000
800 400
#pics/monsters/nagas.dat
Naga
4 2 3
0x000e0001 2
0x000e200e 3
0x00162000 5
0x0009000c 4
0x00090043 6
#smn lsr dmn
0x00162079 1
#encht bow
random 200 1d3+0
Bronzed_Arrows_&#40;20&#41;
Hel_Sword 200
#
# same as naga, but with a tail swipe
# and LEDE
#
Necrolord
Necrolords
20 17 20 20 25 13 13 18 -33
50 -25 25 0 25 0 25 0
8 0 4 40 2
6660 0
666 0
60000 0
60000 0
#pics/monsters/necrolord.dat
Necrolord
6 7 9
0x000e0001 1
0x000e200a 5
0x00022028 2
0x00062020 3
0x0006201d 4
0x0002200d 6
0x00090051 13
0x00090047 12
0x00090043 10
0x001b0040 9
0x001b0056 8
0x00092035 7
0x001f0050 11
random 300 1d3+0
Emerald_Dagger 600 1d4+0
Emerald_Shield 600
Necroblade 600
Phoenix_Ring 600
Ring_of_Spell_Absorbtion 600
Ring_of_Elemental_Absorption 600
Spectre_Ring 600
Star_Great_Sword 600
#
# skill&#58; leech enrg
# skill&#58; grt rpd hl
# skill&#58; stning
# skill&#58; wither
# skill&#58; regeneration
# spell&#58; MAJ DE
# spell&#58; MEDE
# spell&#58; LEDE
# spell&#58; Mind Vortex
# spell&#58; Draw Foes
# spell&#58; Spirit Hammer
# spell&#58; REAL
#
#
Nomad
Nomads
17 10 10 16 15 10 10 14 8
5 0 5 0 5 0 5 0
1 0 16 2 2
32 12
0 0
720 240
80 72
#pics/monsters/nomad.dat
Nomad
4 0 2
0x000e0001 2
0x0006202a 1
#adr srg
0x00162077 1
#short bow
0x0016207a 2
#axe throw
random 200 1d3+0
Battle_Axe 200
#
# swings at ... with a battle axe for 1d8 damage
#
#
Ogre
Ogres
20 10 8 12 20 7 7 11 9
5 0 5 0 5 0 5 0
2 0 17 6
160 64
0 0
6400 2400
80 16
#pics/monsters/ogre.dat
Ogre
2 0 2
0x000e0001 1
0x0006202a 2
random 200 1d3+0
Well-balanced_rocks 50
#
#lsr adrenal surge
# punches once for 4d12
#
#
Orc
Orcs
19 11 5 15 18 6 8 12 3
5 0 5 0 5 0 5 0
2 0 16 4
72 24
0 0
6400 1600
400 160
#pics/monsters/orc.dat
Orc
3 0 5
0x000e0001 2
0x000e206c 3
#brth bshr
0x00162076 1
#crossbow
random 100 1d2+0
Crossbow 50
Bolts 200
Dwarven_War_Axe 50 1d3+0
Dwarven_Cleaver 25 1d3+0
#
# attack&#58; swings at 2x with Dwarven broad sword # 2d4+2
#
#
Orc Chieftain
Orc Chieftains
19 11 12 16 19 9 8 14 0
8 0 8 0 8 0 8 0
3 0 16 8
112 16
0 0
8000 1600
4000 2400
#pics/monsters/orcchief.dat
Orc_Chief
5 0 5
0x000e0001 1
0x000e0001 3
#lsr ad srg
0x001e2037 4
#wld chrg
0x000e206c 3
#brth bshr
0x00162077 2
#shrt bow
#
random 100 1d3+0
Elven_Slayer 20
Mutorcs_Throwin'_Hammer 50
Orc_Helm 50
Orc_Arrows_&#40;20&#41; 200
#
# swings at with Dwarven broad sword 2d4+2
#
Psi Knight
Psi Knights
17 17 19 18 18 18 18 18 -4
20 0 20 0 20 0 20 0
8 0 16 35 2
1600 400
120 96
24000 8000
8000 4000
#pics/monsters/psiknight.dat
Psi_Knight
2 1 2
0x000e0001 1
0x001e2007 4
0x001b0016 2
random 200 1d3+0
Aura_Sabre 400
#
# spell&#58; PUFO&#58; Push Foes
# skill&#58; Shadow Mist
# attack&#58; swings 8x with a Aura Sword
#
#
#
Saurian
Saurians
20 12 10 13 20 8 8 13 0
5 -2 5 0 5 0 30 30
2 0 17 7
120 32
0 0
8000 1000
800 480
#pics/monsters/saurian.dat
Saurian
3 0 5
0x000e0001 3
0x00062021 2
#bite
0x00162022 1
#vnm
random 100 1d3+0
Dwarven_War_Hammer 50
Elven_War_Axe 50
Saurian_Blood_Drop 200
Saurian_War_Suit 100
#0x000603ec
#0x001603ed
#
# skill&#58; Venom Bite
# skill&#58; Venom Spray
# swings at with War Hammer 3d6
#
#
Senrat
Senrats
14 12 12 20 13 9 9 17 4
10 0 20 -10 5 0 10 0
3 0 20 4
40 16
0 0
800 240
400 160
#pics/monsters/senrats.dat
Senrat
3 0 1
0x000e0001 2
0x001e03e9 3
0x00162077 1
#shrt bow
random 200 1d3+1
#
#
Skeleton
Skeletons
13 10 2 13 13 2 2 13 6
10 0 20 -10 10 0 10 0
2 0 21 4
72 16
0 0
1200 400
24 16
#pics/monsters/skeleton.dat
Skeleton
2 0 2
0x000e0001 3
0x0016207a 2
random 100 1d3+0
Battle_Axe 100
#
# swings with a battle axe 1d8
# skill&#58; axe throw
#
Spectre
Spectres
17 17 17 30 17 7 7 24 -33
90 -90 90 -90 90 0 10 0
1 0 21 20
333 66
1666 1333
54400 37000
5400 3200
#pics/monsters/spectre.dat
Spectre
3 1 2
0x000e0001 1
0x0006201d 3
0x00062023 2
0x001f0050 4
random 200 1d3+0
Reaper's_Scythe 400
#
# skill&#58; Withering attack
# skill&#58; Death Blow, 50%
# spell&#58; SPHA&#58; Spirit Hammer         --still needed
#
#
Stalker
Stalkers
17 14 15 18 18 14 14 17 -8
5 0 10 0 10 0 5 0
5 0 21 38 2
1400 80
0 0
36000 4000
1200 600
#pics/monsters/stalker.dat
Stalker
5 0 4
0x000e0001 2
0x00062023 3
0x00162079 1
0x0006207b 5
0x0016207c 4
random 200 1d3+0
Death_Darts_&#40;20&#41; 300
Poison_Arrows_&#40;20&#41;_&#40;20&#41; 300
Thunder_Bolts_&#40;10&#41; 300
#
# skill&#58; Death Blow 25%
# skill&#58; ench bow
# skill&#58; backstab
# skill&#58; Psn blw drts
#
#
Stone Cleric
Stone Clerics
18 17 19 15 19 14 13 17 -7
10 0 25 -25 10 0 10 0
6 0 19 38 2
1600 400
260 80
42000 4000
8000 1800
#pics/monsters/stonecleric.dat
Stone_Cleric
12 5 5
0x000e0001 9
0x00062020 13
#stoning
0x00062024 12
#FOD
0x00062011 7
#Crs ST
0x00062012 4
#Crs IQ
0x00062013 5
#Crs WI
0x00062014 8
#Crs DX
0x00062015 2
#Crs CN
0x00062016 3
#Crs CH
0x00062017 1
#Crs Co
0x00062018 6
#Crs LU
0x00062019 11
#Crs AC
0x000f0106 14
#Qk Snd
0x001f0109 17
#pml rcks
0x0009010b 16
#Sm EELM
0x0009010e 15
#CRT SGlm
0x00090113 10
#DEPE
random 200 1d3+0
Dwarven_Mace 400
Rangers_Cloak 200
Thunder_Bolter 200
Thunder_Bolts_&#40;10&#41; 300
#
# skill&#58; Stone Gaze
# skill&#58; Fist of Death
# skill&#58; Curse on Attributes
#effect&#58; random attribute is lowered -10 and -1 per round or tick
# spell&#58; QUSA&#58; Quicksand
# spell&#58; PURO&#58; Pummeling Rocks
# spell&#58; SUEE&#58; Summon Earth Elemental
# spell&#58; CRSG&#58; Create Stone Golem
# spell&#58; DEPE&#58; Depetrify
# attack&#58; swings 3x with Dwarven Mace 1d8+2 +2 to hit
# 
#
Summoner
Summoners
18 17 19 18 18 15 15 18 0
10 0 10 0 10 0 10 0
1 0 19 40 2
1400 1000
244 120
36000 18000
1800 900
#pics/monsters/summoner.dat
Summoner
1 5 3
0x000e0001 1
0x001f0046 6
0x001f0055 2
0x00090017 3
0x00090043 4
0x0009003c 5
random 200 1d3+0
Emerald_Dagger 400
Breath_Ring 200
#
# spell&#58; STFI&#58; Star Fire
# spell&#58; GRDE&#58; Gravity Demiser
# spell&#58; HEMA&#58; Heal Major
# spell&#58; LEDE
# spell&#58; MIDR
# attack&#58; swings 3x with Emerald Dagger 1d4+5 +5 to hit
# 
#
War Monger
War Mongers
19 13 10 14 18 10 10 15 -2
10 0 5 0 5 0 10 0
3 0 16 17 2
140 60
0 0
6400 800
800 400
#pics/monsters/warmonger.dat
Warmonger
3 0 5
0x000e0001 3
0x00162078 2
#long bow
0x00062025 4
random 200 1d3+0
Arrows_&#40;20&#41; 100
Elven_War_Axe 100
Elven_Plate 100
Helm 50
#
# attack&#58; swings 4x with a Dwarven War Hammer 3d6+2 +2 to hit
# skill&#58; Multiple Opponents &#40;2 opponents&#41;
# AI&#58; Each attacks a different front line person &#40;1-4&#41;
# AI&#58; Multiple Opps after 2nd round
#
#
Tormentor
Tormentors
25 12 12 16 25 13 13 15 -10
10 0 5 0 5 0 10 0
6 0 16 20 2
960 160
0 0
16000 4000
1600 800
#pics/monsters/warmonger.dat
Tormentor
5 0 4
0x000e0001 2
0x00062025 3
#mtpl op
0x000e2073 5
#fell stk
0x000a206f 4
#chmp form
0x00162079 1
#enchant bw
random 200 1d3+0
Bluesilver_War_Axe 400 1d3+0
Elf_Arrows_&#40;20&#41; 200
Rune_Plate 50
# 
# attack&#58; swings 4x with a Dwarven War Hammer 3d6+2 +2 to hit
# skill&#58; Multiple Opponents &#40;2 opponents&#41;
# AI&#58; Each attacks a different front line person &#40;1-4&#41;
# AI&#58; Multiple Opps after 2nd round
#
#
Zealot
Zealots
18 16 16 19 20 13 13 17 0
10 0 5 0 5 0 10 0
7 0 16 23 2
400 160
0 0
12000 4000
1200 400
#pics/monsters/warmonger.dat
Zealot
4 0 2
0x000e0001 1
0x000f0143 2
0x000a2070 3
#lsr wnd frm
0x000e2074 4
#fst of pn
random 200 1d3+0
Rune_Bracers 400 1d3+0
#
#
Wereworg
Wereworgs
21 5 6 16 21 6 6 12 6
5 0 5 0 5 0 5 0
3 0 18 12
120 30
0 0
6400 2400
80 40
#pics/monsters/wereworg.dat
Wereworg
2 0 1
0x000e0001 2
0x00022026 4
random 200 1d3+0
#
# skill&#58; rapid healing, 1d6 per round
# attack&#58; swings 1x with a War Axe for 3d6
# AI&#58; attacks highest ST PC
#
#
Wight
Wights
15 13 12 12 15 3 3 13 4
2 0 5 0 5 0 2 20
1 0 21 24
360 120
0 0
16000 4000
1200 400
#pics/monsters/wight.dat
Wight
4 0 2
0x000e0001 1
0x00062027 4
#lsr eng lch
0x00022028 2
#grtr r heal
0x0016207a 3
#axe throw
random 200 1d3+0
Bluesilver_Throwing_Axe 200
#
# skill&#58; Lifedraining &#40;heals itself&#41; attack 1d6, 1d6 goes from PC to wight
# skill&#58; rapid healing
# attack&#58; gropes at &#40;for Lifedrain&#41;
#
#
Wraith
Wraiths
16 12 10 13 16 2 2 13 2
2 0 5 0 5 0 2 20
2 0 21 18
240 120
0 0
4000 1600
400 240
#pics/monsters/wraith.dat
Wraith
2 0 1
0x000e0001 1
0x001603ee 2
#rpd hlg
random 200 1d3+0
#
# attack&#58; punches at 2x for 1d4
# AI&#58; gangs up on lowest ST HP in slots 1-4
#
#
#
Ghoul
Ghouls
16 11 10 12 16 2 2 13 9
5 0 5 0 5 0 2 50
2 0 21 4
48 16
0 0
1200 400
40 12
#pics/monsters/ghoul.dat
Ghoul
2 0 1
0x000e0001 2
0x00022026 1
#lsr rpd hlg
random 200 1d3+0
#
# attack&#58; punches at 2x for 1d4
#
#
Yevil
Yevils
18 16 16 18 18 6 6 6 0
10 -10 5 0 2 10 5 0
1 0 18 20
600 66
66 30
16000 4000
600 300
#pics/monsters/yevil.dat
Yevil
3 1 2
0x000e0001
0x001e2008
0x0002201f
0x001f0027
random 200 1d3+0
Rune_Dagger 400
# skill&#58; acid spray
# skill&#58; rapid healing
# spell&#58; LIBR&#58; Lightning Breath
# attack&#58; slices at 5x with rune short sword 1d8+4 +4 to hit
#
Shapeshifter
Shapeshifters
17 13 15 16 16 10 10 15 6
5 0 5 0 5 0 5 0
1 0 1 3
80 18
0 0
3200 1600
24 8
#pics/monsters/shapeshifter.dat
Shapeshifter
3 0 3
0x000e0001 1
0x00883003 3
#anma talk
0x000a203d 2
#cmleon
random 50 1d3+0
animal_hide 200
Earthworm 200
#
#chameleon
# skill&#58; anima speak
# skill&#58; rapid healing
# spell&#58; SUWO                         --still needed
# claws at for 2d4 damage
#
#
Bear
Bears
25 10 3 16 25 3 3 12 7
5 0 10 0 5 0 5 0
3 0 18 2
96 24
0 0
3200 800
0 0
#pics/monsters/bear.dat
Bear
3 0 0
0x000e0001 1
0x00062029 2
0x000e2073 3
#random 200 1d3+0
#
# bear hug
# fellstrike
# attack&#58; claws at for 3d4
# skill&#58; Bear Hug; damage 1d4 per round player can't move. 20 STR req.
#
#
#
Wild Dog
Wild Dogs
14 10 2 16 14 2 2 10 10
5 0 5 0 5 0 5 0
1 0 1 1
20 4
0 0
800 400
0 0
#pics/monsters/wilddog.dat
Wild_Dog
2 0 0
0x000e0001 1
0x0006202a 2
#random 200 1d3+0
#
# attack&#58; bites for 1d4
# skill&#58; adrenal surge
#
#
#
Townie
Towns Folk
13 11 13 13 13 10 11 12 10
5 0 5 0 5 0 5 0
1 0 16 1
12 4
0 0
80 40
80 72
#pics/monsters/townie.dat
Townie
1 0 1
0x000e0001 4
random 300 1d2+0
#
# swings at ... with a battle axe for 1d8 damage
#
#
Thief
Thieves
15 13 11 18 13 12 11 17 7
5 0 5 0 5 0 10 0
2 0 16 3 2
42 18
0 0
1200 400
880 240
#pics/monsters/thief.dat
Thief
5 0 1
0x000e0001 1
0x000e03e8 4
0x001e03e9 3
0x00162077 2
#short bow
0x0016207a 5
#axe throw
random 400 1d3+0
#
# skill&#58; Shadow Meld &#40;hide in shadows 10%&#41; try for a backstab &#40;5% chance of success&#41;
# skill&#58; Pick Pocket &#40;25%&#41;
# attack&#58; swings at with short sword 1d8
# attack&#58; shoots Arrows_&#40;20&#41; 1d6 at range of 20'-40'
# AI&#58; at 20' will shadow meld if advanced upon
# AI&#58; Will fire Arrows_&#40;20&#41; from 30-40'
# AI&#58; pickpocket after it's in melee to steal item in hand slot &#40;weapons&#41;
#
Warrior Wolf
Warrior Wolves
19 12 8 19 19 7 7 18 5
5 0 8 0 5 0 5 0
1 0 18 5
96 16
0 0
4000 1600
0 0
#pics/monsters/wolf.dat
Wolf
2 0 1
0x000e0001 1
0x000e2005 2
random 200 1d3+0
#
# attack&#58; bites for 3d4
# skill&#58; adrenal surge
#
#
#
Wolf
Wolves
16 10 4 18 18 5 5 14 7
10 0 10 0 10 0 10 0
1 0 18 2
48 24
0 0
800 240
0 0
#pics/monsters/wolf.dat
Wolf
2 0 0
0x000e0001 2
0x000e2005 1
#random 200 1d3+0
#
# attack&#58; bites for 1d8
# skill&#58; adrenal surge
#
Yeodaugh
Yeodaugh
14 17 30 25 13 17 11 20 -20
# Following are first % chance to avoid damage from, then %damage modifier, for each element.
# if the % damage modifier is negative, then the amount of damage is reduced by that percentage.
# If the % damage modifier is positive, then the amount of damage is increased by that percentage.
# The elements are in the order FIRE, EARTH, AIR, WATER
10 0 50 -50 30 -10 10 0
# Two numbers, the first is the number of attacks per round,
# the second is the number of d4 of 'back-damage', or damage done back to an attacker
10 0 4 30 2
4000 400
194 40
100000 20000
24000 8000
#pics/monsters/yeodaugh.dat
Yeodaugh
3 2 2
0x000e0001 1
0x0006200a 5
0x001e2007 4
0x000f0008 2
0x001b0016 3
random 200 1d3+0
Star_Sword 400 1d3+0
# SKILLS/SPELLS
# spell&#58; MIEN&#58; Mind Entangle      --listed above but not here
# spell&#58; MESH&#58; Mental Shove              --still needed
# spell&#58; TEBL&#58; Telekinetic Blast         --still needed
# spell&#58; PUFO&#58; Push Foes 
# skill&#58; Leech Energy for 2d10 to heal self &#40;3x&#41;
# skill&#58; Shadow Mist
# attack&#58; swings 8x with a Rune Sword &#40;2d8+4 damage +4 to hit&#41;
#
#
#
#
Salamander
Salamanders
20 16 16 20 20 12 12 18 5
90 -90 20 0 20 0 0 50
1 5 18 8
80 36 
80 36
15000 7000
60 30
#pics/monsters/elemf.dat
Fire_Elemental
1 2 1
0x000e0001
0x001f014f
0x001f0149
random 300 1d3+0
#
# spell&#58; FIRS&#58; Fire Shield
# spell&#58; FLMI&#58; Flaming Missiles
# spell&#58; HEAT&#58; Heat Iron &#40;all PCs unequip weapons and metal armor&#41; -- spell dropped
# spell&#58; HOCO&#58; Hot Coals                  --still needed
# attack&#58; punches 8x for 2d8
#
#
Cuchulaiin
Cuchulaiins
23 17 17 17 23 17 17 17 23
5 0 5 0 5 0 5 0
4 0 17 35 2
400 50
0 0
1500 300
600 300
#pics/monsters/crueman.dat
Crueman
5 0 1
0x000e0001 3
0x00162078 1
0x0016207a 2
0x000e2073 4
0x000a2055 5
random 200 1d3+0
# attack
# attack&#58; chops at with battle axe 1d8
# skill&#58; long bow
# skill&#58; axe throw
# skill&#58; fell strike
# skill&#58; titan form
#
Super Golem
Super Golems
20 14 14 12 21 9 9 13 5
10 0 10 0 10 0 10 0
1 0 18 23
800 80
0 0
16000 4000
300 60
#pics/monsters/golems.dat
Stone_Golem
3 1 1
0x000e0001 4
0x0006201c 2
0x000a2055 8
0x0009010e 6
random 200 1d3+0
#
# skill&#58; Slowing Grope
# attack&#58; punches 5 times for 4d12
# skill&#58; titan form
# spell&#58; CRSG
#
#
Outland Warrior
Outland Warriors
19 13 10 18 19 10 10 15 5
5 0 5 0 5 0 5 0
3 0 16 4 2
96 16
0 0
4000 800
400 320
#pics/monsters/nomad.dat
Human_Male02
7 0 4
0x000e0001 3
0x000e2005 6
0x000e203f 7
0x001a2036 4
0x00062075 5
0x00162078 1
#long bow
0x0016207a 2
#axe throw
random 100 1d3+0
Blade_of_N'anoc 50
Dwarven_Battle_Axe 100
Outlands_Animal_Armor 200
#adrnl srg
#wild pml
#aml roar
#beserk
#an roar
#
#
#
#PHIL's MONSTERS
#
#
SlyWeasel
SlyWeasels
10 12 4 20 13 2 2 12 4
10 0 10 0 10 0 10 0
2 0 1 2
14 7 
0 0
400 160
0 0
#pics/monsters/wolf.dat
slyWeasel
1 0 1
0x000e0001 4
random 200 1d3+0
#
# attack&#58; bites for 1d8
#
Werewolf
Werewolves
26 4 4 20 18 1 1 10 -7
10 0 10 0 10 0 10 0
3 0 4 20 2
1700 300
0 0
1200 400
200 10
#pics/monsters/wolfman.pic
wolfman
3 0 1
0x000e0001 1
0x000e2005 2
0x000e2052 3
random 200 1d3+0
#
# attack&#58; bites for 1d8
# skill&#58; adrenal surge
# skill&#58; Split moment
#
Philibuster
Philibusters
13 18 15 11 12 18 2 14 -3
10 -30 10 -30 10 -30 10 -30
3 0 4 24 2
1600 300
200 100
1600 400
260 20
#pics/monsters/wolf.dat
philibuster
5 0 1
0x000e0001 1
0x00162010 2
0x0006201e 2
0x001a204e 2
0x00162002 3
random 200 1d3+0
#attack
# skill&#58; breathe acid
# skill&#58; psi-force
# skill&#58; mind wreck
# skill&#58; breathe fire
Crypt Thing
Crypt Things
#ST IQ WI DX CN CH CO LK AC
16 13 18 12 19 10 2 14 -9
0 0 70 -70 70 -70 70 -70
6 0 21 22 2
1300 300
300 80
8000 400
200 10
#something
Lich
3 1 1
0x000e0001 1
0x0006201d 8
0x00062027 6
0x000f0106 3
random 200 1d3+0
#
Vampiress
Vampiresses
#ST IQ WI DX CN CH CO LK AC
25 17 25 25 25 25 25 3 -13
40 20 20 0 40 0 40 0
6 2 4 22 1
1300 300
300 60
8000 400
200 10
#something
vampiress
3 0 1
0x000e0001 1
0x0006201d 2
0x00062027 6
random 200 1d3+0
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slackmg
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Location: I'm here

Thanks

Post by slackmg »

Thanks. The one above is different than what came with the 2.01b patch file. The one above includes an Outland Warrior, and some moving of other monsters around along with differences to most attributes. Hopefully a new monsters.txt will be released if there are additional (new) monsters used by the megamod.
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Rickstavern
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Posts: 109
Joined: Tue Feb 22, 2005 11:34 am
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Post by Rickstavern »

I didn't even think about including the sources files for those. The base used is from the beta patch. The latest version of the megamod does have new monsters and items. If there is any desire to perform additional merging then I can send those along.

Are there any other updates that should be included?
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dragonbait
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Posts: 775
Joined: Mon Apr 10, 2006 3:07 pm

Post by dragonbait »

I have some new monsters and items, for my XT mod but it'd probably be easiest if you could update the monsters/items file to include your monsters/items and reupload the Megamod in a zip file, as my mod is incomplete at the moment. Maybe Origen might have something to add. Or someone else?
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Growler
Necrolord
Posts: 1740
Joined: Mon Feb 14, 2005 10:37 pm
Location: Sputnik
Contact:

Post by Growler »

Does the latest MegaMod need to be extracted atop a basic 2.0 installation, or atop a patched one--such as 2.01 or 2.01a ??

Read somewhere the 'unofficial' 2.01b patch needs to go atop the 2.01a patch..?

..but since 2.01b patch is included in the Megamod, not sure if any other patch needs to be applied first..or if it already has previous patches built-in/overwrit.

btw, I'm going with a fresh install dedicated to the Megamod.

Thanks for all the cool mods, extra fixes, and mega-mergers! :P
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chaney
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Joined: Tue Nov 08, 2005 9:51 am
Location: San Diego

Post by chaney »

It was really cool playing the megamod. I had played the game enough, where I remembered everything, but the mods were like playing for the first time.
Bring on the Dancing Horses!
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