continued code (because the forums do not let me post it all in one post...
Code: Select all
#
Alchemist's Construct
Alchemist's Constructs
# ST IQ WI DX CN CH CO LK AC
30 9 9 25 25 7 7 18 -15
# The elements are in the order FIRE, EARTH, AIR, WATER
10 -10 10 -10 10 10 10 -10
# attacks, back-damage, monster type, level, gender
7 0 4 60 0
# MaxHP HPVariance
7000 900
# MaxSP SPVariance
0 0
# MaxXP XPVariance
40000 0
# MaxGP GPVariance
2400 1200
#pics/monsters/stalker.dat
Stalker
# skills, spells, item entries
3 0 1
# skill/spell.
0x000e0001 1
# strong attack
0x00062084 8
# pierce all
0x00062080 7
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 500 1d3+0
#
#--------------------------------------------------------------------------------------------
#
Dread Knight
Dread Knights
# ST IQ WI DX CN CH CO LK AC
30 18 18 25 20 7 7 18 -10
# The elements are in the order FIRE, EARTH, AIR, WATER
0 -10 0 -10 0 -10 0 -10
# attacks, back-damage, monster type, level, gender
5 0 4 60 0
# MaxHP HPVariance
6500 700
# MaxSP SPVariance
300 50
# MaxXP XPVariance
45000 2000
# MaxGP GPVariance
2400 1200
#pics/monsters/skeleton.dat
Skeleton
# skills, spells, item entries
3 0 1
# skill/spell.
0x000e0001 1
# fury strike
0x0006207f 4
# strong attack
0x00062084 8
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 500 1d3+0
#
#--------------------------------------------------------------------------------------------
#
Kraken
Krakens
# ST IQ WI DX CN CH CO LK AC
30 28 28 25 20 7 7 18 -10
# The elements are in the order FIRE, EARTH, AIR, WATER
0 -10 0 -10 0 -10 99 -99
# attacks, back-damage, monster type, level, gender
5 0 4 60 0
# MaxHP HPVariance
7500 700
# MaxSP SPVariance
3500 50
# MaxXP XPVariance
42000 2000
# MaxGP GPVariance
2400 1200
#pics/monsters/skeleton.dat
Beholder
# skills, spells, item entries
2 2 1
# skill/spell.
0x000e0001 1
# strong attack - single member
0x00062084 5
# dehydrate foes
0x001f013f 4
# drown
0x001f0137 6
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 500 1d3+0
#
#--------------------------------------------------------------------------------------------
#
Mad Summoner
Mad summoners
# ST IQ WI DX CN CH CO LK AC
12 25 25 18 17 7 7 38 0
# The elements are in the order FIRE, EARTH, AIR, WATER
10 -10 10 -10 10 -10 10 -10
# attacks, back-damage, monster type, level, gender
1 0 4 60 2
# MaxHP HPVariance
5000 400
# MaxSP SPVariance
3000 500
# MaxXP XPVariance
42000 2000
# MaxGP GPVariance
2000 200
#pics/monsters/wizard.dat
Wizard
# skills, spells, item entries
0 3 1
# skill/spell.
# gravity demise
0x001f0055 1
# blinding light
0x001b2063 3
# Eel strike
0x000f0002 6
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 500 1d3+0
#
#--------------------------------------------------------------------------------------------
#
Basilisk
Basilisks
# ST IQ WI DX CN CH CO LK AC
30 9 9 28 17 7 7 18 -20
# The elements are in the order FIRE, EARTH, AIR, WATER
50 -50 0 0 0 0 0 0
# attacks, back-damage, monster type, level, gender
3 0 4 60 0
# MaxHP HPVariance
5500 200
# MaxSP SPVariance
300 50
# MaxXP XPVariance
43000 2000
# MaxGP GPVariance
2400 1200
#pics/monsters/dorendor.dat
Dorendor
# skills, spells, item entries
5 0 1
# skill/spell.
0x000e0001 1
# medium attack
0x00062083 3
#stoning
0x00062020 3
# leech life
0x00122086 4
#fist of death
0x00062024 1
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 500 1d3+0
#
#--------------------------------------------------------------------------------------------
#
Haunted Ironwood
Haunted Ironwoods
# ST IQ WI DX CN CH CO LK AC
30 9 9 17 33 7 7 18 -20
# The elements are in the order FIRE, EARTH, AIR, WATER
0 0 40 -40 40 -40 40 -40
# attacks, back-damage, monster type, level, gender
3 0 4 60 0
# MaxHP HPVariance
7500 200
# MaxSP SPVariance
300 50
# MaxXP XPVariance
35000 2000
# MaxGP GPVariance
250 200
#pics/monsters/darcwood.dat
Darcwood
# skills, spells, item entries
3 0 1
# skill/spell.
0x000e0001 1
# piercing strike
0x00062080 6
# hamstringer
0x000e206e 3
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 500 1d3+0
#
#--------------------------------------------------------------------------------------------
#
Giant Goblin
Giant Goblins
# ST IQ WI DX CN CH CO LK AC
30 9 9 17 33 7 7 18 -20
# The elements are in the order FIRE, EARTH, AIR, WATER
40 -40 40 -40 40 -40 40 -40
# attacks, back-damage, monster type, level, gender
5 0 4 60 0
# MaxHP HPVariance
17500 1200
# MaxSP SPVariance
300 50
# MaxXP XPVariance
47000 3000
# MaxGP GPVariance
250 200
#pics/monsters/goblin.dat
Goblin
# skills, spells, item entries
4 0 1
# skill/spell.
0x000e0001 1
# fury attack
0x0006207f 5
#strong attack
0x00062084 6
# smash all
0x00062081 7
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 500 1d3+0
#
#--------------------------------------------------------------------------------------------
#
Titan of Aether
Titans of Aether
# ST IQ WI DX CN CH CO LK AC
50 19 19 30 33 17 17 25 -35
# The elements are in the order FIRE, EARTH, AIR, WATER
30 -30 40 -40 40 -40 40 -40
# attacks, back-damage, monster type, level, gender
5 2 4 90 0
# MaxHP HPVariance
42500 5000
# MaxSP SPVariance
5000 500
# MaxXP XPVariance
85000 12000
# MaxGP GPVariance
250 200
#pics/monsters/shapeshifter.dat
Shapeshifter
# skills, spells, item entries
3 2 1
# skill/spell.
0x000e0001 1
# smash all
0x00062081 6
# strong attack
0x00062084 5
# combined assault
0x001f015c 4
# gravity demise
0x001f0055 7
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 300 1d2+0
#
#--------------------------------------------------------------------------------------------
#
Flame
Flames
# ST IQ WI DX CN CH CO LK AC
50 19 19 30 33 17 17 25 -35
# The elements are in the order FIRE, EARTH, AIR, WATER
99 -99 40 -40 99 -99 0 0
# attacks, back-damage, monster type, level, gender
5 3 4 90 0
# MaxHP HPVariance
35500 8000
# MaxSP SPVariance
3000 50
# MaxXP XPVariance
55000 3000
# MaxGP GPVariance
250 200
#pics/monsters/shapeshifter.dat
Fire_Elemental
# skills, spells, item entries
2 1 1
# skill/spell.
0x000e0001 1
# fury strike
0x0006207f 5
# sheet of fire
0x001f0154 7
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 500 1d3+0
#
#-------------------------
#
Silver Golem
Silver Golems
# ST IQ WI DX CN CH CO LK AC
25 9 9 25 27 7 17 18 -20
# The elements are in the order FIRE, EARTH, AIR, WATER
30 10 30 0 30 0 30 0
# attacks, back-damage, monster type, level, gender
3 0 4 60 0
# MaxHP HPVariance
2800 200
# MaxSP SPVariance
0 0
# MaxXP XPVariance
45000 2000
# MaxGP GPVariance
4000 200
#pics/monsters/golemi.dat
Iron_Golem
# skills, spells, item entries
2 0 1
# skill/spell.
0x000e0001 1
# pierce all
0x00062080 6
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 500 1d3+0
#
#--------------------------------------------------------------------------------------------
#
Gold Golem
Gold Golems
# ST IQ WI DX CN CH CO LK AC
30 9 9 25 27 7 17 28 -15
# The elements are in the order FIRE, EARTH, AIR, WATER
30 10 30 0 30 0 30 0
# attacks, back-damage, monster type, level, gender
3 0 4 60 0
# MaxHP HPVariance
3000 500
# MaxSP SPVariance
0 0
# MaxXP XPVariance
45000 2000
# MaxGP GPVariance
4000 200
#pics/monsters/golemr.dat
Ruby_Golem
# skills, spells, item entries
2 0 1
# skill/spell.
0x000e0001 1
# smash all
0x00062081 6
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 500 1d3+0
#
#--------------------------------------------------------------------------------------------
#
Captain of the Guard
Captains of the Guard
# ST IQ WI DX CN CH CO LK AC
34 12 12 22 24 9 9 18 -10
# The elements are in the order FIRE, EARTH, AIR, WATER
0 -10 0 -10 0 -10 0 -10
# attacks, back-damage, monster type, level, gender
5 0 4 50 2
# MaxHP HPVariance
4000 100
# MaxSP SPVariance
300 50
# MaxXP XPVariance
75000 12000
# MaxGP GPVariance
600 100
#pics/races/halforcm.dat
HalfOrc_Male
# skills, spells, item entries
3 0 1
# skill/spell.
0x000e0001 1
# Strong attack
0x00062084 6
# fury strike
0x0006207f 3
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 500 1d3+0
#
#--------------------------------------------------------------------------------------------
#
High Orc Chieftan
High Orc Chieftans
# ST IQ WI DX CN CH CO LK AC
35 11 14 29 27 9 8 19 -10
# The elements are in the order FIRE, EARTH, AIR, WATER
8 0 8 0 8 0 8 0
# attacks, back-damage, monster type, level, gender
4 0 4 50 2
# MaxHP HPVariance
2800 100
# MaxSP SPVariance
400 0
# MaxXP XPVariance
43500 1500
# MaxGP GPVariance
1200 600
#pics/monsters/orcchief.dat
Orc_Chief
# skills, spells, item entries
3 0 1
# skill/spell.
0x000e0001 1
# medium attack
0x00062083 5
# fury strike
0x0006207f 6
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 500 1d3+0
#
#--------------------------------------------------------------------------------------------
#
Dark One
Dark Ones
# ST IQ WI DX CN CH CO LK AC
30 19 9 25 25 7 7 18 -15
# The elements are in the order FIRE, EARTH, AIR, WATER
30 -10 30 -10 30 -10 30 -10
# attacks, back-damage, monster type, level, gender
7 1 4 60 0
# MaxHP HPVariance
7000 900
# MaxSP SPVariance
0 0
# MaxXP XPVariance
55000 12000
# MaxGP GPVariance
2400 1200
#pics/monsters/wolfman.dat
wolfman
# skills, spells, item entries
3 0 1
# skill/spell.
0x000e0001 1
# Strong attack
0x00062084 6
# pierce all
0x00062080 8
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 300 1d2+0
#
#--------------------------------------------------------------------------------------------
#
# REGULAR MONSTERS
#
Garden Gnome
Garden Gnomes
# ST IQ WI DX CN CH CO LK AC
10 20 20 25 16 17 7 18 0
# The elements are in the order FIRE, EARTH, AIR, WATER
0 0 0 0 0 0 0 0
# attacks, back-damage, monster type, level, gender
1 0 19 50 2
# MaxHP HPVariance
800 100
# MaxSP SPVariance
400 50
# MaxXP XPVariance
35000 2000
# MaxGP GPVariance
550 250
#pics/monsters/kobold.dat
Kobold
# skills, spells, item entries
2 2 2
# skill/spell.
0x000e0001 1
# bow (short)
0x00162077 4
# thunder bolt
0x000f0025 3
# air hammer
0x001f0125 3
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
Ironwood_Arrows_(10) 50
#
#--------------------------------------------------------------------------------------------
#
Demon Dog
Demon Dogs
# ST IQ WI DX CN CH CO LK AC
18 14 14 25 16 17 7 18 -5
# The elements are in the order FIRE, EARTH, AIR, WATER
5 -50 0 0 0 0 0 10
# attacks, back-damage, monster type, level, gender
3 2 18 50 0
# MaxHP HPVariance
600 100
# MaxSP SPVariance
0 0
# MaxXP XPVariance
35000 2000
# MaxGP GPVariance
0 0
#pics/monsters/direwolf.dat
Dire_Wolf
# skills, spells, item entries
2 0 0
# skill/spell.
0x000e0001 1
# normal attack
0x00062083 5
#
#--------------------------------------------------------------------------------------------
#
Bloodraven
Bloodravens
# ST IQ WI DX CN CH CO LK AC
10 5 5 30 16 17 7 13 5
# The elements are in the order FIRE, EARTH, AIR, WATER
0 0 0 0 0 10 0 0
# attacks, back-damage, monster type, level, gender
1 0 1 30 0
# MaxHP HPVariance
300 50
# MaxSP SPVariance
0 0
# MaxXP XPVariance
18000 2000
# MaxGP GPVariance
0 0
#pics/monsters/laneraven.dat
Laneraven
# skills, spells, item entries
2 0 1
# skill/spell.
0x000e0001 1
# normal attack
0x00062082 5
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
Hawk_Feather 50
#
#--------------------------------------------------------------------------------------------
#
Ravenous Wolf
Ravenous Wolves
# ST IQ WI DX CN CH CO LK AC
15 5 5 25 16 17 7 13 5
# The elements are in the order FIRE, EARTH, AIR, WATER
0 10 0 0 0 0 0 0
# attacks, back-damage, monster type, level, gender
2 0 1 30 0
# MaxHP HPVariance
400 50
# MaxSP SPVariance
0 0
# MaxXP XPVariance
19000 2000
# MaxGP GPVariance
0 0
#pics/monsters/wolf.dat
Wolf
# skills, spells, item entries
2 0 0
# skill/spell.
0x000e0001 1
# normal attack
0x00062082 5
#
#--------------------------------------------------------------------------------------------
#
Shadow
Shadows
# ST IQ WI DX CN CH CO LK AC
10 20 20 17 16 17 7 20 5
# The elements are in the order FIRE, EARTH, AIR, WATER
0 0 0 0 0 10 0 0
# attacks, back-damage, monster type, level, gender
1 0 1 30 0
# MaxHP HPVariance
350 50
# MaxSP SPVariance
1000 150
# MaxXP XPVariance
19000 2000
# MaxGP GPVariance
450 150
#pics/monsters/shapeshifter.dat
Shapeshifter
# skills, spells, item entries
3 0 1
# skill/spell.
0x000e0001 1
# backstab
0x0006207b 4
# normal attack
0x00062085 3
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
#
#--------------------------------------------------------------------------------------------
#
Orc Fury
Orc Furies
# ST IQ WI DX CN CH CO LK AC
25 11 14 24 22 9 8 14 -4
# The elements are in the order FIRE, EARTH, AIR, WATER
6 0 8 0 8 0 8 0
# attacks, back-damage, monster type, level, gender
6 0 16 45 2
# MaxHP HPVariance
496 100
# MaxSP SPVariance
0 0
# MaxXP XPVariance
13500 1500
# MaxGP GPVariance
400 125
#pics/monsters/orcchief.dat
Orc_Chief
# skills, spells, item entries
2 0 1
# skill/spell.
0x000e0001 1
# normal attack
0x00062083 4
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
#
#--------------------------------------------------------------------------------------------
#
Rabbit Magician
Rabbit Magicians
# ST IQ WI DX CN CH CO LK AC
19 25 19 19 17 9 9 22 7
# The elements are in the order FIRE, EARTH, AIR, WATER
5 -5 25 -5 5 -5 5 -5
# attacks, back-damage, monster type, level, gender
5 0 19 40 0
# MaxHP HPVariance
448 124
# MaxSP SPVariance
600 230
# MaxXP XPVariance
16000 3000
# MaxGP GPVariance
275 25
#pics/monsters/jackhare.dat
Jack_O_Hare
# skills, spells, item entries
2 2 2
# skill/spell.
0x000e0001 1
# normal attack
0x00062085 3
# fists of air
0x001f011e 4
# super soaker
0x001f013a 5
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
Gravity_Wand_(5) 40
#
#--------------------------------------------------------------------------------------------
#
Greenguard
Greenguards
# ST IQ WI DX CN CH CO LK AC
20 9 9 18 17 7 7 15 0
# The elements are in the order FIRE, EARTH, AIR, WATER
0 0 0 0 0 0 0 0
# attacks, back-damage, monster type, level, gender
1 0 16 40 2
# MaxHP HPVariance
500 100
# MaxSP SPVariance
0 0
# MaxXP XPVariance
23000 2000
# MaxGP GPVariance
300 100
#pics/monsters/saurian.dat
Saurian
# skills, spells, item entries
2 0 2
# skill/spell.
0x000e0001 1
# crossbow
0x00162076 4
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
Ironwood_Bolts_(10) 50
#
#--------------------------------------------------------------------------------------------
#
Redguard
Redguards
# ST IQ WI DX CN CH CO LK AC
22 9 9 25 20 7 7 18 -5
# The elements are in the order FIRE, EARTH, AIR, WATER
0 -10 0 0 0 0 0 -10
# attacks, back-damage, monster type, level, gender
2 0 16 45 2
# MaxHP HPVariance
800 100
# MaxSP SPVariance
0 0
# MaxXP XPVariance
35000 12000
# MaxGP GPVariance
400 100
#pics/monsters/guard.dat
Guard_of_Rennibister
# skills, spells, item entries
2 0 1
# skill/spell.
0x000e0001 1
# normal attack
0x00062085 5
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
#
#--------------------------------------------------------------------------------------------
#
Blackguard
Blackguards
# ST IQ WI DX CN CH CO LK AC
24 12 12 22 24 9 9 18 -10
# The elements are in the order FIRE, EARTH, AIR, WATER
0 -10 0 -10 0 -10 0 -10
# attacks, back-damage, monster type, level, gender
3 0 17 50 2
# MaxHP HPVariance
1000 100
# MaxSP SPVariance
300 50
# MaxXP XPVariance
40000 12000
# MaxGP GPVariance
600 100
#pics/monsters/warmonger.dat
Warmonger
# skills, spells, item entries
2 0 2
# skill/spell.
0x000e0001 1
# medium attack
0x00062083 5
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
Steel_Ingot 50
#
#--------------------------------------------------------------------------------------------
#
Mechanized Guard
Mechanized Guards
# ST IQ WI DX CN CH CO LK AC
20 9 9 28 20 7 7 18 -5
# The elements are in the order FIRE, EARTH, AIR, WATER
0 0 0 0 0 0 0 0
# attacks, back-damage, monster type, level, gender
2 0 16 35 0
# MaxHP HPVariance
500 100
# MaxSP SPVariance
500 150
# MaxXP XPVariance
35000 12000
# MaxGP GPVariance
600 100
#pics/monsters/gnomicron.dat
Gnomicron
# skills, spells, item entries
2 0 1
# skill/spell.
0x000e0001 1
# normal attack
0x00062085 4
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
#
#--------------------------------------------------------------------------------------------
#
Alchemist
Alchemists
# ST IQ WI DX CN CH CO LK AC
11 29 29 19 17 17 7 15 0
# The elements are in the order FIRE, EARTH, AIR, WATER
0 -10 0 -10 0 -10 0 -10
# attacks, back-damage, monster type, level, gender
1 0 19 40 2
# MaxHP HPVariance
500 100
# MaxSP SPVariance
500 100
# MaxXP XPVariance
25000 2000
# MaxGP GPVariance
700 100
#pics/monsters/summoner.dat
Summoner
# skills, spells, item entries
1 1 1
# skill/spell.
0x000e0001 1
#fire bomb
0x001f014e 4
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
#
#--------------------------------------------------------------------------------------------
#
Alchemical Experiment
Alchemical Experiments
# ST IQ WI DX CN CH CO LK AC
15 10 10 19 20 17 7 15 0
# The elements are in the order FIRE, EARTH, AIR, WATER
0 -10 0 -10 0 -10 0 -10
# attacks, back-damage, monster type, level, gender
1 0 18 40 2
# MaxHP HPVariance
500 100
# MaxSP SPVariance
500 100
# MaxXP XPVariance
24000 2000
# MaxGP GPVariance
15 5
#pics/monsters/wereboar.dat
Wereboar
# skills, spells, item entries
2 0 2
# skill/spell.
0x000e0001 1
# normal attack
0x00062085 4
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
Flame_Sword 50
#
#--------------------------------------------------------------------------------------------
#
#try to make these immune to melee damage
Cursed Spirit
Cursed Spirits
# ST IQ WI DX CN CH CO LK AC
17 14 18 20 18 6 6 14 -700
# The elements are in the order FIRE, EARTH, AIR, WATER
0 15 0 15 0 15 0 15
# attacks, back-damage, monster type, level, gender
2 1 21 50 0
# MaxHP HPVariance
400 50
# MaxSP SPVariance
0 0
# MaxXP XPVariance
25000 7000
# MaxGP GPVariance
0 0
#pics/monsters/spectre.dat
Spectre
# skills, spells, item entries
1 1 1
# skill/spell.
0x000e0001 1
# sleep of death
0x00062082 3
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 90 1d1+0
#
#--------------------------------------------------------------------------------------------
#
Warrior Wight
Warrior Wights
# ST IQ WI DX CN CH CO LK AC
20 8 17 19 18 3 3 17 -3
# The elements are in the order FIRE, EARTH, AIR, WATER
2 0 5 0 5 0 2 20
# attacks, back-damage, monster type, level, gender
2 0 21 50 0
# MaxHP HPVariance
930 180
# MaxSP SPVariance
0 0
# MaxXP XPVariance
24500 3700
# MaxGP GPVariance
450 75
#pics/monsters/wight.dat
Wight
# skills, spells, item entries
2 0 2
# skill/spell.
0x000e0001 1
# medium attack
0x00062083 4
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
Black_Ore 60
#
# skill: Lifedraining (heals itself) attack 1d6, 1d6 goes from PC to wight
# skill: rapid healing
# attack: gropes at (for Lifedrain)
#
#--------------------------------------------------------------------------------------------
#
Wizard Wraith
Wizard Wraiths
# ST IQ WI DX CN CH CO LK AC
17 18 18 19 20 2 2 18 0
# The elements are in the order FIRE, EARTH, AIR, WATER
2 0 5 0 5 0 2 20
# attacks, back-damage, monster type, level, gender
2 0 21 50 0
# MaxHP HPVariance
840 120
# MaxSP SPVariance
700 130
# MaxXP XPVariance
35700 2050
# MaxGP GPVariance
500 100
#pics/monsters/wraith.dat
Wraith
# skills, spells, item entries
1 3 1
# skill/spell.
0x000e0001 1
# Spears of lightning
0x001f005a 3
# Crushing Boulders
0x001f010f 4
# Air Hammer
0x001f0125 5
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
#
#
#--------------------------------------------------------------------------------------------
#
Urghoul
Urghouls
# ST IQ WI DX CN CH CO LK AC
21 9 10 19 19 2 2 17 -2
# The elements are in the order FIRE, EARTH, AIR, WATER
5 0 5 0 5 0 2 50
# attacks, back-damage, monster type, level, gender
2 0 21 40 0
# MaxHP HPVariance
836 120
# MaxSP SPVariance
0 0
# MaxXP XPVariance
35700 3500
# MaxGP GPVariance
400 120
#pics/monsters/ghoul.dat
Ghoul
# skills, spells, item entries
2 0 1
# skill/spell.
0x000e0001 1
# medium attack
0x00062083 4
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
#
#
#--------------------------------------------------------------------------------------------
#
#try to make these immune to spell damage
Angry Spirit
Angry Spirits
# ST IQ WI DX CN CH CO LK AC
17 14 18 20 18 6 6 14 0
# The elements are in the order FIRE, EARTH, AIR, WATER
99 -99 99 -99 99 -99 99 -99
# attacks, back-damage, monster type, level, gender
2 1 21 50 0
# MaxHP HPVariance
400 50
# MaxSP SPVariance
0 0
# MaxXP XPVariance
30000 7000
# MaxGP GPVariance
0 0
#pics/monsters/ghost.dat
Ghost
# skills, spells, item entries
1 1 1
# skill/spell.
0x000e0001 1
# Ariel's Ambush
0x000f011c 2
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
#
#--------------------------------------------------------------------------------------------
#
Zombified Orc Fury
Zombified Orc Furies
# ST IQ WI DX CN CH CO LK AC
25 5 7 17 30 9 8 14 -6
# The elements are in the order FIRE, EARTH, AIR, WATER
0 0 30 -30 30 -30 30 -30
# attacks, back-damage, monster type, level, gender
6 0 16 45 2
# MaxHP HPVariance
600 100
# MaxSP SPVariance
0 0
# MaxXP XPVariance
19500 1500
# MaxGP GPVariance
300 25
#pics/monsters/orcchief.dat
Orc_Chief
# skills, spells, item entries
2 0 1
# skill/spell.
0x000e0001 1
# medium attack
0x00062083 4
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
#
#--------------------------------------------------------------------------------------------
#
Demonic Shadow
Demonic Shadows
# ST IQ WI DX CN CH CO LK AC
10 20 20 17 16 17 7 20 5
# The elements are in the order FIRE, EARTH, AIR, WATER
0 -10 0 -10 0 0 0 -10
# attacks, back-damage, monster type, level, gender
1 0 1 30 0
# MaxHP HPVariance
550 50
# MaxSP SPVariance
1000 150
# MaxXP XPVariance
23000 2000
# MaxGP GPVariance
250 50
#pics/monsters/shapeshifter.dat
Shapeshifter
# skills, spells, item entries
3 0 1
# skill/spell.
0x000e0001 1
# backstab
0x0006207b 3
# Medium attack
0x00062083 4
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
#
#--------------------------------------------------------------------------------------------
#
Soul Leech
Soul Leechs
# ST IQ WI DX CN CH CO LK AC
10 9 20 19 19 2 2 17 -2
# The elements are in the order FIRE, EARTH, AIR, WATER
5 0 5 0 5 0 2 50
# attacks, back-damage, monster type, level, gender
2 0 21 40 0
# MaxHP HPVariance
836 120
# MaxSP SPVariance
0 0
# MaxXP XPVariance
40700 1500
# MaxGP GPVariance
500 120
#pics/monsters/vampiress.dat
vampiress
# skills, spells, item entries
3 0 1
# skill/spell.
0x000e0001 1
# withering attack
0x0006201d 2
# Leech life
0x00122086 3
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
#
#
#--------------------------------------------------------------------------------------------
#
Ethereal Spirit
Ethereal Spirits
# ST IQ WI DX CN CH CO LK AC
5 5 5 5 5 5 5 5 5
# The elements are in the order FIRE, EARTH, AIR, WATER
99 -99 99 -29 20 -20 99 -99
# attacks, back-damage, monster type, level, gender
1 50 21 50 0
# MaxHP HPVariance
40 10
# MaxSP SPVariance
0 0
# MaxXP XPVariance
26000 6000
# MaxGP GPVariance
0 0
#pics/monsters/ghost.dat
Ghost
# skills, spells, item entries
3 1 1
# skill/spell.
0x000e0001 1
# normal attack
0x00062085 3
# curse armor class
0x00062019 2
# Ariel's Ambush
0x000f011c 3
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
#
#--------------------------------------------------------------------------------------------
#
Servant of Fire
Servants of Fire
# ST IQ WI DX CN CH CO LK AC
30 5 5 20 20 5 5 10 -10
# The elements are in the order FIRE, EARTH, AIR, WATER
99 -99 0 0 0 0 0 25
# attacks, back-damage, monster type, level, gender
1 5 18 50 0
# MaxHP HPVariance
1000 10
# MaxSP SPVariance
100 0
# MaxXP XPVariance
27000 7000
# MaxGP GPVariance
200 25
#pics/monsters/elemf.dat
Fire_Elemental
# skills, spells, item entries
2 1 1
# skill/spell.
0x000e0001 1
# normal attack
0x00062085 3
#Sheet of Fire - group 70' 30d6
0x001f0154 2
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
#
#--------------------------------------------------------------------------------------------
#
Thirster
Thirsters
# ST IQ WI DX CN CH CO LK AC
30 5 5 20 20 5 5 10 -10
# The elements are in the order FIRE, EARTH, AIR, WATER
0 0 50 0 50 0 50 0
# attacks, back-damage, monster type, level, gender
1 50 18 50 0
# MaxHP HPVariance
1000 10
# MaxSP SPVariance
100 0
# MaxXP XPVariance
27000 7000
# MaxGP GPVariance
200 25
#pics/monsters/demonlord.dat
Demon_Lord
# skills, spells, item entries
2 1 1
# skill/spell.
0x000e0001 1
# normal attack
0x00062085 3
#Heal Everyone - does this work for critters?
0x0009002f 2
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
#
#--------------------------------------------------------------------------------------------
#
Stone Beast
Stone Beasts
# ST IQ WI DX CN CH CO LK AC
30 5 5 20 20 5 5 10 -10
# The elements are in the order FIRE, EARTH, AIR, WATER
50 0 90 -99 0 0 0 0
# attacks, back-damage, monster type, level, gender
1 50 18 50 0
# MaxHP HPVariance
1000 10
# MaxSP SPVariance
100 0
# MaxXP XPVariance
27000 7000
# MaxGP GPVariance
200 25
#pics/monsters/demonlord.dat
Demon_Lord
# skills, spells, item entries
2 1 1
# skill/spell.
0x000e0001 1
# normal attack
0x00062085 3
# pelting pebbles
0x000f0103 2
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
#
#--------------------------------------------------------------------------------------------
#
Twister
Twisters
# ST IQ WI DX CN CH CO LK AC
30 5 5 20 20 5 5 10 -10
# The elements are in the order FIRE, EARTH, AIR, WATER
0 0 50 0 90 -99 10 0
# attacks, back-damage, monster type, level, gender
1 50 18 50 0
# MaxHP HPVariance
1000 10
# MaxSP SPVariance
100 0
# MaxXP XPVariance
30000 7000
# MaxGP GPVariance
200 25
#pics/monsters/demonlord.dat
Demon_Lord
# skills, spells, item entries
2 1 1
# skill/spell.
0x000e0001 1
# normal attack
0x00062085 5
# Air Spikes
0x000f0117 2
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d1+0
#
#--------------------------------------------------------------------------------------------
#
Mind Menace
Mind Menaces
# ST IQ WI DX CN CH CO LK AC
9 30 30 15 24 9 9 18 -10
# The elements are in the order FIRE, EARTH, AIR, WATER
30 -20 30 -20 30 -20 30 -20
# attacks, back-damage, monster type, level, gender
1 0 17 50 0
# MaxHP HPVariance
600 100
# MaxSP SPVariance
600 50
# MaxXP XPVariance
40000 12000
# MaxGP GPVariance
800 100
#pics/monsters/psiknight.dat
Psi_Knight
# skills, spells, item entries
2 0 1
# skill/spell.
0x000e0001 1
# Leech Energy
0x000e200a 5
# weak attack
# <item_name> <chance (out of 1000)> <count (<x>d<y>+<z>)>
random 100 1d2+0
#
#--------------------------------------------------------------------------------------------
# Druid's Challenge monsters
#--------------------------------------------------------------------------------------------
#
Ranger
Rangers
18 14 12 20 18 10 11 15 -5
5 0 10 -25 5 0 5 0
8 0 16 30
800 200
20 0
25000 0
100 0
kssranger
3 1 4
0x000e0001 2
0x00162079 1
0x00062004 3
0x000b000d 4
Obsidian_Arrows_(20) 200
Quick_Bow 25
Rangers_Cloak 50
random 100
#
#
Black Ranger
Black Rangers
20 14 12 25 20 10 11 15 -8
10 0 20 -50 10 0 10 0
10 0 4 40
1500 0
50 0
50000 0
500 0
kssblackranger
3 1 3
0x00062025 2
0x00162079 1
0x0006207b 3
0x0009010b 4
Magic_Quiver 1000
Black_Bow 1000
Rangers_Cloak 1000
#
#
Fire Ant
Fire Ants
25 5 5 20 20 5 5 10 -4
100 0 10 0 10 0 0 +50
5 8 18 30
800 0
0 0
20000 0
0 0
kssfireant
4 0 2
0x00062025 3
0x00162002 1
0x001e2054 2
0x0002200d 4
Chunk_of_Chitin 50
Plate_of_Chitin 150
#
#
Warrior Ant
Warrior Ants
30 4 4 18 25 5 5 10 -6
10 0 10 0 10 0 10 0
15 0 18 30
1200 0
0 0
15000 0
0 0
kssant
4 0 2
0x000e0001 1
0x00062081 2
0x000e200e 3
0x0002200d 4
Chunk_of_Chitin 150
Plate_of_Chitin 50
#
#
Giant Rat
Giant Rats
25 4 4 18 20 5 5 10 -4
0 +10 10 -10 0 0 0 0
15 0 18 30
1000 0
0 0
15000 0
0 0
kssrat
4 0 1
0x000e0001 1
0x001e2037 2
0x00062029 3
0x001a2036 4
Animal_Hide 200
#
#
Druid
Druids
12 20 18 17 15 16 10 15 -2
0 0 25 -50 0 0 0 0
6 0 16 30
600 0
500 0
20000 0
100 0
kssdruid
1 3 4
0x000e2071 1
0x001f0115 2
0x001f0114 3
0x000f0106 4
random 100
7_League_Boots 50
Mage's_Ring 50
Ring_of_Elemental_Absorption 100
#
Arch-Druid
Arch-Druids
13 22 16 19 16 12 8 18 -8
25 -50 25 -50 25 -50 25 -50
8 0 4 35
800 0
1000 0
40000 0
200 0
kssad
1 3 3
0x000e2071
0x001f015c
0x0009003c
0x001f005c
7_League_Boots 1000
Ring_of_Elemental_Absorption 1000
Arch-Druid's_Cape 1000
#
#
Ant Queen
Ant Queens
22 12 10 15 25 15 4 18 -10
50 -50 25 -50 10 0 0 +50
5 10 4 35
2000 0
0 0
50000 0
0 0
kssantqueen
2 0 1
0x00162010
0x0016201a
Plate_of_Chitin 1000
#
#--------------------------------------------------------------------------------------------
# Crypt monster
#--------------------------------------------------------------------------------------------
#
Mad Dog Tarjan
Mad Dog Tarjan
20 10 2 20 20 2 2 10 2
5 0 5 0 5 0 5 0
5 0 1 5
50 0
0 0
1000 0
0 0
Wild_Dog
2 0 0
0x000e0001 1
0x0006202a 2
#--------------------------------------------------------------------------------------------
# Shrine of the Fire God monsters
#--------------------------------------------------------------------------------------------
#
Gelatinous Cube
Gelatinous Cubes
#<ST> <IQ> <WI> <DX> <CN> <CH> <CO> <LK> <AC>
20 3 3 3 40 1 1 8 -10
#<avoidFire> <dmgFire> <avoidEarth> <dmgEarth> <avoidAir> <dmgAir> <avoidWater> <dmgWater>
50 -30 50 -30 50 -30 50 -30
#<nat> <back-damage> <type> <level> <gender>
1 5 18 10
#<max HP> <HP var>
72 32
#<max SP> <SP var>
76 1
#<max XP> <xp var>
200 150
#<max GP> <gp var>
500 498
#pics/monsters/jellycube.pic
#<picture-index name>
jellycube
#<numSkills> <numSpells> <numItems>
2 1 1
#<skill action-id> one for each num of skills
0x0016200c 2
# Entangle Skill
0x000e203f 1
# Wild Pummel Skill
#<spell action-id> one for each num of spells
0x001f0137 3
#Drown Spell
#<item name> one for each num of Items
random 150 1d2+0
#
#
Glowing Cube
Glowing Cubes
#<ST> <IQ> <WI> <DX> <CN> <CH> <CO> <LK> <AC>
25 4 7 5 30 2 5 4 -15
#<avoidFire> <dmgFire> <avoidEarth> <dmgEarth> <avoidAir> <dmgAir> <avoidWater> <dmgWater>
50 -30 50 -30 50 -30 50 -30
#<nat> <back-damage> <type> <level> <gender>
2 7 18 10
#<max HP> <HP var>
50 15
#<max SP> <SP var>
90 1
#<max XP> <xp var>
250 175
#<max GP> <gp var>
20 8
#pics/monsters/glowcube.pic
#<picture-index name>
glowcube
#<numSkills> <numSpells> <numItems>
2 0 1
#<skill action-id> one for each num of skills
0x0016200c 2
# Entangle Skill
0x000e203f 1
# Wild Pummel Skill
0x000e0001 1
#Regular attack
#<item name> one for each num of Items
random 150 1d2+0
#
#
continued code (because the forums do not let me post it all in one post...