Useful Skills/Spells Hex #'s -making monsters more effective

Discussion forum for Devil Whiskey 3rd Party MODS.

Moderator: Admin

Post Reply
User avatar
dragonbait
Stalker
Posts: 775
Joined: Mon Apr 10, 2006 3:07 pm

Useful Skills/Spells Hex #'s -making monsters more effective

Post by dragonbait »

Useful Skills/Spells Hex #'s -making monsters more effective

Since the regular attack (0x000e0001) really isn't effective, I'm trying out different Hex's to find some usefull skills/spells for my monsters to hit harder.

Here are some decent skills/spells that I've come accross so far. (Feel free to add to the list)

# SPELLS #

Lightning Breath 0x001f0027
GRDE Gravity Demise !! :D 0x001f0055
STFI: Star Fire 0x001f0046
HEMA Heal Major 0x00090017

# SKILLS #

Tail Swipe 0x00162000
Breathe on party 0x00162002
Acid Breath 0x00162010
Fist of Death 0x00062024 (Beats and demolishes for 80-90ish pts dm)
Chant 0x001e2007 (monster chants to itself inflicting damage onto party 50ish ptd dm)


If anyone knows the hex #'s of high level damage spells like Combined assault, or Big Bang, etc. please post them here. Thanks. (I wasn't able to get the action editor to work.)
User avatar
origen
Dark Sidhe Lord
Posts: 903
Joined: Thu Feb 10, 2005 5:54 pm
Location: Secret League of Nirulat Headquarters
Contact:

Post by origen »

Since my action editor works, I made some screenshots with the names and codes of all the skills and spells. If someone wants to pm me their email address, I can send it to them. It probably should be put together a lot nicer, perhaps an excel spreadsheet or something, so feel free to do whatever you want with it.
I reject your reality, and substitute my own.
User avatar
dragonbait
Stalker
Posts: 775
Joined: Mon Apr 10, 2006 3:07 pm

Post by dragonbait »

great. I just sent you a PM. I'll piece together an excel file after I receive it. Thanks.
User avatar
dragonbait
Stalker
Posts: 775
Joined: Mon Apr 10, 2006 3:07 pm

Post by dragonbait »

Thanx for taking all those screenshots Origen!

OK. Its all converted to an excel file now.
Here is all the actions -skills+spells from the action editor indicating each actions assigned hex #

They will definitely be very useful! :)
http://www.weekendwastemonster.net/crpg ... ctions.zip
Last edited by dragonbait on Mon Jan 16, 2012 7:04 am, edited 1 time in total.
User avatar
origen
Dark Sidhe Lord
Posts: 903
Joined: Thu Feb 10, 2005 5:54 pm
Location: Secret League of Nirulat Headquarters
Contact:

Post by origen »

I will try to double check tomorrow to make sure I included everything.
I reject your reality, and substitute my own.
User avatar
dragonbait
Stalker
Posts: 775
Joined: Mon Apr 10, 2006 3:07 pm

Post by dragonbait »

Origen, have you had a chance to see if that is everything from the action editor? I know there are other spells that are not listed, though maybe that is all that is in the action editor. From looking at the high level Hydromancer spells the Summon Water Dragon seems to be missing. Regardless though, at least now we have a nice excel file to reference. :D and i've already put it to use. Makes it so much easier to create monsters when you can just look through a list and pick what action you want. Thanks!

Also, up until a few days ago, I always got an error message whenever I created new monsters. Now the error is no longer there for some reason. I don't know what I did. But things are working fine now. Here's what I have so far.

(the standard monsters)...done!
Inky - done!
Gelatinous Cube - done!
Giant Fly - done!
Xoram's Water Guardian - done!
Delver - done!
Crawler - done!
Done!

No errors Yeah! :)
User avatar
origen
Dark Sidhe Lord
Posts: 903
Joined: Thu Feb 10, 2005 5:54 pm
Location: Secret League of Nirulat Headquarters
Contact:

Post by origen »

There are actually a lot of spells that are not part of the action editor, such as all of the summon spells. That was one of the complaints I had was that we never really got a complete editor.
I reject your reality, and substitute my own.
Post Reply