Meanwhile, good to have ye back!
Yeah, there's been a mini-revival in the DW hood.
Much appreciate both your ideas & suggestions, SenorOcho & Meanwhile!
Very helpful..esp since I've not played that many.
Like the idea & functionality of a drag'n'drop inventory system, but as you both said, it'll be harder to code, so may have to go with simpler keybd/menu system for most stuff in first game chapter. Then will upgrade features & functionality with each new chapter release.
If you guys each want to private-message me with an email address, I'll keep you posted on developments.. will also be looking for alpha/beta-testers down the road. 8)
Interesting re towns.. I had already decided to forgo towns (at least for 1st chapter), and focus on developing a good dungeon to start in.. then will build out from there in terms of wilderness, towns, etc.
Hadn't thought about a 'shared party inventory' .. that does seem worth considering.. could simplify both development & game-play.. any more thoughts along those lines?