Hello Growler,
thank you very much!
Well... surprisingly all programming goes pretty well. At times, I stumble upon a problem when I want to insert a new feature - then I realize that the concept I used in the related part of the program is weak and I have to refactor some code. But at the moment I really see no obstacle I can't handle. The "framework" looks good and now I can quickly insert the missing features.
What makes me nervous is the graphics. I use Blender to render the tiles needed for the floor and walls, but they don't fit exactly after cutting them out of the rendered picture. In addition - as you know - I still need someone to do the artwork (don't talk about animations at this time, but I know they have to be coming).
I will continue practicing my drawing skills and correct all pictures as needed if I won't find someone to help me - this game will be released for sure
![Wink ;-)](./images/smilies/icon_wink.gif)
Anyway... there are still enough things to do.
Today for example I implemented...
- animated tiles (now you have water, and it moves
![Smile :-)](./images/smilies/icon_smile.gif)
)
- a loadMap action (now you can connect maps via simple script commands)
- better sound effect management
- new tiles (water, grass, ruins)
- new sounds (3 different birds, and a horse
![Wink ;-)](./images/smilies/icon_wink.gif)
)
some more teasing exclusively recorded for you:
http://www.youtube.com/watch?v=ROZJ3hubqxc
Greetings
Mario