Fifty ways to not get a game published

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Olias
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Fifty ways to not get a game published

Post by Olias »

This was pretty darn humorous. Too bad this isn't more visible for neophyte game designers.

Don't bother getting a "game designer". Everyone on your team is sure to have ideas, ... I guarantee you’ll manage to keep from getting your game published. ...

http://www.theinspiracy.com/ArFifty.htm
Domhnall4h
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Post by Domhnall4h »

LOL. A bit dated, I can't recall when a 450mhz PII was a "high end" machine. Though oddly enough I can recall when a 66mhz 80486 was a top of the line machine. I should know, I own 3 of them, and enough parts to build a 4th (and 5th).
http://grimmgames.freeforums.org/index.php

San Angelo... What do you know? Now tell me do you have something to say? Don't get me wrong, I miss my home, and it feels like I'm a million miles away.
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The Wombat
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Post by The Wombat »

Jeez....don't get me started on the subject of old 'puter bits. I'm sitting here surronded by bits of maybe 20 'puters that all hafta be sorted and packed prior to moving house *sigh*. (digs around a bit) Oh wow, another tray of maths co-pro's.


Anyone remember math co-pro's?
"What kind of person WRITES a maniacal laugh?" -- Maskerade.
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Growler
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Post by Growler »

Math-co's: what computers (as calculators) are to us.

Just plug them in.

:P

anyone recall the old (80)286's? ..my first one was a Blazing 20MHz, but then one of the first multimedia kits (w/ a super-fast 2x NEC CD-Rom) brought it to its knees. A 386DX-40MHz helped. Along with something like 4 (possibly 8?) megs Ram..

Wom, you prepping to headback to the outback? :)
(I just went to Outback last night)
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