Page 1 of 2

Monsters

Posted: Tue Feb 15, 2005 10:32 am
by origen
I had submitted this request on the previous forums, but I figured it wouldn't hurt to ask again.

Does anyone know where I can find a web page that will give monster statistics, such as AC, Attributes, HP's, attacks, ect.

I have searched for a while, but nothing seems to give me this information. And I don't think it would be worth it for me to buy one of those D&D Monster manuals, because I only need some information for my mod, and have no desire to play D&D.

So, if anyone knows where, or would be willing to share some of their information if they have a book of some kind, I would be appreciative. And perhaps I will even start up my mod again.

Posted: Tue Feb 15, 2005 11:33 am
by Domhnall4h
Bard's Tale I Monster Manual @ the Adventurer's Guild

http://www.thebruce.ca/AdventurersGuild ... /index.asp

Posted: Tue Feb 15, 2005 11:34 am
by Growler
only cuz you were sew happy to see the return of the Kin..er, Growler:

http://www.legendweaver.com/legend/Adventures.html

4more: google--> monster stat*

Posted: Fri Feb 18, 2005 12:35 pm
by HGamer
The "Legend Weaver" stuff is rather impressive on the surface, but it might take quite a lot of work to convert to DW. But I guess if you can figure out a conversion process, the more monsters you have to work with, the better your chances of finding something you like (want to inflict on hapless players of your mod).

Posted: Sat Feb 19, 2005 11:19 pm
by The Wombat
Ummm.....why do we need to have 'Official' monster types?
Wouldn't it be better (and more fun!) to invent new types that no-one has thought of before?

Posted: Sun Feb 20, 2005 2:12 am
by Growler
Origen prefers to stick to known monsters...nothing too original.

And we try not to upset his delicate mental balancing, if you catch me drift...thus, wild'n'crazy fun (with the sole exception of fruitcakes) is out of the question 'round here..

But if you're serious 'bout inventing groovy-cool & neat-oh Monster types, then you have my explicit permission to design one based on Growler Modalities. I'm faxing you details now.

Posted: Sun Feb 20, 2005 6:27 am
by origen
Well, for the Bard's Tale mod, I need to use BT monsters, with mostly standard stats. For my own add-ons, I can do whatever I want.

Posted: Sun Feb 20, 2005 1:17 pm
by Growler
Hard to argue with a War-Mongerer! :evil:

Posted: Sun Feb 20, 2005 1:46 pm
by origen
Yeah, I like being a War Monger. I may just stop posting so I can stay this rank forever.

:?

Well, nevermind.

Posted: Sun Feb 20, 2005 2:40 pm
by Growler
origen wrote:Yeah, I like being a War Monger. I may just stop posting so I can stay this rank forever.

:?
O-man is jest one big tease! :?

Good thing I've got just the comb for untangling his mess :twisted:

(hey, no jokes re: coxcomb!) :evil:

Posted: Sun Feb 20, 2005 2:41 pm
by Growler
Hmm...a new New Low? :o

Posted: Sun Feb 20, 2005 2:51 pm
by douglas_b
It use to be every day that we hit a new low... I am proud to say it is now every hour on the hour... LOL :lol:

Posted: Sun Feb 20, 2005 3:15 pm
by Growler
...so, this is goot? :o :? 8)

Posted: Sun Feb 20, 2005 4:16 pm
by douglas_b
I am trying to think positive.... :D

Posted: Sun Feb 20, 2005 4:42 pm
by Growler
You know, it's easier (2 think positive) when O-man's not here posting at 1 tril x c^2... :P