jcrpg - java classic rpg

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dragonbait
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Post by dragonbait »

Alright with the new release of 20080224 I was able to start the program. Here is what I have to say.....

Start version 20080224

hit enter to start new game

music! nice addition. kind of technoish for my tastes but still good to have some music to listen to.

I'm still getting some errors of the same issues of my previous (jcrpg developer blog) post but was able to get into the game.
You can scroll through pregenerated characters by using the left, right arrow keys. Pressing enter will select the highlighted character and his/her portrait will appear on the left side of the screen. Was able to select the total of 4 premade characters. OK how about creating my own? lets see. Press the down arrow to select new character....current races = Human Elf Dwarf Catkind. While its possible to hit the right arrow to move downward through the list you might want to make it possible for one to hit the right arrow to move through the list and back up to the top of the list by keep hitting the right arrow instead of hitting the right to get to the bottom of the list and then having to hit the left arrrow to go back up the list. Select your race then press the down arrow to move to the gender selection. Select gender then press the down arrow again to get to the character stats. Current character stats = Strength, Speed, Concentration, Constitution, Psyche, Piety, Charisma, Karma. As a human male, I have 10 points to add to my stats. A strength of 16 will allow me to become a warrior. So far the warrior class is the only class that is currently available or at least the only one I was able to find after trying out different varying stats. OK I chose 18 STR and 12 CON for my warrior. next select the down arrow again to get the character portrait selection. Select your portrait, then click the down arrow to the profession selector. Was only able to use the warrior so click the down arrow again to access the next page. Hit the enter key. More detailed character stats = Martial, Social, Physical, Mental, and Magical.

It seems since I am a warrior, the only fields that I can select are from the Martial Field. Might be a good thing to be able to gray out the other attributes If the warrior class will not be able to choose from the other categories. Also for choosing further skills below...
Wrestling, Short Blades, Medium Blades, Long Blades, Staffs and Wands. I think it would be better if we could see the skills stats to the right side of the screen, instead of the middle. I can see currently the Wrestling, Short Blades, Medium Blades, Long Blades, Staffs and Wands skills and points are currently listed in the middle and the skill that you are adding appears to the right. The way it is set up now might be confusing as what appears on the right is only one skill. The current skill you are modifying. Having the final modified skills appear to the right rather than the middle would make it clear that these are in fact the final output of skills. Also the text color of the non-selected skill appears very faint if the size of the screen is of smaller size which makes it harder to read. I had jcrpg in a window so that I can type as I review and noticed that. Maybe making non-selected fields a bit brighter but make selected fields a different color or highlighted color. Well since I'm a warrior I went for 34 skill for long blades. Sure I probably won't get a long blade right away when I start off but when I get ahold of one I'll be darn good at hitting monsters with it! After selecting your fighting skills hit the down arrow again to enter your name. Now here there are two fields one for your forename and one for your surname. Maybe the surname portion could be eliminated. I mean if you have enough room in the forename field you could enter a full name first and last if you wanted to. No need for two fields. Most characters I and probably most people just consisted of one name anyway. Just a thought. When your done hit the down arrow to access the Ready button and hit enter.

OK on to new character #2. Tried to make a thief character but current character creation only allows for warriors so I made a character with 16 strength to meet the minimum warrior criteria and put the rest into speed.

OK a total of 6 characters can be added until the party is full. OK scroll down to start game and.....er what's going on? it booted me out! um er ah. OK I'm going to have to go back into this again and start over.

I hope you don't mind my constructive criticism's but JCRPG is an important project to me and I hope to see it succeed very well and anything I can do to help along the way I will do.
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illespal
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Post by illespal »

Thanx for your review! :-)
A new release is out: http://jcrpg.blogspot.com/2008/02/winte ... s-out.html

About your review:

You can have a real lot of kind of professions if you find the right combination of attributes. only prof. skills are currently added to tuning, it's only half-done so expect more skills later.

About your crash, please post the error, it's important!

You don't have to start it over, characters are saved, you can use them again. :)

24 February 2008 22:45

-

Professions available in jcrpg currently:

Alchemist Crusader Enlightened Lobbist Monk Priest Ranger Thief Warrior Witch
Bard Demonist Liar Mage Negotiator Psionic Shadow Tongue Wise WitchMaster

(Shadow -> ninja-like, Enlightened -> Samurai-like fighter, Liar I think I will rename this one to something else. Wise, Tongue, Negotiator and Lobbist are social accentuated professions.)
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illespal
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Post by illespal »

Okay, I've find a better name for Liar, it's Swindler :)
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illespal
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Post by illespal »

Some documents for you:

Gameplay
http://docs.google.com/View?docid=dfqcf69m_1fhm6xbj9

Architecture
http://docs.google.com/View?docid=dfqcf69m_0c5db8thn

Meanwhile there's been a new release too:

Highlights:
"UI graphics were completely redesigned including main menu, character creation widgets, on screen display. Some new character portraits were added. Code optimization for 3D and loading performance were done. World and Ecology generation configuration through XML file were developed. Some mushrooms and other vegetation appended to flora and fox re-added to possibly met fauna.. Local map was implemented and added replacing mini world map on the HUD. Sky-sphere lighting bug was fixed along with other minor bugs. Turning around camera rotation was expanded with view position changing to add a better view of the faced things around."

Image
Image

http://jcrpg.blogspot.com/2008/03/contr ... lease.html
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dragonbait
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Post by dragonbait »

Sweet! I'll have to test it out again soon.
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Growler
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Post by Growler »

Can hardly wait 'til I have a few hours to spare to play around with this!

Looks like tremendous progress is being made...please keep it going
:P
No Contraries : No Progression.
Opposition is true friendship, unless one is opposed to true friendship or (try) Resisting here http://www.cafepress.com/notheresistor
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illespal
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Post by illespal »

Two releases has happened since my last post:

The before last "Nightside" release:

Highlights:
"New animals as bear and spider were added. Humanoid groups were introduced with the humans and their basic economy. Basic populations and houses added for human groups. New sounds for animals and humans along with environmental effects depending on nearby beings and climate. Party Behavior and Pre-encounter input screens were introduced. On screen display extended with the 'Entity-O-Meter' which shows nearby groups' icons. New portraits and models by Archenemy."

http://jcrpg.blogspot.com/2008/04/night ... l-for.html

And the new "Anniversary Boom" release, celebrating 1st birthday of the project.

Highlights:
"New UI windows for Encounter Phase, Turn Act Phase, Character Sheet (F3 key) and Inventory (F4) were added. New Population generation algorithms (GrownInfrastructure, DefaultInfrastructure) were added along with new integration level of named Towns for friendly populations to unite in. Economy Update Turn implemented for growing or declining population changes. Basic level Entity relations and Entity states (level and points) and Entity fragments (roaming entity groups) were added. A few Objects for inventory were added. Skill system further implemented with object dependencies and Skill Act Forms (like some spells and some combat forms etc.).
New animals heron and deer were added and wolf replaced (glestanimals of wciow at glest.org). Smaller bugfixes, optimizations (culling works again now correctly). This is the First Anniversary Release!"

http://jcrpg.blogspot.com/2008/05/anniv ... tacks.html

I must be doing something wrong, or is it the spring and summer that makes classic roleplaying game people non-communicating? Hardly one or two comments is received at project's blog or at the forum, although many-many classic conceptual things is really being created along with the innovations... yet few get the time to comment or try to boost up things at jcrpg's forums etc.. I hope it will get better when weather is worse or something! :P :D Maybe it's that few realize what this game can become with some more attention. :)

Forums: http://forum.freegamedev.net/index.php?t=i&cat=9
Download: https://sourceforge.net/project/showfil ... _id=197331

Currently mythic monsters 3d models are in the greatest need for jcrpg.

See ya!

Image
Image
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chaney
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Post by chaney »

I don't know if I am doing something wrong, but after creating a new character, or even using one of the pregen characters, it closes out the program when I try to start the "game" to explore the creations.
Bring on the Dancing Horses!
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illespal
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Post by illespal »

chaney wrote:I don't know if I am doing something wrong, but after creating a new character, or even using one of the pregen characters, it closes out the program when I try to start the "game" to explore the creations.
Can you set in config.properties logging at the end of file to 'true' and see what's on the log txt file please. Copy it here please, to let me know what's probably wrong! Thanks! :)
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chaney
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Post by chaney »

Sun Jun 01 12:51:18 CDT 2008 com.jme.app.BaseGame - Application started.
Sun Jun 01 12:51:18 CDT 2008 com.jme.system.PropertiesIO - PropertiesIO created
Sun Jun 01 12:51:18 CDT 2008 com.jme.system.PropertiesIO - Read properties
Sun Jun 01 12:51:19 CDT 2008 java.awt.KeyboardFocusManager - >>> {0}
Sun Jun 01 12:51:19 CDT 2008 java.awt.DefaultKeyboardFocusManager - java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on dialog0
Sun Jun 01 12:51:19 CDT 2008 java.awt.KeyboardFocusManager - >>> {0}
Sun Jun 01 12:51:19 CDT 2008 java.awt.DefaultKeyboardFocusManager - java.awt.event.WindowEvent[WINDOW_ACTIVATED,opposite=null,oldState=0,newState=0] on dialog0
Sun Jun 01 12:51:19 CDT 2008 java.awt.KeyboardFocusManager - Setting global active window to com.jme.system.lwjgl.LWJGLPropertiesDialog[dialog0,337,334,350x99,layout=java.awt.BorderLayout,modeless,title=Select Display Settings,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,4,30,342x65,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true], old active null
Sun Jun 01 12:51:19 CDT 2008 javax.swing.SortingFocusTraversalPolicy - ### Getting first component in dialog0
Sun Jun 01 12:51:19 CDT 2008 javax.swing.SortingFocusTraversalPolicy - ### Will add defaults: false
Sun Jun 01 12:51:19 CDT 2008 java.awt.DefaultKeyboardFocusManager - tempLost {0}, toFocus {1}
Sun Jun 01 12:51:19 CDT 2008 java.awt.KeyboardFocusManager - SNFH for javax.swing.JComboBox[,5,5,78x22,layout=com.sun.java.swing.plaf.windows.WindowsComboBoxUI$1,alignmentX=0.0,alignmentY=0.0,border=com.sun.java.swing.plaf.windows.XPStyle$XPFillBorder@57ea52,flags=16777544,maximumSize=,minimumSize=,preferredSize=,isEditable=false,lightWeightPopupEnabled=true,maximumRowCount=8,selectedItemReminder=640 x 480] in com.jme.system.lwjgl.LWJGLPropertiesDialog[dialog0,337,334,350x99,layout=java.awt.BorderLayout,modeless,title=Select Display Settings,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,4,30,342x65,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
Sun Jun 01 12:51:19 CDT 2008 java.awt.KeyboardFocusManager - 0. Current focus owner null
Sun Jun 01 12:51:19 CDT 2008 java.awt.KeyboardFocusManager - 0. Native focus owner null
Sun Jun 01 12:51:19 CDT 2008 java.awt.KeyboardFocusManager - Request null
Sun Jun 01 12:51:19 CDT 2008 java.awt.KeyboardFocusManager - 5. SNFH_PROCEED for javax.swing.JComboBox[,5,5,78x22,layout=com.sun.java.swing.plaf.windows.WindowsComboBoxUI$1,alignmentX=0.0,alignmentY=0.0,border=com.sun.java.swing.plaf.windows.XPStyle$XPFillBorder@57ea52,flags=16777544,maximumSize=,minimumSize=,preferredSize=,isEditable=false,lightWeightPopupEnabled=true,maximumRowCount=8,selectedItemReminder=640 x 480]
Sun Jun 01 12:51:19 CDT 2008 java.awt.Component - Pass for javax.swing.JComboBox[,5,5,78x22,layout=com.sun.java.swing.plaf.windows.WindowsComboBoxUI$1,alignmentX=0.0,alignmentY=0.0,border=com.sun.java.swing.plaf.windows.XPStyle$XPFillBorder@57ea52,flags=16777544,maximumSize=,minimumSize=,preferredSize=,isEditable=false,lightWeightPopupEnabled=true,maximumRowCount=8,selectedItemReminder=640 x 480]
Sun Jun 01 12:51:19 CDT 2008 java.awt.KeyboardFocusManager - >>> {0}
Sun Jun 01 12:51:19 CDT 2008 java.awt.DefaultKeyboardFocusManager - java.awt.event.WindowEvent[WINDOW_OPENED,opposite=null,oldState=0,newState=0] on dialog0
Sun Jun 01 12:51:19 CDT 2008 java.awt.KeyboardFocusManager - >>> {0}
Sun Jun 01 12:51:19 CDT 2008 java.awt.DefaultKeyboardFocusManager - java.awt.event.FocusEvent[FOCUS_GAINED,permanent,opposite=null] on javax.swing.JComboBox[,5,5,78x22,layout=com.sun.java.swing.plaf.windows.WindowsComboBoxUI$1,alignmentX=0.0,alignmentY=0.0,border=com.sun.java.swing.plaf.windows.XPStyle$XPFillBorder@57ea52,flags=16777544,maximumSize=,minimumSize=,preferredSize=,isEditable=false,lightWeightPopupEnabled=true,maximumRowCount=8,selectedItemReminder=640 x 480]
Sun Jun 01 12:51:19 CDT 2008 java.awt.Component - java.awt.event.FocusEvent[FOCUS_GAINED,permanent,opposite=null] on javax.swing.JComboBox[,5,5,78x22,layout=com.sun.java.swing.plaf.windows.WindowsComboBoxUI$1,alignmentX=0.0,alignmentY=0.0,border=com.sun.java.swing.plaf.windows.XPStyle$XPFillBorder@57ea52,flags=16777544,maximumSize=,minimumSize=,preferredSize=,isEditable=false,lightWeightPopupEnabled=true,maximumRowCount=8,selectedItemReminder=640 x 480]
Sun Jun 01 12:51:21 CDT 2008 java.awt.KeyboardFocusManager - SNFH for javax.swing.JButton[,113,5,45x23,alignmentX=0.0,alignmentY=0.5,border=com.sun.java.swing.plaf.windows.XPStyle$XPEmptyBorder@1a1c42f,flags=296,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=2,left=14,bottom=2,right=14],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=true,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Ok,defaultCapable=true] in com.jme.system.lwjgl.LWJGLPropertiesDialog[dialog0,337,334,350x99,layout=java.awt.BorderLayout,modeless,title=Select Display Settings,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,4,30,342x65,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
Sun Jun 01 12:51:21 CDT 2008 java.awt.KeyboardFocusManager - 0. Current focus owner javax.swing.JComboBox[,5,5,78x22,layout=com.sun.java.swing.plaf.windows.WindowsComboBoxUI$1,alignmentX=0.0,alignmentY=0.0,border=com.sun.java.swing.plaf.windows.XPStyle$XPFillBorder@57ea52,flags=16777544,maximumSize=,minimumSize=,preferredSize=,isEditable=false,lightWeightPopupEnabled=true,maximumRowCount=8,selectedItemReminder=640 x 480]
Sun Jun 01 12:51:21 CDT 2008 java.awt.KeyboardFocusManager - 0. Native focus owner com.jme.system.lwjgl.LWJGLPropertiesDialog[dialog0,337,334,350x99,layout=java.awt.BorderLayout,modeless,title=Select Display Settings,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,4,30,342x65,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
Sun Jun 01 12:51:21 CDT 2008 java.awt.KeyboardFocusManager - Request null
Sun Jun 01 12:51:21 CDT 2008 java.awt.KeyboardFocusManager - 2. SNFH_HANDLED for javax.swing.JButton[,113,5,45x23,alignmentX=0.0,alignmentY=0.5,border=com.sun.java.swing.plaf.windows.XPStyle$XPEmptyBorder@1a1c42f,flags=296,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=2,left=14,bottom=2,right=14],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=true,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Ok,defaultCapable=true]
Sun Jun 01 12:51:21 CDT 2008 java.awt.Component - Pass for javax.swing.JButton[,113,5,45x23,alignmentX=0.0,alignmentY=0.5,border=com.sun.java.swing.plaf.windows.XPStyle$XPEmptyBorder@1a1c42f,flags=296,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=2,left=14,bottom=2,right=14],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=true,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Ok,defaultCapable=true]
Sun Jun 01 12:51:21 CDT 2008 java.awt.KeyboardFocusManager - >>> {0}
Sun Jun 01 12:51:21 CDT 2008 java.awt.DefaultKeyboardFocusManager - java.awt.event.FocusEvent[FOCUS_LOST,permanent,opposite=javax.swing.JButton[,113,5,45x23,alignmentX=0.0,alignmentY=0.5,border=com.sun.java.swing.plaf.windows.XPStyle$XPEmptyBorder@1a1c42f,flags=296,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=2,left=14,bottom=2,right=14],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=true,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Ok,defaultCapable=true]] on javax.swing.JComboBox[,5,5,78x22,layout=com.sun.java.swing.plaf.windows.WindowsComboBoxUI$1,alignmentX=0.0,alignmentY=0.0,border=com.sun.java.swing.plaf.windows.XPStyle$XPFillBorder@57ea52,flags=16777544,maximumSize=,minimumSize=,preferredSize=,isEditable=false,lightWeightPopupEnabled=true,maximumRowCount=8,selectedItemReminder=640 x 480]
Sun Jun 01 12:51:21 CDT 2008 java.awt.Component - java.awt.event.FocusEvent[FOCUS_LOST,permanent,opposite=javax.swing.JButton[,113,5,45x23,alignmentX=0.0,alignmentY=0.5,border=com.sun.java.swing.plaf.windows.XPStyle$XPEmptyBorder@1a1c42f,flags=296,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=2,left=14,bottom=2,right=14],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=true,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Ok,defaultCapable=true]] on javax.swing.JComboBox[,5,5,78x22,layout=com.sun.java.swing.plaf.windows.WindowsComboBoxUI$1,alignmentX=0.0,alignmentY=0.0,border=com.sun.java.swing.plaf.windows.XPStyle$XPFillBorder@57ea52,flags=16777544,maximumSize=,minimumSize=,preferredSize=,isEditable=false,lightWeightPopupEnabled=true,maximumRowCount=8,selectedItemReminder=640 x 480]
Sun Jun 01 12:51:21 CDT 2008 java.awt.KeyboardFocusManager - >>> {0}
Sun Jun 01 12:51:21 CDT 2008 java.awt.DefaultKeyboardFocusManager - java.awt.event.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JComboBox[,5,5,78x22,layout=com.sun.java.swing.plaf.windows.WindowsComboBoxUI$1,alignmentX=0.0,alignmentY=0.0,border=com.sun.java.swing.plaf.windows.XPStyle$XPFillBorder@57ea52,flags=16777544,maximumSize=,minimumSize=,preferredSize=,isEditable=false,lightWeightPopupEnabled=true,maximumRowCount=8,selectedItemReminder=640 x 480]] on javax.swing.JButton[,113,5,45x23,alignmentX=0.0,alignmentY=0.5,border=com.sun.java.swing.plaf.windows.XPStyle$XPEmptyBorder@1a1c42f,flags=296,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=2,left=14,bottom=2,right=14],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=true,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Ok,defaultCapable=true]
Sun Jun 01 12:51:21 CDT 2008 java.awt.Component - java.awt.event.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JComboBox[,5,5,78x22,layout=com.sun.java.swing.plaf.windows.WindowsComboBoxUI$1,alignmentX=0.0,alignmentY=0.0,border=com.sun.java.swing.plaf.windows.XPStyle$XPFillBorder@57ea52,flags=16777544,maximumSize=,minimumSize=,preferredSize=,isEditable=false,lightWeightPopupEnabled=true,maximumRowCount=8,selectedItemReminder=640 x 480]] on javax.swing.JButton[,113,5,45x23,alignmentX=0.0,alignmentY=0.5,border=com.sun.java.swing.plaf.windows.XPStyle$XPEmptyBorder@1a1c42f,flags=296,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=2,left=14,bottom=2,right=14],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=true,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Ok,defaultCapable=true]
Sun Jun 01 12:51:21 CDT 2008 com.jme.system.PropertiesIO - Saved properties
Sun Jun 01 12:51:21 CDT 2008 org.jcrpg.threed.J3DCore - jME version 1.0
Sun Jun 01 12:51:21 CDT 2008 com.jme.input.joystick.DummyJoystickInput - Joystick support is disabled
Sun Jun 01 12:51:21 CDT 2008 java.awt.KeyboardFocusManager - >>> {0}
Sun Jun 01 12:51:21 CDT 2008 java.awt.DefaultKeyboardFocusManager - java.awt.event.WindowEvent[WINDOW_LOST_FOCUS,opposite=null,oldState=0,newState=0] on dialog0
Sun Jun 01 12:51:21 CDT 2008 java.awt.DefaultKeyboardFocusManager - Active {0}, Current focused {1}, losing focus {2} opposite {3}
Sun Jun 01 12:51:21 CDT 2008 java.awt.KeyboardFocusManager - >>> {0}
Sun Jun 01 12:51:21 CDT 2008 java.awt.DefaultKeyboardFocusManager - java.awt.event.FocusEvent[FOCUS_LOST,permanent,opposite=null] on javax.swing.JButton[,113,5,45x23,alignmentX=0.0,alignmentY=0.5,border=com.sun.java.swing.plaf.windows.XPStyle$XPEmptyBorder@1a1c42f,flags=296,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=2,left=14,bottom=2,right=14],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=true,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Ok,defaultCapable=true]
Sun Jun 01 12:51:21 CDT 2008 java.awt.Component - java.awt.event.FocusEvent[FOCUS_LOST,permanent,opposite=null] on javax.swing.JButton[,113,5,45x23,alignmentX=0.0,alignmentY=0.5,border=com.sun.java.swing.plaf.windows.XPStyle$XPEmptyBorder@1a1c42f,flags=296,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=2,left=14,bottom=2,right=14],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=true,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Ok,defaultCapable=true]
Sun Jun 01 12:51:21 CDT 2008 com.jme.system.lwjgl.LWJGLDisplaySystem - LWJGL Display System created.
Sun Jun 01 12:51:21 CDT 2008 java.awt.KeyboardFocusManager - >>> {0}
Sun Jun 01 12:51:21 CDT 2008 java.awt.DefaultKeyboardFocusManager - java.awt.event.WindowEvent[WINDOW_DEACTIVATED,opposite=null,oldState=0,newState=0] on dialog0
Sun Jun 01 12:51:21 CDT 2008 java.awt.KeyboardFocusManager - Setting global active window to null, old active com.jme.system.lwjgl.LWJGLPropertiesDialog[dialog0,337,334,350x99,hidden,layout=java.awt.BorderLayout,modeless,title=Select Display Settings,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,4,30,342x65,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
Sun Jun 01 12:51:21 CDT 2008 java.awt.KeyboardFocusManager - >>> {0}
Sun Jun 01 12:51:21 CDT 2008 java.awt.DefaultKeyboardFocusManager - java.awt.event.FocusEvent[FOCUS_LOST,permanent,opposite=null] on dialog0
Sun Jun 01 12:51:21 CDT 2008 java.awt.DefaultKeyboardFocusManager - Skipping {0} because focus owner is null
Sun Jun 01 12:51:21 CDT 2008 java.awt.KeyboardFocusManager - >>> {0}
Sun Jun 01 12:51:21 CDT 2008 java.awt.DefaultKeyboardFocusManager - java.awt.event.WindowEvent[WINDOW_CLOSED,opposite=null,oldState=0,newState=0] on dialog0
Sun Jun 01 12:51:21 CDT 2008 java.awt.KeyboardFocusManager - >>> {0}
Sun Jun 01 12:51:21 CDT 2008 java.awt.DefaultKeyboardFocusManager - java.awt.event.WindowEvent[WINDOW_CLOSED,opposite=null,oldState=0,newState=0] on dialog0
Sun Jun 01 12:51:21 CDT 2008 com.jme.scene.state.lwjgl.LWJGLShaderObjectsState - GL_MAX_VERTEX_ATTRIBS: 16
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 256
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 512
GL_MAX_TEXTURE_COORDS: 8
GL_MAX_TEXTURE_IMAGE_UNITS: 16
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16
GL_MAX_VARYING_FLOATS: 32
1.10 NVIDIA via Cg 1.3 compiler
Sun Jun 01 12:51:21 CDT 2008 com.jme.scene.state.lwjgl.LWJGLShaderObjectsState - GL_MAX_VERTEX_ATTRIBS: 16
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 256
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 512
GL_MAX_TEXTURE_COORDS: 8
GL_MAX_TEXTURE_IMAGE_UNITS: 16
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16
GL_MAX_VARYING_FLOATS: 32
1.10 NVIDIA via Cg 1.3 compiler
Sun Jun 01 12:51:21 CDT 2008 org.jcrpg.threed.J3DCore - Running on: nv4_disp
Driver version: 6.14.10.9148
NVIDIA Corporation - GeForce 6150 LE/PCI/SSE2/3DNOW! - 2.0.3
Sun Jun 01 12:51:21 CDT 2008 com.jme.renderer.AbstractCamera - Camera created.
Sun Jun 01 12:51:21 CDT 2008 com.jme.util.lwjgl.LWJGLTimer - Timer resolution: 1000 ticks per second
Sun Jun 01 12:51:21 CDT 2008 com.jme.renderer.lwjgl.LWJGLTextureRenderer - FBO support detected.
Sun Jun 01 12:51:21 CDT 2008 com.jme.renderer.lwjgl.LWJGLTextureRenderer - Init RTT camera
Sun Jun 01 12:51:21 CDT 2008 com.jme.renderer.AbstractCamera - Camera created.
Sun Jun 01 12:51:21 CDT 2008 com.jme.renderer.lwjgl.LWJGLTextureRenderer - setup fbo tex with id 2: 160,120
Sun Jun 01 12:51:21 CDT 2008 com.jme.renderer.lwjgl.LWJGLTextureRenderer - setup fbo tex with id 3: 160,120
Sun Jun 01 12:51:21 CDT 2008 com.jme.renderer.lwjgl.LWJGLTextureRenderer - setup fbo tex with id 4: 160,120
Sun Jun 01 12:51:21 CDT 2008 com.jme.scene.state.lwjgl.LWJGLShaderObjectsState - GL_MAX_VERTEX_ATTRIBS: 16
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 256
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 512
GL_MAX_TEXTURE_COORDS: 8
GL_MAX_TEXTURE_IMAGE_UNITS: 16
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16
GL_MAX_VARYING_FLOATS: 32
1.10 NVIDIA via Cg 1.3 compiler
Sun Jun 01 12:51:22 CDT 2008 com.jme.scene.state.lwjgl.LWJGLShaderObjectsState - GL_MAX_VERTEX_ATTRIBS: 16
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 256
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 512
GL_MAX_TEXTURE_COORDS: 8
GL_MAX_TEXTURE_IMAGE_UNITS: 16
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16
GL_MAX_VARYING_FLOATS: 32
1.10 NVIDIA via Cg 1.3 compiler
Sun Jun 01 12:51:22 CDT 2008 com.jme.scene.state.lwjgl.LWJGLShaderObjectsState - GL_MAX_VERTEX_ATTRIBS: 16
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 256
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 512
GL_MAX_TEXTURE_COORDS: 8
GL_MAX_TEXTURE_IMAGE_UNITS: 16
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16
GL_MAX_VARYING_FLOATS: 32
1.10 NVIDIA via Cg 1.3 compiler
Sun Jun 01 12:51:25 CDT 2008 com.jme.scene.SharedMesh - SharedMesh will ignore reconstruct.
Sun Jun 01 12:51:26 CDT 2008 com.jme.scene.SharedMesh - SharedMesh will ignore reconstruct.
Sun Jun 01 12:51:27 CDT 2008 com.jme.scene.SharedMesh - SharedMesh will ignore reconstruct.
Sun Jun 01 12:51:27 CDT 2008 com.jme.scene.SharedMesh - SharedMesh will ignore reconstruct.
Sun Jun 01 12:51:27 CDT 2008 com.jme.scene.SharedMesh - SharedMesh will ignore reconstruct.
Sun Jun 01 12:51:28 CDT 2008 com.jme.scene.SharedMesh - SharedMesh will ignore reconstruct.
Sun Jun 01 12:51:28 CDT 2008 com.jme.scene.SharedMesh - SharedMesh will ignore reconstruct.
Sun Jun 01 12:51:29 CDT 2008 com.jme.scene.SharedMesh - SharedMesh will ignore reconstruct.
Sun Jun 01 12:51:29 CDT 2008 com.jme.scene.SharedMesh - SharedMesh will ignore reconstruct.
Sun Jun 01 12:51:29 CDT 2008 com.jme.scene.SharedMesh - SharedMesh will ignore reconstruct.
Sun Jun 01 12:51:31 CDT 2008 com.jme.util.resource.ResourceLocatorTool - Unable to locate: ./data/sky/day/top.jpg
Sun Jun 01 12:53:29 CDT 2008 java.util.logging.LogManager$RootLogger - Playing input_selected
Sun Jun 01 12:53:46 CDT 2008 java.util.logging.LogManager$RootLogger - Playing input_selected
Sun Jun 01 12:54:03 CDT 2008 java.util.logging.LogManager$RootLogger - Playing input_selected
Sun Jun 01 12:54:18 CDT 2008 java.util.logging.LogManager$RootLogger - Playing input_selected
Sun Jun 01 12:54:30 CDT 2008 java.util.logging.LogManager$RootLogger - Playing input_selected
Sun Jun 01 12:54:40 CDT 2008 java.util.logging.LogManager$RootLogger - Playing input_selected
Sun Jun 01 12:55:01 CDT 2008 com.jme.app.BaseSimpleGame - Cleaning up resources.
Sun Jun 01 12:55:01 CDT 2008 com.jme.app.BaseGame - Application ending.
Hope this helps
Bring on the Dancing Horses!
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illespal
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Post by illespal »

er, unfortunately it doesn't contain useful information right now, but seeing that you have a geforce 6150 it may be a good idea to try to turn of all 3d shaders. This can be done with setting false for the following things in config.properties:

WATER_SHADER
ANIMATED_GRASS
ANIMATED_TREES

BLOOM_EFFECT
SHADOWS

Also please try to start the program from command prompt (command or cmd under windows) and copy output of the game here if possible,please! Thanks!
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illespal
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Post by illespal »

illespal wrote:er, unfortunately it doesn't contain useful information right now, but seeing that you have a geforce 6150 it may be a good idea to try to turn of all 3d shaders. This can be done with setting false for the following things in config.properties:

WATER_SHADER
ANIMATED_GRASS
ANIMATED_TREES

BLOOM_EFFECT
SHADOWS

Also please try to start the program from command prompt (command or cmd under windows) and copy output of the game here if possible,please! Thanks!
oh, i've just spot the problem! top.jpg is too big sized to allocate in your video ram of videocard... i'll try to solve the problem for you, posting a new top.jpg here somehow ...
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illespal
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Posts: 82
Joined: Fri Oct 21, 2005 1:27 am
Location: Budapest, Hungary
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Post by illespal »

illespal wrote:
illespal wrote:er, unfortunately it doesn't contain useful information right now, but seeing that you have a geforce 6150 it may be a good idea to try to turn of all 3d shaders. This can be done with setting false for the following things in config.properties:

WATER_SHADER
ANIMATED_GRASS
ANIMATED_TREES

BLOOM_EFFECT
SHADOWS

Also please try to start the program from command prompt (command or cmd under windows) and copy output of the game here if possible,please! Thanks!
oh, i've just spot the problem! top.jpg is too big sized to allocate in your video ram of videocard... i'll try to solve the problem for you, posting a new top.jpg here somehow ...
er, sorry, this line is in my log too, and it starts up well, so please try my suggestion about shaders!
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chaney
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Joined: Tue Nov 08, 2005 9:51 am
Location: San Diego

Post by chaney »

Still no luck. It just closes out.
Bring on the Dancing Horses!
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illespal
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Location: Budapest, Hungary
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Post by illespal »

chaney wrote:Still no luck. It just closes out.
Can you run it from command line and see what's on the command line's log? (it may contain other information than the text file log.)
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