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Project moved to GNU GPLv3 License

Posted: Thu Sep 27, 2007 12:22 am
by illespal
The project to accentuate its close relation and determination to Opensource game development and Opensource in itself has moved from the less strict LGPL license to the GNU GPLv3. http://www.gnu.org/licenses/gpl.txt

Posted: Mon Oct 08, 2007 12:30 am
by illespal
New test release at:

http://sourceforge.net/project/showfile ... _id=197331

Highlights:

bumped terrain tiles, river and lake water geographies, optional far view mode were added. JME's water render pass applied on water surface with reflection (optional, switch off for less stress on GPU/CPU). Grass is added to the mountain slopes too and the grass vertex shader is improved.

Posted: Mon Oct 08, 2007 3:12 am
by chaney
Nice updates! If only DW had learned from you that going to other game websites and letting people know about the project, they would have sold 2 or 3 times as many games as they did.

Posted: Sat Dec 01, 2007 4:18 pm
by Growler
Please continue updating here, illespal! :D

The terrain imagery is simply (complexedly) beautiful.. I'm amazed at the variety & detail.

I'll try to donate a few coins soon to your effort.

Posted: Tue Dec 04, 2007 2:31 am
by illespal
The Tenth snapshot is out! :) It's called the base ui release.

Check http://jcrpg.blogspot.com/2007/12/base-ui-release.html and download at https://sourceforge.net/project/showfil ... _id=197331 .

Posted: Tue Dec 04, 2007 2:34 am
by illespal
Growler wrote:Please continue updating here, illespal! :D

The terrain imagery is simply (complexedly) beautiful.. I'm amazed at the variety & detail.

I'll try to donate a few coins soon to your effort.
Thanks, I'm glad you like it! :)

You'd be the first one to donate and I could put a donation counter on the blog! I don't much promote the paypal thing, but thanks for noticing the possility!

Posted: Tue Dec 04, 2007 3:21 am
by Growler
amazing how realistic the graphics are!

re: donations.. could help if you show/list any donations versus your expenses--say, each month, so folks better understand the costs being incurred in the dev of this project.. ?

and maybe offer 2 or 3 ways people can donate.. paypal, cash, check, money-order, etc.. :)

Posted: Fri Dec 21, 2007 4:28 am
by illespal
New test release is out:

"Base geographies (Mountain, Plain, Forest) were refactored to point height calculated tile generation. Cave and River were rewritten to be compatible with the modififed base geographies. Farview mode was refactored and beautified based on new geographies. New configuration parameter called RENDER_DISTANCE_FARVIEW was added. World generation was extended with rivers and caves. The demo game is now running in the generated world."

http://jcrpg.blogspot.com/2007/12/many- ... lease.html
https://sourceforge.net/project/showfil ... _id=197331

Image

Posted: Fri Dec 21, 2007 8:33 pm
by origen
I will admit that I really have not been paying much attention lately, so what exactly is this? It sounds like you are creating an engine that can be used as the basis for BT style RPG games. Is this correct? I would love to be able to make a much better BT type game without all of the DW limitations.

Posted: Sat Dec 22, 2007 12:13 am
by illespal
origen wrote:I will admit that I really have not been paying much attention lately, so what exactly is this? It sounds like you are creating an engine that can be used as the basis for BT style RPG games. Is this correct? I would love to be able to make a much better BT type game without all of the DW limitations.
It is a new game, new taste but in the fashion of classic RPG games like Wizardry7, Eye of the beholder and Bard's Tale. It definitely going to be differ much from those games but I plan it be a recombination and innovated version of those legendary classics. New things, new approach in the creation of modules so I cannot promise that you will be able to totally recreate BT with it. Things are going to be complex and of larger scale, more automated.

Too much talk, i count that it's only 9% ready! So hard to say things in advance. :-)

Posted: Sat Jan 05, 2008 11:03 am
by dragonbait
testing…1 2 3…testing…

downloaded version svn_20071221, unziped, clicked the executable file
selected my display settings
640x480 16bpp fullscreen=no LWJGL

took a few seconds to fully load + voila! I'm in! First thing I have to say is I like how the leaves on the trees and the plants sway in the wind. Neat effect. Here again are some of the movement keys w=move forward, d=turn right, a=turn left, the arrow keys left/right will allow you to turn your view towards a direction. (example, you can hit the left arrow button a few times, then hit the forward key (w) - this allows you to view the landscape to the northwest while you move forward north. Interesting.

Very nice surroundings, graphics have improved much. Seems a fun and entertaining world to travel through. I really dig the desert scenery. It really looks like your in a classic crpg world. All the trees and plantlife seem to have been updated very nicely. Hills and mountainous areas are a great addition.

Hmm. seems as I was writing this, + go back to testing out the game that my screen is completely black minus the bar+direction map part of the screen. It seems that it is night time now. It sure arrived fast. Maybe a bit more work needed for dusk+dawn so the party doesn't go into shock when nighttime arrives. It's pitched black+can't see a thing. Where's my torch? The moon appears soon and I see the outline of the trees in the sky. Neat effect though maybe some more detail needed on the moon. Maybe some stars in the sky? It should be dark but not quite as dark as shown, so to let adventurers wander around in the night with just the moonlight to guide them.(if torchless that is) Pitched black would be OK underground though. Just waiting for daylight to arrive..... Where's that darn bard? Off lost in the wilderness do doubt. Could use some of his music right about now, or a wizard to cast a light spell. hmm.

Lets try some more keys. F1 brings up a gridded map. press F1 again to put it away. F2 will turn on/off the bar at the bottom of the screen (most likely where character pics/text bar will show.) q=moves the party to the left while still facing forward.
e=moves the party to the right while still facing forward, r=a little jump up, t=um. not quite sure. shows more of a design/maybe test view?, b=does something but not sure what.

One area that looks excellent is the moving river. water rippling ever so slowly. nice effect.

One area that needs fixing is while at night, trees, tree branches appear as bright red lines accross the screen which happen to go accross the bottom bar at the lower part of the screen. Hills, and the cave will also block view of the bottom bar. Can walk through some trees as well. For a short while it seemed that dawn was approaching, but a little bit later it was pitched black again.

I took 3 screenshots. One of the desert scenery. A very nice shot. The second at the moving river. Good shot but the waterfall? in the back seems a bit oddly shaped. And finally the third shot shows the glitch during the dark hours.

All in all, still much work to be done, but the JCRPG has improved greatly since when I last tested it. Great job + keep up the good work!

link to some screenshots http://www.icestorm9999.com/jcrpg.html

Posted: Sat Jan 05, 2008 12:30 pm
by illespal
Thanks for the really great test and putting it into one such complete review! :-) The red glitch is because of a test mode you've switched on while trying the keys. :-)

Posted: Sat Jan 05, 2008 12:42 pm
by dragonbait
I see. Which key would that be? t? b? one of the function keys?

Posted: Sat Jan 05, 2008 1:20 pm
by illespal
dragonbait wrote:I see. Which key would that be? t? b? one of the function keys?
N,B,T and such are related. Although the weird is I cannot switch'em to reproduce your screenshot! :-)

Posted: Sun Feb 03, 2008 2:39 pm
by illespal
And a release is out again! :-)

Code: Select all

"Ecology System and ecology generation with 3 type of animal packs (gorilla, wolf, warthog) was added, Encounters' system draft version was implemented, World geography generation was boosted with Cave and River addition, Animated /rigged model loading (Gorilla), Text box log and choice box window added to UI elements, World map colorization was extended, 'UI ruining shadows' bug fixed."
http://jcrpg.blogspot.com/2008/02/anima ... lease.html

Image

Test results, opinion, comments are much appreciated!! :-)