C64 Bard's Tale Dungeon Editor

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Darendor
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C64 Bard's Tale Dungeon Editor

Post by Darendor »

Hello everyone. As a die-hard fan of the Bard's Tale series I spent some time with the help of someone else to come up with a dungeon editor for The Bard's Tale for the Commodore 64.

This module is part of an ongoing quest, as it were, to build a "Bard's Tale Construction Set" for the C64 engine.

If anyone is interested in having a look: http://bardstale.brotherhood.de/talefil ... .php?t=837
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Growler
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Post by Growler »

Maybe I can get out an ancient C64 someone gave me years ago and if it works--will give your editor a whirl.

Welcome to the DW forum, btw. ;)

Have you had a chance to try out the Devil's Whiskey?
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dragonbait
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Post by dragonbait »

If that old C-64 doesn't work you can always just download the C-64 emulator "WinVice" or "CCS64"
Darendor
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Post by Darendor »

I used to be a member of the design team, sort of, years ago. I since fell into oblivion. :?

Anyways, the editor has a glitch in it when it goes to rewrite the dungeon back to disk. It'll render the dungeon level unloadable and crash your game.

Hold off until I post that I've fixed it.

Incidentally, if anyone has any C64 programming experience and wants to lend a hand that'd be wonderful.
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dragonbait
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Post by dragonbait »

OK. Will wait for your post.

In the meantime I'll feast my eyes on the monster of the week.

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Darendor
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Post by Darendor »

I suppose it's hoping against hope that there's any C64 BASIC (or ML) programmers around willing to help me out with this.
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Post by Domhnall4h »

Damn, it's been a thousand years or more since I messed around with a C64. I used to be able to do some programming on one, but that's been years.

My C-64 works flawlessly still. The floppies however are another story entirely. It makes me a sad evil demented and psychotic spectral entity too. But someone remade the C-64 "Ghostbusters" and "Impossible Mission", and most everything else is semi-playable in a DOS version save PH2. I've been meaning to track down all the info for PH2, and possibly port it, just for fun. But, I'd probably end up porting all 3 PH games, and I am too lazy to do that.

The problem is, I no longer have most of my notes from those days. meaning much of what I'd need I'd have to be able to replay the game from scratch to obtain. Which I can't do, because my disks are shot to hell...
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Post by Darendor »

Anyone who wants to follow my progress can do so here: http://bardstale.brotherhood.de/talefil ... /index.php

I generally post my findings in the BTCS area and Tales of the Unknown area.

Today I tried to examine how the Bashar Kavilor event plays out, but...well...yeah. :?

I don't get how it knows to delete itself after the battle is over, or how to move the party back out the door if they run away, or how it knows which picture to load or what to load for battle or whatnot. :?
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