Page 4 of 4

Posted: Fri Jan 22, 2010 5:48 pm
by Domhnall4h
No, the readable part is a page and a half. The inscriptions haven't been written yet. I'm thinking of something obscene.

It'd be further, but Q4 is a killer. Follow that by mistakenly installing Baldur's Gate, which ate about 50 hours real quick this month. Now I'm playing BG2 again. And planning on re-buying the Icewind Dale games if I don't find my copies this weekend.

My main focus code-wise is to get the core mechanics done, and then test them with a hacked-up temporary program. Since I greatly desire a flexible engine that I can adapt later without writing 15000 functions, this takes longer.

Unlike my first RPG, in which every spell had it's own function (simple, effective, but restrictive), and weapons were hard coded; I am working on making it so that my eventual editing tool can make not only the maps and scripts, but items, spells, races, classes, creatures, and so forth.

This will help make additional games under the same engine more easy to make, so long as I don't need specialized mechanics. Later, I plan on updating and redesigning the combat code and mechanics, so that I can build a turn based strategy game off of it as well.

My ideal engine will be able to run either single character or party based RPGs, turn based strategy games in the style of Age of Wonders or Master of Magic, or even TBS in the style of Steel Panthers World at War, without touching a bit of code. A lofty goal, so bear with me on this.

Posted: Fri Feb 12, 2010 7:29 pm
by Domhnall4h

Code: Select all

A5 Base Class
		A5a Fighter
		A5b Warrior
		A5d Ranger
		A5e Thief
		A5f Sorcerer
		A5g Druid
		A5h Bard
		A5i Wizard
	A6 Elite Class
		A6a Templar
		A6b Knight
		A6c Hospitallar
		A6d Crusader
		A6e Berserker
		A6f Ninja
		A6g Samurai
		A6h Grimlock
		A6i Warlock
		A6j Priest
		A6k Tale Spinner
		A6l Assassin 
		A6m Transformer
		A6n Sorcerer Supreme
		A6o Arch Mage
		A6p Arch Druid
		A6q Hunter
		A6r Monk
		A6s Lord
		A6t Wanderer
		A6u Bishop
		A6v Valkyrie
		A6w Seeker
		A6x Chaos Lord
		A6y Elementalist
		A6z Prime
Taken from table of contents from master design doc.

Posted: Sun May 02, 2010 4:31 am
by Growler
What duh hades is A6c??

Methinks me nose, butt phun 2 ax.

Nice list of classes.
How'zit all coming along?

Posted: Wed Jul 28, 2010 11:32 pm
by shaneandriu
I want to drew your attention on the party leaders as well as managers only pray that she was beautiful and met to talk not play each race are listed in the table Regen, although the two races to adjust at a later date. Robbery and a number of interesting things planned for months ..

Posted: Mon Oct 25, 2010 5:00 pm
by Domhnall4h
I could almost read that.

Development stalled out when I lost my job, back in Feb. Got another one a few months later, but got caught up playing DDO. Ended up having to buy a Win7 desktop, which altered things a bit more.

I'm teaching the AI useful tricks such as not standing in the wall of searing flames. Might be handy. Also, using spears to attack from a safe distance behind heavily armored allies. And the classic: Kill it with fire.

I still can't draw. I also need to find where I put some of my hand drawn/written notes.

Basically, the only things left mechanically are fleshing out critters to kill, artifacts, goats, and stop creating new spells and screwing up my numbering. Or stop insisting on a semi-alphabetized list. Also, slay the huns.

Posted: Mon Nov 22, 2010 2:57 am
by Growler
"managers only pray that she was beautiful and met to talk not play each race" ~ Shakespeare Wishes he coulda penned that swell.

Well, Dommer, ya jest'bouts got it whupped soundeth like.
Should be able to wrap up those loose ends in a weekend easy!

Good to know yer still whacking at it.
Is she done yet?

Posted: Wed Nov 24, 2010 2:34 pm
by Domhnall4h
Actually I'm thinking of pulling a "Grimoire" and teasing you for the next 15 years. :P

Alternately, rewriting the entire thing over one minor quibble (I'll have to find a quibble first though). THEN teasing you for 15 years.

Posted: Wed Dec 01, 2010 6:35 pm
by Growler
grate, jest...grate.

:evil: :roll: :evil: :? :evil: