Forge of Legends
Posted: Mon Nov 12, 2012 8:42 am
This looks like a nice new DW-like game currently in development.
Forge of Legends
http://empireforge.com/fol/index.html
Forge of Legends
http://empireforge.com/fol/index.html
Post here and learn more about this Hybrid 2D/3D Fantasy Roleplaying game of ages past.
https://forums.devilwhiskey.info/
RACES:
Human
Humans are the most adaptable of the races. Ever willing to explore, fight, build, and seize opportunity. Unlike the other races, humans do not select a racial sub-type. Rather, they benefit from a bonus to experience gained, allowing human characters to level faster than any others.
Elf
An ancient race, elves can be found in every corner of the world. Elves can serve many roles in an adventuring group, and there are many sorts of elves. Players can select from among several elf types for their characters: Wood elf, Dark elf, or High elf. Each type has its own set of strengths and weaknesses.
Dwarf
A race nearly as ancient as the Elves, dwarves are hardy inhabitants of mountains and mines. They are stalwart and tough, though not all dwarves choose the same path through life. Players can select from among several dwarf types for their characters: Defender, Builder, or Rager. Each type has its own set of strengths and weaknesses.
Gnome
Gnomes are small, whimsical, and often touched by magic. While some live only to find mischief, others lead the lives of scholars. Players can select from among two gnome types for their characters: Ancient or Mercurial. Each type has its own set of strengths and weaknesses.
Faerie
Faerie are magical beings, much less common than the other races. Slight of frame and often shy, many Faerie do not consort with other races at all. A few types are available for players to select for characters: Faerie of the Leaf, Faerie of the Flame, or Faerie of Twilight.
Jotunn
Jotunn, or "the giant ones", come from unknown origins. Some say they were once men, but little of their past is known for sure. What is known is that they are strong -- brutally so. Standing from 7 to 9 feet tall, they tower over the other races. They tend to be simple-minded, though, often tossing aside wisdom for the sake of a lust for battle. Two kinds of Jotunn are known: Juggernaut or Thrall
The aether mage sounds pretty interesting. It seems a sort of an Illusionist/Summoner type of mage. I suppose you meant to say he can call other-worldly allies rather thanCLASSES:
Soldier
Skilled in the ways of arms and armor, this adventurer is always on the front lines in any fight. A Soldier has access to all weapon and armor skills, and advances in level quicker than more specialized classes like Paladin and Reaver. Though some would call them simple, soldiers can be the backbone of any group of adventurers.
Paladin
In addition to being a master of arms and armor, a Paladin follows a code of honor. He fights for good and justice, defending the innocent and punishing evil. A Paladin's skills grow more slowly than an average soldier, but he is also able to manifest certain gifts of the light as he gains level. These gifts tend to be protective and restorative, with a few exceptions.
Reaver
A Reaver is a warrior with a lust for battle and blood. His training focuses more on how to inflict wounds and is less concerned with defense. A Reaver believes that the shortest route to safety is by slaying your enemy! As such, Reavers tend to favor skills like critical strike or two-weapon fighting. A Reaver full of bloodlust can be intimidating to friend and foe alike!
Archer
An Archer has honed his skill with ranged weaponry above all else. Although some have a basic ability with light blades, all excel with bows, crossbows, and sometimes other ranged weapons like slings. Their specialties require that they remain more flexible and limber, and as such can use only lighter forms of armor. Their ability to cause harm from a distance more than makes up for this, of course!
Rogue
The rogue has a variety of useful skills, even though he is unlikely to be a good choice for going toe-to-toe with a large monster. He can find and disarm traps, open locks, and even identify unusual magic items. When not sallying forth with a party into the dungeon, he is also a skilled gambler, haggler, and... entrepreneur.
Aether Mage
Aether Mages are individuals who have never felt truly connected to the material world. As their lives and minds move them ever further along unseen paths, they become aware of an innate ability to briefly leave the material plane. As their skill at these short journeys increases, they are able to draw forces, objects, and even living entities from this other plane of existence -- the Aether. Aether Mages have a unique collection of abilities, allowing them to manifest powerful Aether energies, manipulate matter, travel in ways that violate principles of physics, and call other-wordly allies. Each use of one of these abilities requires a portion of the Aether Mage's concentration. As such, players should watch the concentration stat carefully with these characters, and take steps to maximize it. Aether Mages can only wear cloth armor and carry the lightest of burdens.
Wizard
A wizard is a scholar who has studied magic extensively. There are none who possess more knowledge about the workings of magic than wizards. Though physically frail, they can cast powerful spells of many varieties. They are able to invoke these spells a certain number of times per day, increasing their abilities to learn new spells and cast them more often as they level.
Sorcerer
Sorcerers are those who have discovered a magic within themselves. They tend to have a talent with particular kinds of magic, favoring one kind of magic expression over others. They have a pool of magical energy which they can expend as they see fit, with more powerful magic spells requiring more from this pool. Both their magic pool and the kinds of magic they can create increase with level.
Avatar
Avatars live to bring peace to the world. They are skilled at healing and improving the abilities of those around them, and when facing the forces of darkness, they can also unleash righteous fury. Like wizards, they can manifest magic spells a certain number of times per day. However, their power stems from their devotion to goodness and light rather than arcane knowledge.
Wildheart
As champions of nature, Wildhearts can channel its primal force in many unique ways. By drawing from a pool of this natural force, they can enhance characters, cleanse poison and disease, and even call allies to aid them. Though not as proficient in mending wounds as an Avatar, their other abilities can be equally as useful.
Shade
While not necessarily evil, a Shade is one who has embraced shadow. Shades are skilled at causing harm with magic, but their natures make them immune to the magic wielded by Avatars. This could leave them vulnerable to taking too many wounds, though they can draw life from enemies to replenish themselves. Their ability to tap into the power of shadow is replenished when they rest in darkness, or when they slay an enemy. Additionally, they can meld into shadows and dark places -- an ability that can prove useful in avoiding notice or protecting themselves.
Or unless you meant he could summon the old battle axe mother-in-law to nag and complain you to death. That could be a painful spell to inflict upon your enemies.call other-wordly allies.