Longest Script
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11,173 lines long?
And I thought Origen was mostly sane.
So what's the script do/about?
And I thought Origen was mostly sane.
So what's the script do/about?
No Contraries : No Progression.
Opposition is true friendship, unless one is opposed to true friendship or (try) Resisting here http://www.cafepress.com/notheresistor
Opposition is true friendship, unless one is opposed to true friendship or (try) Resisting here http://www.cafepress.com/notheresistor
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- Gnomicron
- Posts: 327
- Joined: Sun Feb 13, 2005 9:22 am
- Location: Middle of Nowhere, then turn right
It's a porno section; similar to the scene's in GTA: San Andreas; except instead of Hot Coffee; it's Warm Ale. Only works if you have a Dwarf who says "I spent all my reward money on ale and whores".
http://grimmgames.freeforums.org/index.php
San Angelo... What do you know? Now tell me do you have something to say? Don't get me wrong, I miss my home, and it feels like I'm a million miles away.
San Angelo... What do you know? Now tell me do you have something to say? Don't get me wrong, I miss my home, and it feels like I'm a million miles away.
- origen
- Dark Sidhe Lord
- Posts: 903
- Joined: Thu Feb 10, 2005 5:54 pm
- Location: Secret League of Nirulat Headquarters
- Contact:
Actually, the script is Garth's Equipment Shoppe. Unfortunately, the competition in Skara Brae prevents him from buying and selling items (Imperial Weapons handles that), but he still has a monopoly on identifying unknown items.
One of the areas that I found a little dissapointing in DW is that you never find any unknown items (i.e. Weapon?, or Armor?)
So, I had to build a workaround. While it is not possible to do it exactly as it would be in most games (without actually changing the DW code), I was able to come up with a (long) solution using flags and randomizing the items that can be returned. So, if you find a Weapon? in the Sewers, it will not be the same Weapon? you find in Mangar's.
A pain in the arse, but I think it came out good.
One of the areas that I found a little dissapointing in DW is that you never find any unknown items (i.e. Weapon?, or Armor?)
So, I had to build a workaround. While it is not possible to do it exactly as it would be in most games (without actually changing the DW code), I was able to come up with a (long) solution using flags and randomizing the items that can be returned. So, if you find a Weapon? in the Sewers, it will not be the same Weapon? you find in Mangar's.
A pain in the arse, but I think it came out good.
I reject your reality, and substitute my own.
- ShadoKnight
- Nomad
- Posts: 28
- Joined: Mon Mar 21, 2005 2:05 pm
Any chance of scripts (such as this one of Origen's) being incorporated into future renditions of DW?
I bet O-man would readily agree to sharing if everyone else would agree to RTFM..
I bet O-man would readily agree to sharing if everyone else would agree to RTFM..
No Contraries : No Progression.
Opposition is true friendship, unless one is opposed to true friendship or (try) Resisting here http://www.cafepress.com/notheresistor
Opposition is true friendship, unless one is opposed to true friendship or (try) Resisting here http://www.cafepress.com/notheresistor
- dragonbait
- Stalker
- Posts: 775
- Joined: Mon Apr 10, 2006 3:07 pm