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Paladin SP Regeneration

Posted: Mon May 16, 2005 8:47 am
by HGamer
It seems that the Paladin, as the only Wisdom-based spell-casting class, is being gypped out of the Spell Point regeneration bonus thingies that the Arcanists and Elementalists get.
- No known items to regenerate SP available to a Paladin, right? Arcanists and Elementalists have the Mage Hood.
- Tried playing Branigan March or Gnome Hollow outside combat, and Paladin's SP doesn't change while inside dungeon or at night during the duration of the song, even if resting. Or when clock goes to another hour.
- Has anyone been able to get Gnome Hollow to regenerate SP as advertised during combat?
- While outside in daylight, Paladin gets +1 SP per hour. Arcs & Elems get much more than that, probably due to the Mage Hood, and get SP at night as well. Paladin gets nothing at night.
Am I off-base on any of these? I haven't checked them all with the 2.01 patch, but the readme file doesn't mention any changes in this area.

Re: Paladin SP Regeneration

Posted: Mon May 16, 2005 7:37 pm
by ralphtrickey
HGamer wrote:It seems that the Paladin, as the only Wisdom-based spell-casting class, is being gypped out of the Spell Point regeneration bonus thingies that the Arcanists and Elementalists get.
- No known items to regenerate SP available to a Paladin, right? Arcanists and Elementalists have the Mage Hood.
- Tried playing Branigan March or Gnome Hollow outside combat, and Paladin's SP doesn't change while inside dungeon or at night during the duration of the song, even if resting. Or when clock goes to another hour.
- Has anyone been able to get Gnome Hollow to regenerate SP as advertised during combat?
- While outside in daylight, Paladin gets +1 SP per hour. Arcs & Elems get much more than that, probably due to the Mage Hood, and get SP at night as well. Paladin gets nothing at night.
Am I off-base on any of these? I haven't checked them all with the 2.01 patch, but the readme file doesn't mention any changes in this area.
Probably not fixed in the patch. I'll look into it. The best idea is probably to nerf the mage hood <evil grin> Everyone then can blame HGamer for that :lol:

I don't know about for the patch, but something will definitely be done for the expansion pack.

Posted: Wed May 18, 2005 11:47 am
by Growler
..Oh NO! -My Mage's are all exposed!! :shock:
(like the Dark Rogues & Sidhe-Lords)

HGamer! :evil:

Basically agree with HG 'bout Pala's gittin' gypped, but there might be a case made that since they're a combo-class of Cleric & Fighter, that their clerical (?!) powers be limited in various ways. Also, they suk at sorting files.

Posted: Sat May 28, 2005 6:16 pm
by ralphtrickey
Well, I took a look at the code, and as far as I can tell, the pally should get the same regen rates everyone else does. Can someone double-check and see if without any equipment, if everyone is the same?

Posted: Thu Jun 02, 2005 4:53 pm
by Olias
regen rates MAY be based on IQ while starting and level pts are based on WI...?

I didn't read the whole post, but the Paladin does not have any regen items, yet the Mages have Mage Staffs and mage Hoods.

Personally I don't see it as a jip. The Paladin has the most powerful healing and repel undead spells AND can wear most armor and use most weapons. Their should be a slight deficit in comparison to Mages. The holy power comes at a price and the Divine power is not accessible every second of the day.

IMHO.. I don't like the Perfect Long Swords or perfect any items. they are too easy to make and basically invalidate all other weapons. They are wayyyyy too powerful and that discourages diversity and therefore game replay.

Now DO check out the most recent beta patch as it does balance some of the arms race issues by raising the bar on the higher quality heavy weapons (Dwarven-Star items)

Posted: Mon Jun 06, 2005 9:00 am
by Ziusudra
Olias wrote:Personally I don't see it as a jip. The Paladin has the most powerful healing and repel undead spells AND can wear most armor and use most weapons. Their should be a slight deficit in comparison to Mages. The holy power comes at a price and the Divine power is not accessible every second of the day.
In my blathering opinion, I don't see it as a jip, either. It actually does make a kind of sense--in a lot of folktale/legend/fantasy stories, there are "oppositions" of a sort between Divine and Magical power. The one is based on another personality, that of the deity invoked, and the second is based on a sort of mystical version of physics--you learn the proper rules and can manipulate things just as a scientist might in a laboratory. I am pleased that the game sort of "reinforces" the diffs between different classes.

Posted: Wed Aug 17, 2005 5:14 pm
by Olias
There is a new item coming soon which helps the Pali

Posted: Wed Aug 17, 2005 6:37 pm
by Growler
Hey, a real teaser includes mo' info than that! :?
:P

Not a teaser, but a "tee, sir."

Posted: Thu Sep 15, 2005 12:57 pm
by Ziusudra
It ain't a teaser (he said grammatically), but a way to "tee" interest, sir. Just a beginning.

Anything what can help a pal be a better pal to his/her party is partly perfection for my part, pal...

Yeah, I'm back. Try not to get too sick.

Posted: Thu Sep 15, 2005 3:31 pm
by Growler
Z, welcome back :P

..figured some mythical pal had carted ye off on a pallet..or something. :wink:

btw, watch your snail-male for a brown pack aged to resistant perfection.. 8)